greu

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greu last won the day on September 13 2019

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About greu

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  1. greu

    Chat

    self setClientDvar( "cg_hudChatPosition", "600 600" );
  2. self unSetPerk( "specialty_specialgrenade" );
  3. greu

    damage

    HI, tell me how to make sure that the player couldn’t kill?
  4. hi, tell me how to disable the rank of bots. There are no ranks on the server and there are errors when starting the bots.
  5. hi, tell me how to disable the optical sight So when you click on the button was not visible, but the weapon was only visible.
  6. Hi everyone, tell me how you can place objects on the map (weapons, parts of textures, etc.) thanks.
  7. Thanks for the help. I have it spelled out like that if ( level.scr_bullet_penetration_enabled == 0 && iDFlags & level.iDFLAGS_PENETRATION ) equally 1 // here the killings through the walls are off return; Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) { self.iDFlags = iDFlags; self.iDFlagsTime = getTime(); if ( game["state"] == "postgame" ) return; if ( self.sessionteam == "spectator" ) return; if ( isDefined( self.canDoCombat ) && !self.canDoCombat ) return; if ( level.inStrategyPeriod ) return; if ( level.inTimeoutPeriod && level.timeoutTeam != self.pers["team"] ) return; if ( isDefined( eAttacker ) && isPlayer( eAttacker ) && isDefined( eAttacker.canDoCombat ) && !eAttacker.canDoCombat ) return; if ( level.gametype == "ftag" && self.freezeTag["frozen"] ) return; if ( level.scr_bullet_penetration_enabled == 0 && iDFlags & level.iDFLAGS_PENETRATION ) return; if ( sWeapon == "mp44_mp" && iDFlags & level.iDFLAGS_PENETRATION ) { if( isPlayer( eAttacker) ) //For testing. eAttacker iprintln("PD callback. idFlags penetration check for mp_44. No Damage done to victim" ); return; } if ( ( isDefined( self.spawn_protected ) && self.spawn_protected ) && (sMeansOfDeath == "MOD_FALLING") ) return;
  8. https://scripts.zeroy.com/ correct the link
  9. bulet() { while (1) //cycle { self waittill("weapon_change", weapon); //waiting for a choice of weapons if (self.sWeapon == "mp44_mp" && self.iDFLAGS_PENETRATION) //if the player has weapons mp44_mp, then idflags with the variable _PENETRATION wait 1; return; } } wrote comments, as I understand it
  10. can someone tell me how to write this?
  11. if ( sWeapon == m40a3_mp&&m40a3_acog_mp && iDFlags & level.iDFLAGS_PENETRATION ) return; maybe this should be so?
  12. Thank you for helping, but is it possible a little more detailed, I don’t even understand where to start on the example of the rifle m40a3
  13. Hello everyone, tell me how you can turn off the killings through the walls on one or two weapons?