Sheryl

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Sheryl last won the day on October 3 2019

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  1. Sorry knee deep in my own project with its own little headaches. 😁
  2. You need to change the score limit in the war.gsc script so the max is more than 5000.
  3. Based on the code I saw in the other post, for your hud elements you might want want to use a single common localized string label for use in all of them then set the appropriate value for each one. Like it does for player scores for kills and such. That way only one will count towards the string limits not 12 or however long the timer will be.
  4. Sheryl

    sv_pure

    Built in killstreaks? Had to uninstall things for a short while to test things on a vanilla setup but I will need to check those out. edit: Ah I see. Perhaps they are there as ready-made standard/uniform icons for those that want to use them. Still need materials tho I am sure. Unless something new has been added. 😁
  5. I assume this is there so it doesnt happen again on round changes. if(!isdefined(peep.pers["score"])) Just a thought but remove the check and add level endon("game_ended") to the onSpawnedPlayer thread to kill it at the end of the first round so it wont restart. Something to try out to see what happens. Also, add logprint statements at appropriate places to track things and make sure the correct functions are called, or not called as the case may be, and variables are set correctly. "Intermission" should do it also anyways but cant hurt to try.
  6. HI all. Just curious if anyone knows why when seeing a map from high above... say from an ac130 streak... the bottom half of I guess the skybox is a bright white that also flashes. Certainly a distraction but also can be problematic for those with eye issues or things like possible epilepsy. Thx.
  7. First guess, oldorigin is not being set with an existing value before using it the first time. Put oldorigin = self.origin or oldorigin = (0,0,0) whichever is more appropriate before entering the loop that checks it.
  8. Also depends on the map of course.
  9. Yes 16 compass icons per side in team games. In one of the gscs, I think game objects, it checks for the current number of icons in use and returns false if all are taken. Whether or not that can be increased in cod4x, that would be useful indeed. 16 is a lot for a typical game but when you include games like freezetag an increased number of compass icons could come in handy.
  10. For vanilla, on choosing your class loadout the player model is generally set based on the weapon. In giveloadout in the standard class gsc this is set by 'playerModelForWeapon()'. If this VIP is given only one particular model, instead being offered a a range of choices, bypass that function and set the model manually.
  11. The first question to ask is what purpose does this serve? I get the 'what' but not the 'why'. It forces the players to do something and they generally dont like that. Freezing on prematch is also limiting and forcing players but they are used to that for all games and its normal. It is generally preferable not to interfere with basic player movements unless there is a good reason for it. If you dont need it for the game, dont do it. Otherwise it could be nothing more than an annoying gimmick. However if you insist on it, since its done on prematch only performance probably shouldnt be an issue since nothing else is going on at the time except the countdown. And yes, freeze controls does everything.
  12. Just to clarify, the usual test bots work fine in OW2 for vanilla installs. Meaning not cod4x. Of course they do not rejoin on map rotation, like other mods.
  13. Did you put the images in an iwd? Stock image replacements for menu items, like CAC images, will not work if placed in an images folder only. At least that has been my experience.
  14. The only bots that would work with it are the standard test clients. Since cod4x handles bots differently, AFAIK OW2 wont spawn them but I could be wrong.