Kreator

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Kreator last won the day on July 14

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  1. Kreator

    dedrun error

    If its a mod, you are missing assets, if its not a mod yeah then you are missing some game files.
  2. Kreator

    sv_pure

    Just ran the binary you provided for the first time, just wanted to notify that it doesn't work with the on site provided rar with all the dependencies, requires glibc 2.8, but the provided libstdc++.so.6 doesn't cut it.
  3. Yeah, same for a lot of stuff, a ton of SP assets, MP assets get loaded, and are not being used at all, but they take up space, especially menu files, if you want to change menus, huds you need to compile them in the mod to change them, but they are already loaded previously ­čžá, and it takes up another menu asset, which is very limited anyways.
  4. Models are packed in the map fastfiles so you cant have the models which don't exist if you don't add them in your mod, the models themselves. Check developer 1/2 output when starting the game, see what is being printed.
  5. It will crash if you exceed x amount, if you are under the limit by x it will just print, maybe around 20-30 of these is max then it will crash, at least in my case.
  6. Having too many strings will give errors like these ^3Warning: Warning: abandoning const config string model slot for string mpflag_spectator
  7. Well try checking the logs very carefully, maybe something will pop out, try loading, entering links etc, see what happends. You could try using this htaccess in the root of xlr web part, or parts of it. RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME}.html -f RewriteRule ^(.*)$ $1.html [L] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME}.php -f RewriteRule ^(.*)$ $1.php [L] Allow From All
  8. I am no expert on apache and htaccess, but if you followed the tutorials provided by webxlr you shouldn't have those problems. Altough that project is not under support anymore and its not even complete so it will take some time and knowledge to make it in good shape, maybe someone else can help here. Be sure to clear the logs, restart apache and check for errors, but idk if its loading via new tab, I suspect redirecting via htaccess or the code redirect is not working properly, can't think of any other reason, also if the website is loading fast via the new tab, mysql should be out of question.
  9. Check your htaccess and redirects
  10. Be sure to have GeoIP.dat in your directory or GeoIP installed on your machine.
  11. But you have to keep an eye on how do you call functions, if you are using "thread x()" from one place and it has a wait in it, it will pause on the wait in x() and the code will continue form the original call location, on the other hand if you are calling code from within the .gsc or via directory without thread your code will not continue executing after it come to a wait statement in function x() lets say, after x() is done, it will continue other code from the call location.
  12. Are you using a mod or vanilla, I would rather call the code from globallogic's playerspawn section in the same way just include the directory of the .gsc or paste the code at the end of globallogic as well, the thing is that wait somehow messes the stock code, I dont see the reason why as you are using a thread to start the function which wont add all the waits and the loop before executing the rest of the code from onSpawnPlayer() in dm.gsc, besides it being last line in that function. However the issue is not the wait if I am correct, might be wrong but the issue is with suicide perhaps, as the code above looks like a sequence of on player killed (suicide) - > register all - > drop the weapon - > set ammo etc. which originates from your code, one thread is removed for a reason, and its trying to set the ammo for the droped weapon which is not an weapon entity somehow. Then again I don't remember seeing issues with suicide ever in the past so its strange. So either try moving it to globallogic, or try to isolate the true problem, is it the suicide or the timings are off due to the wait in the code, breaking the sequence somehow.
  13. It will be unlocked after level 5 or something low like that.
  14. Agreed, selective log would be great, I am having a quite huge spam of messages right now because I am constantly under DDoS attacks, so I can easily reach logs larger than 1GB depending on the day. Control for them via server config dvars would be really convenient, at least the most used ones.
  15. Ye, happening often to me, a reconnect fixes it.