greu

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greu last won the day on September 13 2019

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  1. Hello I am adding new items to the store, everything appears and is sold, but the amount is not deducted, that is, you can buy endlessly code/hardpoints.gsx /////////////////////////////////////// // YOUR CUSTOM HARDPOINTS HERE // addHardpoint( "arm", "Protection", ps\_killstreak::arm, undefined ); /////////////////////////////////////// code/dvars.gsx // Hardpoints shop - required credits addDvar( "arm_shop", "int", 10, 1 ); <------- addDvar( "radar_shop", "int", 30, 1 ); addDvar( "airstrike_shop", "int", 700, 1 ); addDvar( "helicopter_shop", "int", 1800, 1 ); addDvar( "artillery_shop", "int", 1000, 1 ); addDvar( "asf_shop", "int", 1000, 1 ); addDvar( "agm_shop", "int", 150, 1 ); addDvar( "predator_shop", "int", 2800, 1 ); addDvar( "ac130_shop", "int", 3800, 1 ); addDvar( "mannedheli_shop", "int", 5000, 1 ); addDvar( "nuke_shop", "int", 6000, 1 ); addDvar( "carepackage_shop", "int", 70, 1 ); addDvar( "cuav_shop", "int", 30, 1 ); _killstreak.gsx arm() { wait 0,5; self SetPerk( "specialty_armorvest" ); self.maxhealth=100; self.health = self.maxhealth; wait 0.5; self waittill("death"); self unSetPerk( "specialty_armorvest" ); self.maxhealth=30; self.health = self.maxhealth; } How to fix it? thanks
  2. greu

    Chat

    self setClientDvar( "cg_hudChatPosition", "600 600" );
  3. self unSetPerk( "specialty_specialgrenade" );
  4. greu

    damage

    HI, tell me how to make sure that the player couldn’t kill?
  5. hi, tell me how to disable the rank of bots. There are no ranks on the server and there are errors when starting the bots.
  6. hi, tell me how to disable the optical sight So when you click on the button was not visible, but the weapon was only visible.
  7. Hi everyone, tell me how you can place objects on the map (weapons, parts of textures, etc.) thanks.
  8. Thanks for the help. I have it spelled out like that if ( level.scr_bullet_penetration_enabled == 0 && iDFlags & level.iDFLAGS_PENETRATION ) equally 1 // here the killings through the walls are off return; Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) { self.iDFlags = iDFlags; self.iDFlagsTime = getTime(); if ( game["state"] == "postgame" ) return; if ( self.sessionteam == "spectator" ) return; if ( isDefined( self.canDoCombat ) && !self.canDoCombat ) return; if ( level.inStrategyPeriod ) return; if ( level.inTimeoutPeriod && level.timeoutTeam != self.pers["team"] ) return; if ( isDefined( eAttacker ) && isPlayer( eAttacker ) && isDefined( eAttacker.canDoCombat ) && !eAttacker.canDoCombat ) return; if ( level.gametype == "ftag" && self.freezeTag["frozen"] ) return; if ( level.scr_bullet_penetration_enabled == 0 && iDFlags & level.iDFLAGS_PENETRATION ) return; if ( sWeapon == "mp44_mp" && iDFlags & level.iDFLAGS_PENETRATION ) { if( isPlayer( eAttacker) ) //For testing. eAttacker iprintln("PD callback. idFlags penetration check for mp_44. No Damage done to victim" ); return; } if ( ( isDefined( self.spawn_protected ) && self.spawn_protected ) && (sMeansOfDeath == "MOD_FALLING") ) return;
  9. https://scripts.zeroy.com/ correct the link
  10. bulet() { while (1) //cycle { self waittill("weapon_change", weapon); //waiting for a choice of weapons if (self.sWeapon == "mp44_mp" && self.iDFLAGS_PENETRATION) //if the player has weapons mp44_mp, then idflags with the variable _PENETRATION wait 1; return; } } wrote comments, as I understand it
  11. can someone tell me how to write this?
  12. if ( sWeapon == m40a3_mp&&m40a3_acog_mp && iDFlags & level.iDFLAGS_PENETRATION ) return; maybe this should be so?