warl0ck99

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About warl0ck99

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  1. Thank you, my apologies, its working now. Appreciate your help.
  2. Thank you for helping bro 1) I've added this code in b3 customcommands plugins fov = cmd fov:<PLAYER:PID>:<ARG> balance = cmd balance:<PLAYER:PID> 2) I've renamed custom.gsc to cmd.gsc 3: I've renamed thread maps\cwp\custom::main(); to thread maps\cwp\cmd::main(); In _globallogic.gsc 4) And I've replaced line 167-233 With the code you gave above, but still saying. Please Choose a Number Between [1-10] Can you please re-upload the full mod with the modified gsc scripts here? It will be very helpful for me & others who knows little about scripts, like me.
  3. @Night @dpj @IIIMATKO @d1zzy @JeeNNN:] @blowoff @wkuzma @strix @{cool.G} ingre @Klauser @Don Please Someone help. It looks like Night was last online in February 15. Not sure if he will come back again. He added some more features in the mod, you can see it in the second Quote. The command !fov is not working with b3, I added this line in b3 fov = set cmd fov:<PLAYER:PID>:<ARG> But when I type !fov (1-10 number) It says in Bold. ERROR. Please choose a number between 1-10 But I did. Tried from 1 to 10. Nothing worked
  4. It goes in the mods folder of cod4. I haven't tested it, but others seems to have made it work. Can't test it now because currently not using b3-1.9.2. Just a simple one line up and down of priority in the b3 config can make the plugin void. Can't remember which priority it needed
  5. I've replied to your message I also don't have it, but I've uploaded new plugins in iogcod4. Check if you need anything
  6. There is no setup.py in b3-1.10.8-linux64
  7. I've downloaded this B3 for Ubuntu 19 x64 bit https://github.com/BigBrotherBot/big-brother-bot/releases/download/v1.10.8/b3-1.10.8-linux64.zip But when I type ./b3_run in terminal. It says this error. ERROR:root:code for hash md5 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type md5 ERROR:root:code for hash sha1 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type sha1 ERROR:root:code for hash sha224 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type sha224 ERROR:root:code for hash sha256 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type sha256 ERROR:root:code for hash sha384 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type sha384 ERROR:root:code for hash sha512 was not found. Traceback (most recent call last): File "/usr/lib/python2.7/hashlib.py", line 139, in <module> except ImportError: File "/usr/lib/python2.7/hashlib.py", line 91, in __get_builtin_constructor return _sha512.sha512 ValueError: unsupported hash type sha512 Traceback (most recent call last): File "/usr/local/lib/python2.7/dist-packages/cx_Freeze/initscripts/Console.py", line 27, in <module> File "b3_run.py", line 36, in <module> File "/home/daniele/workspace/big-brother-bot/b3/__init__.py", line 52, in <module> File "/home/daniele/workspace/big-brother-bot/b3/pkg_handler.py", line 34, in <module> File "/home/daniele/workspace/big-brother-bot/b3/functions.py", line 68, in <module> ImportError: cannot import name md5
  8. fov = cmd fov:<PLAYER:PID>:<ARG> Not Working
  9. I want to use This B3 v1.12 Iron Pigeon Click Here with Ubuntu 19 Using b3 by python was easy on windows, Just by installing these two software worked for b3-1.9.2 MySQL-python-1.2.5.win32-py2.7.exe python-2.7.6.msi But that's old history, I now need the linux terminal commands to install the required software to run B3 v1.12 Iron Pigeon
  10. Thank you for sharing. Can you also add:- 1. Auto team balance. 3. $FPS $FOV command to work for full bright and field of view and also make it compatible for b3 to work with custom commands plugin !fps !fov cmd fps = set cmd fps:<PLAYER:PID> fov = set cmd fov:<PLAYER:PID> 3. Admin Menu in Game
  11. If I could then I wouldn't have to embarrass myself here. I just need a little help to modify the script to fix the error. Do you know which part is causing it and how to fix?
  12. Sorry, I really don't have any knowledge about scripting. All I can do is replace the script's line with new code if you suggest any. Can you please help a noob ?
  13. This is a mod with some scripts like final kill cam + music + welcome + top spawn etc etc Click Here I have this problem, when the last player in a team of S&D dies by falling from a high place... or he got shot and drops from lower place but still dies by falling because of low heath. The server lags for 25 to 30 seconds and in this time I keep seeing this error in cod4x console. And after 30 seconds I see in final kill cam the players kills him self by drooping to death and the next round starts normally . Here is the error. Full mod link given on top. I've also attached _globallogic.gsc and _callbacksetup.gsc in the bottom side so you guys can take a quick look. Thank you called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* pair 'undefined' and 'none' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 2798) if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n"); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* pair 'undefined' and ' ' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 2798) if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n"); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* cannot cast undefined to string: (file 'maps/mp/gametypes/_globallogic.gsc', line 2798) if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n"); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* ++ must be applied to an int (applied to undefined): (file 'maps/mp/gametypes/_globallogic.gsc', line 2801) if(isDefined(attacker)) attacker.cur_kill_streak++; * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* setstat: entity must be a player entity: (file 'maps/mp/gametypes/_persistence.gsc', line 76) self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value ); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2802) attacker maps\mp\gametypes\_persistence::statSet( "kill_streak", attacker.cur_kill_streak ); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* getstat: entity must be a player entity: (file 'maps/mp/gametypes/_persistence.gsc', line 61) return self getStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )) ); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2803) attacker maps\mp\gametypes\_persistence::statGet( "kill_streak" ); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2582) self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2508) self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ Hitch warning: 20860 msec frame time _callbacksetup.gsc _globallogic.gsc
  14. Hello everyone, I have script compile error, when I use this scrip https://github.com/leiizko/cod4_new_experience with this mod https://promod.github.io/