{cool.G} ingre

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{cool.G} ingre last won the day on December 4 2017

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About {cool.G} ingre

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  • Birthday 01/01/1974

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  1. for example if i want change map and gametype i must change map and after gametype
  2. nobody have B3 full, work good?! please guys dont sent me links with simple B3 I need I search B3 full, console work good thanks to all who tried help me
  3. thanks all guys for help @wkuzma tell me pls, if you have full version b3 work good normal version b3 v 1.12 is not full is original simple
  4. thanks guys for your chat but if you have godd version work good B3 (linux) please add there or sent me link thanks for any info and help my version B3 is v.1.10.10 work only !map mp_name but dont work !map mp_name gt i must change map and after gametype
  5. hello mate, thx for answear but dont work my B3 is really ded if you have one B3 work good if you can sent me will be cool
  6. if anyone have good B3 with good config mine work not good no messages for change map only map not gt for examples !map crash sd dont work only map change if anyone can give good b3 thanks for help
  7. just this command? set cg_weaponCycleDelay
  8. set cg_weaponCycleDelay but no need time?
  9. hello guys so i add this in globalogic.gsc set cg_weaponCycleDelay but only this ? no need time ?
  10. wow men that good script i am sure thanks man, need just edit names bravo dude
  11. hello & privet for disable some perks in maps/mp/gametypes folder script _class.gsc this is my anty noob config ))) if you want use in your script add this // allowed perks in each slot, for validation. level.allowedPerks[0] = []; level.allowedPerks[1] = []; level.allowedPerks[2] = []; level.allowedPerks[0][ 0] = 190; // 190 through 193 are attachments and "none" level.allowedPerks[0][ 1] = 191; level.allowedPerks[0][ 2] = 192; level.allowedPerks[0][ 3] = 193; level.allowedPerks[0][ 4] = perkReferenceToIndex[ "specialty_weapon_c4" ]; level.allowedPerks[0][ 5] = 191; level.allowedPerks[0][ 6] = 192; level.allowedPerks[0][ 7] = perkReferenceToIndex[ "specialty_weapon_claymore" ]; level.allowedPerks[0][ 8] = 193; level.allowedPerks[0][ 9] = perkReferenceToIndex[ "specialty_extraammo" ]; level.allowedPerks[0][10] = perkReferenceToIndex[ "specialty_detectexplosive" ]; level.allowedPerks[1][ 0] = 190; level.allowedPerks[1][ 1] = perkReferenceToIndex[ "specialty_bulletdamage" ]; level.allowedPerks[1][ 2] = 191; level.allowedPerks[1][ 3] = perkReferenceToIndex[ "specialty_fastreload" ]; level.allowedPerks[1][ 4] = 192; level.allowedPerks[1][ 5] = perkReferenceToIndex[ "specialty_twoprimaries" ]; level.allowedPerks[1][ 6] = 193; level.allowedPerks[1][ 7] = perkReferenceToIndex[ "specialty_explosivedamage" ]; level.allowedPerks[2][ 0] = 190; level.allowedPerks[2][ 1] = perkReferenceToIndex[ "specialty_longersprint" ]; level.allowedPerks[2][ 2] = perkReferenceToIndex[ "specialty_bulletaccuracy" ]; level.allowedPerks[2][ 3] = 191; level.allowedPerks[2][ 4] = 192; level.allowedPerks[2][ 5] = perkReferenceToIndex[ "specialty_bulletpenetration" ]; level.allowedPerks[2][ 6] = perkReferenceToIndex[ "specialty_holdbreath" ]; level.allowedPerks[2][ 7] = 193; level.allowedPerks[2][ 8] = perkReferenceToIndex[ "specialty_parabolic" ]; } PS: sorry if is latter for help )))
  12. hello guys, sorry i found good topic edit message