xoxor4d

Members
  • Content Count

    5
  • Joined

  • Last visited

  • Days Won

    4

xoxor4d last won the day on February 23

xoxor4d had the most liked content!

Community Reputation

7 Neutral

About xoxor4d

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. xoxor4d

    mp_crash_2

    Following strike_2, there is now crash_2 too 😀 some yt footage: https://www.youtube.com/watch?v=kMQF0njYdKY DL: http://www.cfgfactory.com/downloads/show/5c6ee898f14a7 OR: https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-crash-2 Rebuild from scratch by measuring each and every brush, using real coordinates and stock xmodel coordinates -> 100% compatible with stock crash demos! Just change the map with demomanager and use some filmtweaks. Supporting all stock gamemodes. Thanks to dtzxporter for WraithX & Scobalula for Greyhound / Husky IW, Treyarch and Sledgehammer for the models and textures that were used. Thanks to all the testers involved in the process! Special thanks to LNR! made by #xoxor4d @ http://www.bouncepatch.com
  2. +set r_xassetnum "material=2560 xmodel=1200 xanim=3200 image=3000"
  3. Using stock textures and providing an iwd with texture replacements wont work or at least not look good because of the wrong texture scaling that would occur. I also think that the "world" textures are not a problem at all because I limited myself to only a handful of textures. I would say that ~70% of the file size comes from new xmodels where some of them use up to 3 materials, each with a diffuse, normal and spec map .. Most of the models have a diffuse and normalmap of 1024 with a spec / cos map of 512 if it is detailed or 256 if its just minimal details or almost not reflective. ( original mwr / ww2 diffuse, normal and spec maps were 2048 ) If you really wanted to you could just grab the iwi`s from the iwd and convert them to dds, resize the diffuse / normal maps to 512 and reconvert to iwi. This would cut the file size almost in half i guess
  4. ty :) yeah higher res textures do take up a lot of space. even more if they aren't really compressed .. reduced everything I could tho without losing that much visual fidelity :D
  5. Rebuild from scratch by measuring each and every brush on the original strike map. Using Textures and models from Modern Warfare Remastered and WW2. Map size ~ 230mb (high res textures) Supporting all stock gamemodes. Missing pezbots waypoints tho. Download it over at: https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-strike-2 http://www.cfgfactory.com/downloads/show/5c20b96bad97d Mirror: https://drive.google.com/file/d/1MEdOEB455D6OvrxT5yvtKL9imB6Ch4i9 @ Bouncepatch.com // Strike 2 - V1.0 // Steam: https://steamcommunity.com/id/dreamzyyy/ YT Preview: https://www.youtube.com/watch?v=H7AbX9JgoHc