Hajas

Members
  • Content Count

    119
  • Joined

  • Last visited

  • Days Won

    3

Hajas last won the day on October 2 2018

Hajas had the most liked content!

Community Reputation

12 Good

About Hajas

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hmmmm... this happens without the slowmotion too, and ALSO works with slowmotion... this is really random. Like 2-3 times each 10 killcam watches, and when happens in Final Killcam happens to everyone, so it's not a problem with few clients / drivers/ etc... Slowmotion only have in the final kill cam in my mod. We are having weird issues in the viewhands models too, are flashing like the video above. again, completly random but a LOT more rare than this one. (this is NOT in killcam)
  2. Hello, any idea what is causing this? https://youtu.be/BDVjj1S5YFE?t=7625 Sometimes we have this issue in Kill Cam only, happens randomly with/without players/bots involved. Above an exemple when we get the flicking problem. Is there a way to fix this? Disable kill cam is not a solution. Cheers
  3. it's very old, dunno where to find right now. but please give your email that I can zip mine and send you. cheers
  4. My servers gives everytime this error: Are these a new feaure that I can create a file with that name? But to delete what? xmodels? materials? or what? Or simply an non related error? Cheers
  5. Probably is working for you with b3hide because it should have a way to login into the server, probably is already logged in then everything will work fine. The main problem it's via web you need to send the commands with the login info, so will connect and execute the command and disconnect, until the next time you want to send more commands. for sure the way to send unique commands to COD4X changed, that what I want to know, how to login and send commands in the SAME request, this is not working anymore OR changed it. 1. Is it blocked or something? 2. If just changed, how the correct syntax or how to do it now? thanks!
  6. Hello, we setup many years ago a WEB RCON via browser to help us to admin our servers, but since moved to COD4X they don't work anymore. (of course works FINE with regular COD4 and our Quake server. http://hajas.bloodculture.com.br:28000/rcon/cod/ You can test with your own server, just replace IP and PORT and RCON. If you put a wrong RCON will detected and will say "Wrong RCON", but when the RCON is right will give this weird error: Seams is not working as should. Which was changed to send those commands to the server? Please let me know to let me fix the Web RCON. Thanks!
  7. Could you fix this in next release? Thank you!
  8. Frontlines sometimes crash with this error in gametypes such as Waves or Resist only, because we have lots of claymores/c4 around, and this cause the crash. That's it, I know exactly why this is happening, that's why I'm asking this feature, to be able to move foward. Simple as that. Well, you don't need to trust me, If you just google "G_Spawn : no free entities" you will find reports all around the world about that in every COD release. For exemple this is happening even at Infinite Warfare which don't have even mod support https://community.callofduty.com/t5/Infinite-Warfare-Support/Error-G-Spawn-no-free-entities/td-p/10230706 If a server crashed with this error without players for sure it's a script/mod problem, I'm far ahead of this of course. Let's focus in the improvement request then ok? Cheers
  9. If is really a bullet I don't know, but with more fire more unamed entities we have in that list, maybe are the hit locations, but I'm 100% sure it increases. Did LOTS of tests about the subject for years. Seams you didn't play for enough time in full 64 slots servers then, of course I forget to mention, longer timelimits make reach the limit easier. "player_sutainammo´╗┐" ????? what do you mean? No? I'm always seeing around start lines as this: So only xmodel works? can you point me all the options we have that actually works then?
  10. Hello, G_Spawn are the game entities in the game, and in COD4 we are limited to just 1022, one more and we have a crash. These are everything in the map used in the gameplay, such as: players weapons on the floor spawnpoints triggers every single bullets flying claymores c4 rockets flying script_models (objectives for exemple) script_origin (3d positions to play sounds or FX for exemple) etc How many more players more entities we have, and even if you did a clean work deleting every entity created after time we eventually will reach that limit when we have lots of players and specially when we have intense battles with lots of bullets flying in all directions. This can caused of course by bad scripts, but is not my case, and also happens with the original clean COD4 and any other COD tittle around without mods, but since after COD5 we don't have more 64 slots servers, this is very rare with later titles because really don't have many entities around with less players. In Frontlines I always care about the g_spawn problem since the first month working on it we start to get these crashes, and are very rare in Frontlines servers, but when the server is too heavy of players and the battle is too hot, sometimes we still have this crash. :\ Is possible to COD4X also increase this number like did with xmodels and materials? thank you
  11. Suggestion: Since it's a known problem, and seams complex to fix, so why not send a reconnect command to each client when the msg error would be this one? Or since it's a client problem only, make the clients reconnect when receive this problem? I'll do it in Frontlines, but would be better not depend on mods for a fix, specially that not many mods will be updated just to fix it. Cheers
  12. Looking further, he managed to connect few minutes later, dunno how he did it, but I got an error in this part of code: Code Line : mira = target getTagOrigin( "j_spineupper" ) + (0, 0, ajeita); ERROR : tag 'j_spineupper' does not exist in model 'weapon_claymore' (or any attached submodels): (file 'maps/mp/gametypes/_globallogic.gsx', line 19733) but there's a isPlayer() test BEFORE this, how a player can use a weapon_claymore model? of course it's a Frontlines server, not any kind of hide & seek... fucking cheaters... no ID and Claymore model. Is there a manual of how can I manage bans in my server with COD4X? is the same as the original COD4 without the PB? Screenshot commands? I take a search but I didn't found anything useful.
  13. Yesterday someone entered in my server without the ID and caused several errors and make the server crash. The self.clientid was undefined. He was trying to connect several times which cause that error in the original Callback_PlayerDisconnect() Is this a known sploit or something to crash the server? Cheers PS: I still can't post code here...