encryptorx

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About encryptorx

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  • Birthday 12/20/1984

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  1. Old Mod version, so much added for testing never had problems. twice the images and textures. 40+ weapons... so many stuff. Name Used Free -------------------- ----- ----- xmodelpieces 0 64 physpreset 32 32 xanim 2242 1854 xmodel 1198 302 material 2007 493 techset 550 474 image 2645 855 sound 3550 12450 sndcurve 13 51 loaded_sound 1085 115 old command: +set r_xassetnum "image=3000 material=2560 xmodel=1200 xanim=3200" Tested now: CoD4 X 1.8 win_mingw-x86 build 2075 Dec 19 2017 - 1.7.6 Current version: 1.8 Current subversion: 17.6 Current build: 2075 Old Client Version 1.7.4/5 Run all ok. ------------------------------ cod4x18_v17_7_client - this version, start to break some maps. cod4x18_v17_9_client - this one break all. New Server versions - Exceeded limit of 128 Weapons assets. - dont run the mod ever. I could keep tracing all this but... i cant change de codes so no lucky. I love problems but haha i cant solve this ones. mod.csv
  2. Hi Fraggy i was waiting for a reply. Thats the thing, its was working fine, than after update its not. seens like the server is not sending the "r_xassetnum" to client or the client version is not receiving the command correctly. and one more thing, my old mod version had much more than this and was working fine no problems at all.
  3. clearAllMsg addAdvertMsg "^3xxxxxxxxxxxxxxxxx" these?
  4. I dont know if is the new version, but this error is now happening again, but the server command is set +set r_xassetnum "material=5000 image=4000" and its fine The server runs ok no error, but client side crashes. Name Used Free -------------------- ----- ----- xmodelpieces 0 64 physpreset 29 35 xanim 1714 2382 xmodel 1260 240 material 1704 3296 techset 530 494 image 2048 1952 sound 983 15017 sndcurve 9 55 loaded_sound 322 878 col_map_sp 0 1 col_map_mp 1 0 com_map 1 0 game_map_sp 0 1 game_map_mp 1 0 map_ents 1 1 gfx_map 1 0 lightdef 4 28 ui_map 0 0 font 8 8 menufile 70 58 menu 370 270 localize 4208 1936 weapon 123 5 snddriverglobals 0 1 fx 364 136 impactfx 3 1 aitype 0 0 mptype 0 0 character 0 0 xmodelalias 0 0 rawfile 352 672 stringtable 39 61 --- tested old client versions, its is working ok.
  5. Feedback, this one seens to fix. Thank you.
  6. Hello! changed manually 5 maps and crashed very nicely! qconsole-1.log qconsole-2.log
  7. i ll try now! Thanks for ur work and time.
  8. Hello there! Tested again today. 3Hrs later File Handles: handle 1: qconsole.log ---------------------- 25909 files in iwd files Unloading assets from fastfile 'mp_killhouse' and creating default assets stubs Unloaded fastfile 'mp_killhouse' PMem_Free( mp_killhouse, Low ) PMem_Free( mp_killhouse, High ) Adding fastfile 'mp_crossfire' to queue Start Sys_IsDatabaseReady2() = 0 Loading fastfile 'mp_crossfire' used 42.96 MB memory in DB alloc End Sys_IsDatabaseReady2() = 0 Error: Waited 406 msec for missing asset "maps/mp/mp_crossfire.d3dbsp". Error: Could not load col_map_mp "maps/mp/mp_crossfire.d3dbsp". ******************** ERROR: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again. ******************** ----- Server Shutdown ----- With the reason: Server crashed: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again. Start Sys_IsDatabaseReady2() = 0 Loaded fastfile 'mp_crossfire' in 766ms (327ms waiting) End Sys_IsDatabaseReady2() = 1 Error: Waited 344 msec for missing asset "Server crashed: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_crossfire.d3dbsp and try again.". Can not register server on the masterserver. Server needs to provide a valid token in cvar sv_authtoken. Sending master heartbeat from 0.0.0.0:28964 to 188.165.57.239:20810 Can not register server on the masterserver. Server needs to provide a valid token in cvar sv_authtoken. ill keep -- Current version: 1.8 Current subversion: 17.6 Current build: 2075 Thats is very stable for me for now... Maybe Server 2012 R2 problem? i checked every file and there is no problem.
  9. File Handles: handle 1: qconsole.log handle 3: enterleave.log ---------------------- 25912 files in iwd files Unloading assets from fastfile 'mp_backlot' and creating default assets stubs Unloaded fastfile 'mp_backlot' PMem_Free( mp_backlot, Low ) PMem_Free( mp_backlot, High ) Adding fastfile 'mp_vacant' to queue Start Sys_IsDatabaseReady2() = 0 Loading fastfile 'mp_vacant' used 34.43 MB memory in DB alloc End Sys_IsDatabaseReady2() = 0 ^1Error: Waited 329 msec for missing asset "maps/mp/mp_vacant.d3dbsp". ^1Error: Could not load col_map_mp "maps/mp/mp_vacant.d3dbsp". ******************** ERROR: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_vacant.d3dbsp and try again. ******************** ----- Server Shutdown ----- 5 hours later ... it crashed funny problem, 1 map before was vacant and loaded ok. than backlot -> then vacant and crashed.
  10. so far so good.😎 tested all default maps.
  11. Hmm sabe problem here. SV is dead. tested the new exe. but no lucky.
  12. Anyways, thank you very much for all Developers for the work!
  13. About sv_developer 1 i used that too. was my first try, but no error or nothing. the console just freezes..
  14. Ok with Win7 compatibility mode after 6hrs running ok - bang! - log and now the console didnt frozen just crashed. Nome do aplicativo com falha: cod4x18_dedrun.exe, versão: 0.0.0.0, carimbo de data/hora: 0x5a3963da Nome do módulo com falha: cod4x18_dedrun.exe, versão: 0.0.0.0, carimbo de data/hora: 0x5a3963da Código de exceção: 0xc0000005 Deslocamento da falha: 0x0001f65e ID do processo com falha: 0x1f94 Hora de início do aplicativo com falha: 0x01d380dded5df216 Caminho do aplicativo com falha: D:\COD4 Server\cod4x18_dedrun.exe Caminho do módulo com falha: D:\COD4 Server\cod4x18_dedrun.exe ID do Relatório: ea482075-801b-4b22-a950-8ca2ddd16320 Nome completo do pacote com falha: ID do aplicativo relativo ao pacote com falha: P1: cod4x18_dedrun.exe P2: 0.0.0.0 P3: 5a3963da P4: cod4x18_dedrun.exe P5: 0.0.0.0 P6: 5a3963da P7: c0000005 P8: 0001f65e P9: P10:
  15. "although there probably isnt much to see when the console froze." for sure. Thank you for ur time. I ll post any info if a get it.