DRATiNYMOUS

Members
  • Content Count

    50
  • Joined

  • Last visited

  • Days Won

    1

DRATiNYMOUS last won the day on October 10

DRATiNYMOUS had the most liked content!

Community Reputation

3 Neutral

About DRATiNYMOUS

  • Rank
    Member
  1. daaaang you should add that to this thread https://cod4x.me/index.php?/forums/topic/490-must-have-tools-and-resources-for-modders/ haa.. it was already there, i had just read the url too quickly and thought was a link to modtools
  2. try putting the dll into <serverdirectory\plugins\your.dll>
  3. in place of the raw.iwi ? where/how do I get a tga version of, for example, loadscreen_mp_mapname.iwi ? i guess the reason my method wasn't working had something to do with my gimp layers. solved BC3/DXT5
  4. I'm trying to make custom loadscreens and what not. How do I know which DXT5 to select? Haha.
  5. thread _hud::showClientScoreBar appears 2 times in the same place in both the raw _globallogic and @leiizko's new experience _globallogic but none of the _hud files i can find have this function in them anywhere .. i dont understand. please help
  6. man i thought notepad++ was neat.. this software is 11/10
  7. thanks any recommendations for a tool similar to this? maybe this is the ideal one, i have no clue. https://www.diffchecker.com/
  8. thank you! have you any idea which pieces of ModWarfare allow the user access to create a class from all weapons and perks at level 1?
  9. thread maps\mp\gametypes\_persistence::init(); thread maps\mp\gametypes\_menus::init(); thread maps\mp\gametypes\_hud::init(); thread maps\mp\gametypes\_serversettings::init(); thread maps\mp\gametypes\_clientids::init(); thread maps\mp\gametypes\_teams::init(); thread maps\mp\gametypes\_weapons::init(); thread maps\mp\gametypes\_scoreboard::init(); thread maps\mp\gametypes\_killcam::init(); thread maps\mp\gametypes\_shellshock::init(); thread maps\mp\gametypes\_deathicons::init(); thread maps\mp\gametypes\_damagefeedback::init(); thread maps\mp\gametypes\_healthoverlay::init(); thread maps\mp\gametypes\_spectating::init(); thread maps\mp\gametypes\_objpoints::init(); thread maps\mp\gametypes\_gameobjects::init(); thread maps\mp\gametypes\_spawnlogic::init(); thread maps\mp\gametypes\_oldschool::init(); thread maps\mp\gametypes\_battlechatter_mp::init(); thread code\init::startGameType(); thread maps\mp\gametypes\_modwarfare::init(); I missed this. the modwarfare thread was at the top of the list and now at the bottom the server works fine and im able to pick a class finally!! I still need to enable access to everything from level 1 now!
  10. pair '0' and 'undefined' has unmatching types 'int' and 'undefined': (file 'maps/mp/gametypes/_modwarfare.gsc', line 391) for ( index = 0; index < level.players.size; index++ )
  11. thank you so much! i am just discovering more about the arrays and stuff on zeroys site. you're suggesting i replace players=level.players with players = getEntArray( "player", "classname"); then ? I am prepared for the side effects of copy and paste, i enjoy the learning experience in the end. I just worry I will annoy everyone here so I'm struggling with when to ask for help and how much info is necessary you know? thanks again edit: btw the array is set before modwarfare::init is called. the other possibility you suggest is that modwarfare has no use for the array? or?
  12. This was the closest thing I could find to the error I'm currently dealing with. However, the thread was closed and I am hoping one of you has found a fix for such things. ^1******* script runtime error ******* size cannot be applied to undefined: (file 'maps/mp/gametypes/_modwarfare.gsc', line 391) for ( index = 0; index < level.players.size; index++ ) I have documented most of how I got here in this thread. @leiizko@gurinov edit: terribly sorry for tagging you. i was at this for a long time but found a fix shortly after this post.. https://cod4x.me/index.php?/forums/topic/3851-new-experience-globallogic/
  13. i tried threading to all of those and get an error compiling script on server launch. ^1******* script runtime error ******* size cannot be applied to undefined: (file 'maps/mp/gametypes/_modwarfare.gsc', line 391) for ( index = 0; index < level.players.size; index++ ) * ^1called from: (file 'maps/mp/gametypes/_modwarfare.gsc', line 637) setDvarWrapper( teamName + "_allow_" + classType, game[teamName + "_" + classType + "_count"] < getDvarInt( "class_" + classType + "_limit" ) ); * ^1called from: (file 'maps/mp/gametypes/_modwarfare.gsc', line 223) updateClassAvailability( "allies", "assault" ); * ^1called from: (file 'maps/mp/gametypes/_modwarfare.gsc', line 216) level thread classDvarUpdate(); * ^1called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 3947) thread maps\mp\gametypes\_modwarfare::init(); * ^1called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 15) [[level.callbackStartGameType]](); * ^1started from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 10) CodeCallback_StartGameType() * There doesn't seem to me to be much inside of these scripts including "setDvarWrapper" and I can't find on google what that means . But I was able to find a similar script to the broken line 391. setDvarWrapper( dvarName, setVal ) { setDvar( dvarName, setVal ); if ( isDefined( level.serverDvars[dvarName] ) ) { level.serverDvars[dvarName] = setVal; for (i = 0; i < level.players.size; i++ ) level.players setClientDvar( dvarName, setVal ) ; } } ------------------------------------- setDvarWrapper( dvarName, setVal ) { setDvar( dvarName, setVal ); if ( isDefined( level.serverDvars[dvarName] ) ) { level.serverDvars[dvarName] = setVal; players = level.players; for ( index = 0; index < level.players.size; index++ ) players[index] setClientDvar( dvarName, setVal ); } } the top script is the one i found on google that had busted syntax but i think it might work after reformatting. im not really sure what difference "players = level.players;" missing makes but removing that bit from the script returned the same error on launch.
  14. Mine is almost identical. Error: Could not load rawfile "shock/radiation_low.shock". Error: couldn't open 'shock/radiation_low.shock'. Error: Could not load rawfile "shock/radiation_med.shock". Error: couldn't open 'shock/radiation_med.shock'. Error: Could not load rawfile "shock/radiation_high.shock". Error: couldn't open 'shock/radiation_high.shock'.