Viking

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Viking last won the day on December 21 2018

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About Viking

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  1. Viking

    setStance

    I am on cod4x 1.8 17.5.2. (may 2017) because the new_arch is causing problems everywhere (at least for me). Lags, Random CI player kicks, random segmentation faults and bots not working. So... can we now stop the discussion about why i am not using the latest version. I need a plugin for 17.5.2 and it would be grea if anybody could help me.
  2. Viking

    setStance

    It's not running stable, that's why i downgraded back to the 17.5.2. We shouldn't discuss that.
  3. Viking

    setStance

    Not in 17.5.2 (may 2017), it was added 2 or 3 subversions later.
  4. Viking

    setStance

    Hey guys, I have downgraded cod4x to the version from may 2017, because it has (nearly) all the features i need and is running stable. However, there is one little feature that is missing and that's why I am asking here for a pluign. <player> setStance("stand", "crouch" or "prone"> - which simply puts the player into the given stance Is there anybody who could write that plugin for me? My own tries failed pretty hard because i know not really much about c Thanks in advance!
  5. Viking

    Segmentation fault

    Downgraded to 17.5.2 No more lags, no more crashes and working bots.
  6. I have no idea what's going on and i can not reproduce it manually. It just happens during the gameplay. This also did not happen on later builds. All the problems started with the new_arch. ^1Error: Assert failed - Exp: gEnt->r.inuse, File: src/sv_world.c, Line: 518, Function: SV_LinkEntity ---------- Crash Backtrace ---------- 10: ./cod4x18_dedrun(Sys_PrintBacktrace+0x3b) [0x5661adbb] 9: ./cod4x18_dedrun(Assert_MyHandler+0xb0) [0x5664e10d] 8: ./cod4x18_dedrun(SV_LinkEntity+0x35) [0x5664be1c] 7: ./cod4x18_dedrun(+0x1bb5ae) [0x5671d5ae] 6: ./cod4x18_dedrun(+0x1f313a) [0x5675513a] 5: ./cod4x18_dedrun(+0x1f4005) [0x56756005] 4: ./cod4x18_dedrun(SV_Frame+0xd7) [0x56691dbf] 3: ./cod4x18_dedrun(Com_Frame+0x79) [0x566a8b5f] 2: ./cod4x18_dedrun(Sys_Main+0x8a) [0x56661398] 1: ./cod4x18_dedrun(main+0x1cb) [0x56619da7] 0: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf7) [0xf73c1637] This program has crashed with signal: Trace/breakpoint trap The current Gameversion is: CoD4 X - linux-i386-custom_debug type 'e' build 922 Sep 21 2018 File is ./cod4x18_dedrun Hash is: 370d09d31f8f730e73bbe17aaf350dfb56e5645c60530eeb3b85b4f8d73edba8 ---------- Crash Backtrace ---------- 13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x3b) [0x5661adbb] 12: ./cod4x18_dedrun(Sys_DumpCrash+0xa3) [0x5661aec9] 11: ./cod4x18_dedrun(Sys_SigHandler+0x39) [0x5661af8f] 10: [0xf776bbc0] 9: ./cod4x18_dedrun(Assert_MyHandler+0xb1) [0x5664e10e] 8: ./cod4x18_dedrun(SV_LinkEntity+0x35) [0x5664be1c] 7: ./cod4x18_dedrun(+0x1bb5ae) [0x5671d5ae] 6: ./cod4x18_dedrun(+0x1f313a) [0x5675513a] 5: ./cod4x18_dedrun(+0x1f4005) [0x56756005] 4: ./cod4x18_dedrun(SV_Frame+0xd7) [0x56691dbf] 3: ./cod4x18_dedrun(Com_Frame+0x79) [0x566a8b5f] 2: ./cod4x18_dedrun(Sys_Main+0x8a) [0x56661398] 1: ./cod4x18_dedrun(main+0x1cb) [0x56619da7] 0: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf7) [0xf73c1637] -- Registers --- edi 0xddb051c0 esi 0x5ac73fe8 ebp 0xffb44f38 esp 0xffb42f20 eax 0x1 ebx 0x5b0bd12c ecx 0x5f3a8 edx 0x0 eip 0x5664e10e -------- Backtrace Completed -------- Received signal: Trace/breakpoint trap, exiting... Server received signal: Trace/breakpoint trap Shutting down server... ----- Server Shutdown ----- With the reason: Server received signal: Trace/breakpoint trap Terminating server...[/Code]
  7. Viking

    Nicknames in the game

    The script is doing one name change only, but rechecks the name on every connection. There is no 1 by 1 replacement for multiple reconnects.
  8. Viking

    Bots from COD4X?

    Were you able to fix anything related to the bots yet? If wanted i share my full server files with the cod4x devs to help to reproduce the lags.
  9. Viking

    god mode public server

    Spawnprotection for example.
  10. Viking

    god mode public server

    Add a variable to the player and an if Statement to the damage callback (globallogic.gsc). Then cancel the damage execution for the player when the variable matches the requirement of the if Statement. But Yea, requires scripting.
  11. Viking

    cod4x18_dedrun_DEBUG

    Hey guys, i just booted the server with the cod4x18_dedrun executable located in cod4x18_dedrun_DEBUG. well.. i can't see any difference in the log, so am i anything missing? what's the difference to the regular cod4x18_dedrun executable? Thanks.
  12. Viking

    please tell me

    the openwarefare project was released ages ago https://github.com/dan2k3k4/bp-cod4
  13. Viking

    Bots from COD4X?

    Bots worked fine for me until i switched to the new_arch version. Latest version i can confirm working bots is 17.5.2. I used 17.5.6 for a few days only but if i remember correctly the bots did work there too. So yea, i can confirm what Hajas is saying.
  14. Did my script not work? As i said, you mixed functions for an admin menu with the menuresponse of the player. You dont have to use getPlayer if you already know the player (which is obviously self because he called the function)
  15. Viking

    Bots from COD4X?

    Just checked my script, i never use botLookAtPlayer(), what i do is botLookAt(target getTagOrigin("pelvis"), time);