encryptorx

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About encryptorx

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  • Birthday 12/20/1984

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  1. Hello! changed manually 5 maps and crashed very nicely! qconsole-1.log qconsole-2.log
  2. Hello there! Tested again today. 3Hrs later File Handles: handle 1: qconsole.log ---------------------- 25909 files in iwd files Unloading assets from fastfile 'mp_killhouse' and creating default assets stubs Unloaded fastfile 'mp_killhouse' PMem_Free( mp_killhouse, Low ) PMem_Free( mp_killhouse, High ) Adding fastfile 'mp_crossfire' to queue Start Sys_IsDatabaseReady2() = 0 Loading fastfile 'mp_crossfire' used 42.96 MB memory in DB alloc End Sys_IsDatabaseReady2() = 0 Error: Waited 406 msec for missing asset "maps/mp/mp_crossfire.d3dbsp". Error: Could not load col_map_mp "maps/mp/mp_crossfire.d3dbsp". ******************** ERROR: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again. ******************** ----- Server Shutdown ----- With the reason: Server crashed: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again. Start Sys_IsDatabaseReady2() = 0 Loaded fastfile 'mp_crossfire' in 766ms (327ms waiting) End Sys_IsDatabaseReady2() = 1 Error: Waited 344 msec for missing asset "Server crashed: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again.". Can not register server on the masterserver. Server needs to provide a valid token in cvar sv_authtoken. Sending master heartbeat from 0.0.0.0:28964 to 188.165.57.239:20810 Can not register server on the masterserver. Server needs to provide a valid token in cvar sv_authtoken. ill keep -- Current version: 1.8 Current subversion: 17.6 Current build: 2075 Thats is very stable for me for now... Maybe Server 2012 R2 problem? i checked every file and there is no problem.
  3. File Handles: handle 1: qconsole.log handle 3: enterleave.log ---------------------- 25912 files in iwd files Unloading assets from fastfile 'mp_backlot' and creating default assets stubs Unloaded fastfile 'mp_backlot' PMem_Free( mp_backlot, Low ) PMem_Free( mp_backlot, High ) Adding fastfile 'mp_vacant' to queue Start Sys_IsDatabaseReady2() = 0 Loading fastfile 'mp_vacant' used 34.43 MB memory in DB alloc End Sys_IsDatabaseReady2() = 0 ^1Error: Waited 329 msec for missing asset "maps/mp/mp_vacant.d3dbsp". ^1Error: Could not load col_map_mp "maps/mp/mp_vacant.d3dbsp". ******************** ERROR: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_vacant.d3dbsp and try again. ******************** ----- Server Shutdown ----- 5 hours later ... it crashed funny problem, 1 map before was vacant and loaded ok. than backlot -> then vacant and crashed.
  4. so far so good.😎 tested all default maps.
  5. Hmm sabe problem here. SV is dead. tested the new exe. but no lucky.
  6. Anyways, thank you very much for all Developers for the work!
  7. About sv_developer 1 i used that too. was my first try, but no error or nothing. the console just freezes..
  8. Ok with Win7 compatibility mode after 6hrs running ok - bang! - log and now the console didnt frozen just crashed. Nome do aplicativo com falha: cod4x18_dedrun.exe, versão: 0.0.0.0, carimbo de data/hora: 0x5a3963da Nome do módulo com falha: cod4x18_dedrun.exe, versão: 0.0.0.0, carimbo de data/hora: 0x5a3963da Código de exceção: 0xc0000005 Deslocamento da falha: 0x0001f65e ID do processo com falha: 0x1f94 Hora de início do aplicativo com falha: 0x01d380dded5df216 Caminho do aplicativo com falha: D:\COD4 Server\cod4x18_dedrun.exe Caminho do módulo com falha: D:\COD4 Server\cod4x18_dedrun.exe ID do Relatório: ea482075-801b-4b22-a950-8ca2ddd16320 Nome completo do pacote com falha: ID do aplicativo relativo ao pacote com falha: P1: cod4x18_dedrun.exe P2: 0.0.0.0 P3: 5a3963da P4: cod4x18_dedrun.exe P5: 0.0.0.0 P6: 5a3963da P7: c0000005 P8: 0001f65e P9: P10:
  9. "although there probably isnt much to see when the console froze." for sure. Thank you for ur time. I ll post any info if a get it.
  10. Any info on this thread? My server (cod4x18_dedrun.exe) just keep freezing (random times), im current using exe from this thread version 2075 to test but no solution. only when there is players it freezes the CPU usage gets around 25% and no log or error on console nor windows events. no clues http://138.204.202.205:28960/FTP/cod4x18_dedrun.DMP this is windows dump from the process, when i did it the Console got working again without the need to close the process and restart. a clue? I5 8GB Ram Win10 X64. Fiber 100mbs Cheers
  11. Try this! go to maps\mp\gametypes _weapons.gsc find -> for ( index = 0; index < level.weaponList.size; index++ ) etc... change to // based on weaponList array, precache weapons in list for ( index = 0; index < level.weaponList.size; index++ ) { if(level.weaponList[index] == "m16") continue; if(level.weaponList[index] == "m16_reflex") continue; if(level.weaponList[index] == "m16_silencer") continue; precacheItem( level.weaponList[index] ); println( "Precached weapon: " + level.weaponList[index] ); } precacheItem( "m16_mp" ); precacheItem( "m16_reflex_mp" ); precacheItem( "m16_silencer_mp" ); _weapons.gsc save. update the mod or change to gsx in server.
  12. Hi there, if u need here is the DLL https://1drv.ms/u/s!AlDSthuGRE-iiDV8fJmw7vIIioUZ add to server folder.
  13. Hi There! Is there any chance of new version 16.0 fix this assets limits?