Kreator

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Everything posted by Kreator

  1. Check your logPos(), there should cooldown in the function argument list. Just checked the source, indeed the var is missing, I will be updating the repo.
  2. If its all stupid and so on, why bother coming here and writing in the first place, should've deleted and left long ago. 😂
  3. Kreator

    Antiban ?

    Its still a rat race game.
  4. defaultweapon_mp Either check your mod.csv and/or a precache file and remove defaultweapon, or use this file below, and compile it in your mod. Should do the trick
  5. Remove main_shared from your promod server directory. You can't have /mods/yourmod and /main_shared in the same time if I am correct. Use a different directory for a different server, you can't have two servers on one directory just like that. If you have only 1 directory from a host, just rename main_shared once you are running promod (that is if you are switching from hc to pm ?, you didn't explain that well). If you are running multiple servers from 1 basefile path, you need to exclude main_shared, and for each server that loads the same .iwds and .ffs from same directory, you overwrite the files in its "local" directory, without the big folders, that's how you run multiple servers. Just change the startup command line for different base path for core game files, the rest is local.
  6. Kreator

    Antiban ?

    If that was only true, its not hard to change ip either
  7. Yes, apologies.This was a mistake on my side, as the update rolled in the same time as we had ddos attacks, closed off some ports, didn't know that 20810 port was tcp as well for heartbeats. Had everything except that port.
  8. Experiencing the same, multiple servers are updated with the latest commit, ports are open, its showing up on cod4activison but not on cod4master, although it sends heartbeats. New token has been applied, double checked for any restrictions but not much success. Is there a way to verify the connection to masterserver ? I can ping both domains and there are no lost packets. I did notice comparing to the above, and previous log that I am not getting this message. https://github.com/callofduty4x/CoD4x_Server/blob/a90be12124b1815e86181031df55f34bb3596ff3/src/sv_main.c#L2093 But I am not getting any other either, no errors.
  9. That's not really the same thing, but it could've got the inspiration from sure, I think sr was ported from one of the newer cods, the dogtag fx is the same as well. What I meant up there is that you can base SR on KC that is available online for cod4, without starting from scratch.
  10. SR was based on KC, its publicly available but you will need changes. You can have it on any mod, but you need to compile in the stuff that is required.
  11. https://github.com/kristiandz/ebc-cj/blob/master/codjumper/_cod_jumper_utility.gsx
  12. In regards of eBc, we don't rely on the ss feature at all tbh, as its a fact that there are ss cleaners, at least for private cheats for now which is good, mostly Its still manual labor, but you have to also understand if you were to ban everyone who is odd, the server would get empty real quick. Demo and spectating is still the best method but yeah it takes time, if we can't decide even after demo review we assign moss anticheat, although probably it can be bypassed as well but it still helps out, you can also clearly see the difference for some players the moment they have something monitoring them constantly and giving out attached processes to the game and overall. As for the damage part, you can always report that to admins if you notice something odd, on eBc the damage is increased by 2 exactly to prevent most scope tags, as for ak, aku that shouldn't be possible normally, if you noticed something like that on eBc, please give me return info as it will defo help to be aware of it and possibly add some checks code wise.
  13. If you server is crashing or something and its auto restarting, you might have a cod4x task running already while trying to start another one, it can be a common case, check your pid list, "top" for linux, and kill the old one first in case you are getting that error, or as Alex said, the port is busy already by some other app.
  14. Its not possible then, sorry. You need a mod for stuff like that.
  15. The problem you are facing when wanting to change models is that they are not loaded, a lot of models are packed in the map fastfile, hence when you load it you can call the wanted model, but if its not included in a different map, you can't use the same mode, so you will need to compile in all the models you want inside your mod files to be able to call them on all maps.
  16. You're welcome, the only downside is that you can't control the gamma when in windowed mode, I find it a bit too dark often, and the gpu is always rendering the game if you alt tab as well but it works.
  17. Be sure that r_vsnyc¸is set to 0 in console, while you are in the game, if its 0 and you still don't have it unlocked actually try r_fullscreen 0 and then vid_restart, I am having issues where I cant have monitor refresh rate on fullscreen, just in windowed(fullscreen) mode. There could also be some windows settings interfering.
  18. For me, chrome is even blocking the download of windows server files 🤣 Wanted to get the windows version for local testing but yeah its flagged.
  19. Has something been added that we should be aware of, if not where are these false positives coming from then?
  20. You might have a modified file, mine is fine, also with malwarebytes.
  21. Ye same here, crashed 3 times I think in the span of an hour, been running so far after those crashes, will see for how long.
  22. Update: This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386-custom type 'e' build 1074 Dec 14 2020 File is ./cod4x18_dedrun Hash is: 51e31dd1ed5d38c0160e58327224b314485f4afdf3ba4c6286f6f1b244faf927 ---------- Backtrace ---------- 18: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809e8a5] 17: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809e980] 16: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809e9f6] 15: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f42060] 14: ./steam_api.so(+0x1b8b5) [0xe201f8b5] 13: ./steam_api.so(+0x8cf4a) [0xe2090f4a] 12: ./steamclient.so(+0x61f5d7) [0xe10e65d7] 11: ./steamclient.so(+0x76d17a) [0xe123417a] 10: ./steamclient.so(+0x10ff58) [0xe0bd6f58] 9: ./steamclient.so(+0x76c508) [0xe1233508] 8: ./steamclient.so(+0x10ea42) [0xe0bd5a42] 7: ./steamclient.so(+0x1111fa) [0xe0bd81fa] 6: ./steamclient.so(+0x112086) [0xe0bd9086] 5: ./steamclient.so(+0xa56510) [0xe151d510] 4: ./steamclient.so(+0xa5518b) [0xe151c18b] 3: ./steamclient.so(+0xa5534d) [0xe151c34d] 2: ./steamclient.so(+0xa57c53) [0xe151ec53] 1: /lib/libpthread.so.0(+0x6fae) [0xf7f10fae] 0: /lib/libc.so.6(clone+0x6a) [0xf7bd873a] -- Registers --- edi 0xdfec98f0 esi 0x1100001 ebp 0xe00feac8 esp 0xe00feab8 eax 0xb70572b5 ebx 0xe20ab000 ecx 0x67 edx 0xb7216e5d eip 0xe201f8b5 -------- I assume that its related to the update as backtrace clearly points to steam.
  23. Hello, has anyone else experienced segmentation faults on servers after todays update to 19.3 for clients, the console doesn't provide any errors sadly. Nothing changed on the server for a while now, and it started today after people started updating to 19.3 including myself.
  24. If you can't connect to a local server, you got a few options. Your best bet is to add the server as favorite also you can use a few combinations although ip:port combo should work in most cases. /connect localhost /connect localhost:<port> /connect <ip>:<port> Also you can run net_ip, and net_port in your dedicated console to check do you still have the same ip and port being used.
  25. Kreator

    cod4x token

    Ask a friend with a steam account, you need to have a non limited account, probably at least 5$ purchase on steam. Steam tokens are not to be shared around here.