Hajas

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Hajas last won the day on October 2 2018

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  1. Hajas

    mp_strike_2 release

    Very interesting! I would like to know that too!
  2. Hajas

    mp_strike_2 release

    Dunno if work with COD4, but in Quake if you remake a texture with just keeping the proportion will work fine but with hi-res. For exemple if the original is 256x256 you can replace for one 2048x2048 and will fit perfectly. The crashing is because the materials limit, I thought you were adding new textures, so you need a material to each new one, but if is really the new xmodels that are requiring so much materials, without shrink that your map sadly will only be played with tiny mods, probably that didn't added any new material. I don't care about the file size, but I would love to be able to played with Frontlines one day. Maybe a light version release I recommend.
  3. Hajas

    How to Turn Off few things?

    I'm using this one: https://cod4x.me/downloads/cod4x_server-windows.zip So did you updated the exe and now is not crashing anymore? Will try ASAP. Cheers
  4. Hajas

    How to Turn Off few things?

    What I mean it's the EXE file went from 6mb to 15mb, if was really just that can't increase the file like that, maybe it's the reason it's crashing now.
  5. Hajas

    How to Turn Off few things?

    Ok @T-Max, sadly this new version is crashing like hell. The crashes do NOT generate ANY logs to report, just crash and I need to terminate the application. What was made with that over 8mb extras? I know wasn't "just" the log as noted. I'm back with the old version even with the logs, at least don't crash. Don't worry about the bot logs, fix for the next release then. Thank you. Cheers
  6. Hajas

    How to Turn Off few things?

    Great!!!! BotLookAtPlayer´╗┐ and botnames.txt too?
  7. Hajas

    How to Turn Off few things?

    Thanks @T-Max !!! I set con_minicon to 0 and all these debugs disappeared! I got the updated EXE, it's 15mb while the other has 6mb, seams a big improvement. I got a crash in the server when the client disconnects, tryed again and didn't crashed, dunno if was just a isolated crash. Do I need to download and update any of those DLLs too? or just the EXE is enough? The reported problems that I did was fixed? Cheers
  8. Hajas

    How to Turn Off few things?

    Really? doubling the obituaries repeating up left? with those smoke messages? So this is VERY wrong then.
  9. Hajas

    How to Turn Off few things?

    Turned off all kinds of logs, qconsole is no more generated but STILL in dev mode. Didn't worked. I'm running the server and playing the the SAME instance of the game, will this causing showing as Dev mode? Or using bots turn on dev mode? Sorry, but I can't think in anything else, with the vars developer and developer_script off the dev mode should be off doesn't matter anything else. Can you tell me the var that really control dev mode in COD4X? I don't believe you are checking those vars to enable dev mode. Thank you
  10. Hajas

    How to Turn Off few things?

    I don't get it, do you mean I need to recompile COD4X replacing Com_Printf for Com_DPrintf? In fact not only the Bot Movement are online, everything seams in Dev mode, I can see several debug info on the screen aside those vars are 0. This video was made with developer and developer_script = 0 https://youtu.be/9uXHnG4Z9sE These debugs shouldn't appear. Enable console log turns Dev mode on even without those vars off?
  11. Hajas

    mp_strike_2 release

    That's the point, with what I requested the map will be very small since will have very few textures since will use stock ones. And releasing the textures with the same name as the originals in a separeted IWD will make the use of them optional, and we will have the SAME result but will be able to play in any mod and if you don't want your clients to download a large file, don't use the new textures, simple as it.
  12. Hajas

    mp_strike_2 release

    @xoxor4d sadly didn't worked with Frontlines, I got an overflow error. Please let me know if this is possible. Why don't you release the same map with the original textures, so no "new textures" will be added to the game (or at least less as possible), so most of the mods will be able to play it. Then release an IWD with your new Hi-Res to update COD4 textures, not only to this map, to all maps. Would be a Re-Texture project. It's just use the SAME names they will be loaded instead. Or at least one just for this map. I did that long time ago for Quake 2, dunno if will work to COD4. Amazing map! Loved the changes! Sadly I will not be able to play it.
  13. Hajas

    How to Turn Off few things?

    Any clues how to turn off dev mode????
  14. Since all you already know I'm working with bots, and to find paths I need to make recursive iteractions. With COD4X I'm having the overflow in the big maps since they have more WayPoints so needs more Recursive stuff running. Same code on COD4 with same number of bots with same gametype/options works fine, but with COD4X I get this overflow: I bet you didn't lower the max value, but used more recursive stuff in something else that original COD4 didn't use and that's why in COD4X I get a crash I suppose. Is it possible to increase the allocated memory to avoid that, and even let use have like 4x more space to work with? Or even increase everything related to RAM? 2x will be great! Even if you need to release a new Client/Server version with just that. For exemple, if I add more few lines to Frontlines I get a overflow message, seams it's only 4mb reserved for mods, with 8mb I could do a lot more... I did that with Quake 2 in my upgraded Quake 2 engine, and works amazing, I can do a lot more than never was possible with Quake 2.
  15. Hajas

    How to Turn Off few things?

    nothing is overwritten it, still OFF... before and after the movement logs.