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INeedGames last won the day on July 23

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  1. pretty sure the variable is game["stuff"] = 0
  2. v2.0.0 has been released! no more prerelease
  3. INeedGames

    Steam fixs

    Hey CoD4x forum, I noticed that you guys had fixed the client to work with the latest steam update. Now i've been working on the IW4x repo with PRs and such and we've ran into the same issue. What did you guys do to fix it the steam integration? You can view iw4x's steam integration here: Thanks!
  4. the only cod4x server makefile changes i made was for the cgsc changes and rebuilt the server just fine
  5. Yep I used mingw32 to make build the plugin
  6. It appears everything is there $ ldd gsclib.dll ntdll.dll => /c/Windows/SYSTEM32/ntdll.dll (0x7ffeb3970000) KERNEL32.DLL => /c/Windows/System32/KERNEL32.DLL (0x7ffeb1f40000) KERNELBASE.dll => /c/Windows/System32/KERNELBASE.dll (0x7ffeb10e0000) gsclib.dll => /e/SteamLibrary/steamapps/common/Call of Duty 4/main/plugins/gsclib.dll (0x671c0000)
  7. I can't get the plugin to load on windows, I compiled cod4x server with CGSC, I compiled the gsclib plugin, I got the shared DLLs in the root of the cod4x server and the gsclib dll in the plugins directory, but I keep getting Error: Failed to load the plugin e:\steamlibrary\steamapps\common\call of duty 4\plugin.gsclib.tmp! When I try the loadplugin gsclib command
  8. Ah thats a shame, maybe gsclib will work for windows
  9. Did anyone test this on windows yet?
  10. This is in active development at
  11. Welcome! I have developed bot mods for call of duty for quite sometime now. Most notably for MW2. Unfortunately there were no real 'slick' way of controlling the bots, so we had to resort to 'hackish' ways of achieving even the simple task of moving a bot. But CoD4x supplies scripters with the ability to control the bots in a more natural way. Allowing us to create a much better experience for bots. You'll find that these bots function very similar to the bots you'll find in Black Ops series. SERVER DVARS: You can find the latest version over at ModDB: