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fonix last won the day on February 8 2019

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  1. Hi, how can I edit perk values, for example perk_weapSpreadMultiplier I tried putting set perk_weapSpreadMultiplier 0.01 in the server cfg and editing it but it did not work
  2. thanks for helping me lads much appreciated ❤️
  3. Hi, I tried the following code if((getDvar("mapname") == "mp_shipment") self takeWeapon("frag_grenade_mp"); But it doesn't work, I don't understand why ^1** script compile error ** ^1Error: bad syntax: (file 'maps/mp/gametypes/_globallogic.gsc', line 830) self takeWeapon("frag_grenade_mp"); This is weird because right above it I have self takeWeapon("concussion_grenade_mp"); And it works fine Anyone know why this is causing an error? Help is much appreciated
  4. Get all players to record demos in matches, if a player is suspected of using 333 watch their demo, it will be really obvious. I had a similar script to yours and players got warned even when they locked their fps to 250. You can try the below, however players can easily get around this but changing it to cox_maxfps etc... I don't think there is a perfect solution for this atm sadly. self setClientDvar( "com_maxfps", 250 ); self setClientDvar( "con_maxfps", 250 );
  5. Unlock all that works for servers not running a mod Connect, pick and gun and wait a minute.
  6. 7 computers all from same ip and all 7 have been on the server for exactly 1d 5:13:33, strange imo.
  7. no bots detected but here they are, with 46 ping looks at them, such obvious bots in spec
  8. at the bottom you can see the 7 bots.
  9. Hi, I see a server on the cod4x server list that is running bots that all have a normal looking ping, not 0 or 999. I guess they are doing this to inflate their server rank on gt and to trick people into joining via the cod4x server list. Is there something that can be done to make it so that these bots show on the cod4x server list at least? It is annoying joining a server to find out they are just bots
  10. Hi, I was hoping someone could send me the line(s) of code that would make it so that instead of 2 stun/flash grenades, players only have 1. Your help would be much appreciated ❤️
  11. Yeah I understand about the last bit, it's unfortunate but at least stopping the unedited dvar being set to 1 would be something. Is the code for the "specially constructed menu" available? Thanks for the responses guys
  12. Hi, I was wondering if it is possible to get the value of a client's cvar, for example g_compassshowenemies. So I could do something like if g_compassshowenemies = 1 kick player And so on. Any help would be appreciated! ❤️ Thanks
  13. Yeah it works now, I don't understand I swear I did this exact thing before and it made the mod all fucked up, well thanks for your help i guess
  14. All the gsc script files are in maps/mp/gametypes in modwarfare.iwd. I tried taking them out of the iwd and putting them in the server mod folder but it did not work, would you be kind enough to explain exactly what i need to do? Cheers
  15. Hi, I have a cod4x server using a modified version of modwarfare. I was wondering how I can take the gsc script files out of the modwarfare.iwd while still have then running on the server, but without the client downloading them? I've done this before on promod servers but I cannot figure out what I need to do exactly for this it work? Help would be appreciated!