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About killbill88

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  1. killbill88

    Max C4

    Hey everyone, I'd like to know if it's possible to increase the C4 amount on cod4NE? The basic amount is 2, but it would be fun to have C4 fight with more C4 like 5 or 6 . Thanks for your help, KB
  2. well i found the solution , i put maprotation in config instead of server
  3. Hey Adam, This is the correct dvar in my config file: set dynamic_rotation_enable "0" // Enable dynamic map rotation ( 1-yes ; 0-no ) I actually run a cod4x New experience and i'm not sure about where the mapvoting system gets maps , cause it suggests maps that are not in my maprotation . I hope you see what i mean. Thanks for your help, KB
  4. Hey guys, I 'd like to know where i can edit maps i want to include in mapvote as i run NEon my server. I modified maprotaion line in my server.cfg but nothing changed? Thanks , KB
  5. Thanks for your reply stOrm, btw what do i have to paste in discord webhook? kb
  6. Sorry storm for my noob question , but do we need to put the whole folder (b3-plugin-discordBans-master) into b3/extraplugins or only the file ? Thanks kb:)
  7. killbill88


    hey everyone, I got some big lags with my bots when they are kicked automatically. I use cod4x NE and PRCOD4X bots. Do someone get same issue? Thanks; KB
  8. My gravity.gsx file is now in cod4x/main_shared/maps/mp/gametypes directory and my thread is in callbacksetup.gsx =>thread maps\mp\gametypes\gravity::init(); I did this error to put my gravity.gsx file in main_shared directory and not in main_shared/maps/mp/gametypes directory . Now it works fine , thanks a lot Wkuzma KB
  9. problem solved ^^^ Thanks
  10. killbill88

    map voting

    Hey all, i use COD4xNew Experience and i'd like to know how the map voting works , cause it seems that map voting always suggest the same maps, i mean some maps of my mapcycle are never suggested? Thanks for your help, kb
  11. Thanks for your replies Wkuzma., but i still have issues about that. I created a gravity.gsx file and i filled it with ur dvar and setted my callbacksetup.gsx like this: // Callback Setup // This script provides the hooks from code into script for the gametype callback functions. //============================================================================= // Code Callback functions /*================ Called by code after the level's main script function has run. ================*/ CodeCallback_StartGameType() { // If the gametype has not beed started, run the startup if(!isDefined(level.gametypestarted) || !level.gametypestarted) { [[level.callbackStartGameType]](); level.gametypestarted = true; // so we know that the gametype has been started up thread welcome::init(); // Initializes the welcome script. thread gravity::init(); //gravity and speed settings. } } /*================ Called when a player begins connecting to the server. Called again for every map change or tournement restart. Return undefined if the client should be allowed, otherwise return a string with the reason for denial. Otherwise, the client will be sent the current gamestate and will eventually get to ClientBegin. firstTime will be qtrue the very first time a client connects to the server machine, but qfalse on map changes and tournement restarts. ================*/ CodeCallback_PlayerConnect() { self endon("disconnect"); [[level.callbackPlayerConnect]](); } ===> Result: Speed and gravity are still the same :(. I think these two values are setted somewhere in COD4x New Experience folder, but never found where?! Kb
  12. Can someone please show me an example of dvar, i'm not sure about the line to change. if(getDvar("bots_manage_add ") == "0") =>is it that line to modify? setDvar("bots_manage_add ", 0);//amount of bots to add to the game=> Or this one? if(getDvar("bots_manage_fill") == "0") setDvar("bots_manage_fill ", 0);//amount of bots to maintain if(getDvar("bots_manage_fill_spec") == "") setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team if(getDvar("bots_manage_fill_mode") == "") setDvar("bots_manage_fill_mode ", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1 if(getDvar("bots_manage_fill_kick") == "") setDvar("bots_manage_fill_kick", false);//kick bots if too many Thanks , Kb
  13. does it work like this: init(){  setDvar("g_gravity","550"); } } and for speed: init(){  setDvar("g_speed","220"); } }
  14. thanks a lot , i ll have try and tell u:) But if i only want to set one setting about gravity and speed do i need to make 2 dvars?Cause it seems to be setted in config.file but never found where. So what do you recommend you to me? KB