ArashWOLF

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ArashWOLF last won the day on April 10

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About ArashWOLF

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  1. i still get this error and have problem This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1078 Feb 28 2021
  2. Hello New server runned ! with Battle Royale mod ! you guys can connect to server with this ip /connect cod4.ir:28960 or /connect 45.156.185.181:28960 (vip system,Skins,Flare Gun,new Guns,zone,Dance,moving camos,....)
  3. Hi i have a problem with my server i get this error now getting archive snapshot failed for time 1120 - oldArchiveFrame(1113) < svs.nextArchivedSnapshotFrames(2320) - NUM_ARCHIVED_FRAMES(1200) getting archive snapshot failed for time 1143 - oldArchiveFrame(1134) < svs.nextArchivedSnapshotFrames(2341) - NUM_ARCHIVED_FRAMES(1200) getting archive snapshot failed for time 1164 - oldArchiveFrame(1155) < svs.nextArchivedSnapshotFrames(2362) - NUM_ARCHIVED_FRAMES(1200) getting archive snapshot failed for time 1185 - oldArchiveFrame(1176) < svs.nextArchivedSnapshotFrames(2383) - NUM_ARCHIVED_FRAMES(1200) getting archive snapshot failed for time 1206 - oldArchiveFrame(1197) < svs.nextArchivedSnapshotFrames(2404) - NUM_ARCHIVED_FRAMES(1200) getting archive snapshot failed for time 1227 - oldArchiveFrame(1218) < svs.nextArchivedSnapshotFrames(2425) - NUM_ARCHIVED_FRAMES(1200) Error: Assert failed - Exp: level.gentities[client->ps.viewlocked_entNum].r.ownerNum.isDefined() && (level.gentities[client->ps.viewlocked_entNum].r.ownerNum.ent() == ent), File: src/g_client_mp.cpp, Line: 208, Function: ClientEndFrame_TurretThink_Stub viewlocked_entNum is 393, ownerNum is 0, ent->s.number is 9 ---------- Backtrace ---------- 9: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809d854] 8: ./cod4x18_dedrun(Assert_MyHandler+0x86) [0x80ccdb2] 7: ./cod4x18_dedrun(ClientEndFrame_TurretThink_Stub+0x125) [0x8139b82] 6: ./cod4x18_dedrun() [0x81e6a3a] 5: ./cod4x18_dedrun() [0x81af6ee] 4: ./cod4x18_dedrun(SV_Frame+0xd9) [0x80f30b9] 3: ./cod4x18_dedrun(Com_Frame+0x79) [0x80defe3] 2: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a57be] 1: ./cod4x18_dedrun(main+0xf9) [0x809d65d] 0: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0xf7a55ee5] This program has crashed with signal: Trace/breakpoint trap The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1078 Feb 28 2021 File is ./cod4x18_dedrun Hash is: 9e236cc46c2e54ee0d529bbfd6ee825a31956f735ff23a725f2256037ab9cbb9 ---------- Backtrace ---------- 12: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809d854] 11: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809d92f] 10: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809d9a5] 9: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f14b60] 8: ./cod4x18_dedrun(Assert_MyHandler+0x87) [0x80ccdb3] 7: ./cod4x18_dedrun(ClientEndFrame_TurretThink_Stub+0x125) [0x8139b82] 6: ./cod4x18_dedrun() [0x81e6a3a] 5: ./cod4x18_dedrun() [0x81af6ee] 4: ./cod4x18_dedrun(SV_Frame+0xd9) [0x80f30b9] 3: ./cod4x18_dedrun(Com_Frame+0x79) [0x80defe3] 2: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a57be] 1: ./cod4x18_dedrun(main+0xf9) [0x809d65d] 0: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0xf7a55ee5] -- Registers --- edi 0x9 esi 0xcac1820 ebp 0xffa6ec38 esp 0xffa6cc30 eax 0x0 ebx 0xffa6cc30 ecx 0xf7c22740 edx 0x20368 eip 0x80ccdb3 -------- Backtrace Completed -------- Received signal: Trace/breakpoint trap, exiting... Server received signal: Trace/breakpoint trap Shutting down server... ----- Server Shutdown ----- With the reason: Server received signal: Trace/breakpoint trap Terminating server... and i get this error sometimes https://cod4x.me/index.php?/forums/topic/539-segmentation-fault-when-running-cod4x server is up to date, and I have had this problem for about 2, 3 days
  4. ArashWOLF

    Steam Error

    up @Fraggy @dpj lib installed already
  5. that's the problem Winsock Initialized Testing SHA1 hash function - positive. Testing tiger hash function - positive. ----------------------------- Current version: 0.0 Getting info about update... Resolved cod4update.cod4x.me:80 to: 188.165.57.239:80 Connection closed by remote host Downloading new update files... Resolved cod4update.cod4x.me:80 to: 188.165.57.239:80 Downloading file: "fs_savepath/bin/cod4x_018/cod4x_018.dll" Connecting to: cod4update.cod4x.me:80 Downloading file: "fs_savepath/bin/cod4x_018/crashrpt_lang.ini" Connecting to: cod4update.cod4x.me:80 Downloading file: "fs_savepath/bin/cod4x_018/crashrpt1403.dll" Connecting to: cod4update.cod4x.me:80 Downloading file: "fs_savepath/bin/cod4x_018/crashsender1403.exe" Connecting to: cod4update.cod4x.me:80 Resolved cod4update.cod4x.me:80 to: 188.165.57.239:80 Downloading file: "fs_savepath/bin/cod4x_018/dbghelp.dll" Failed to open fs_savepath/bin/cod4x_018/dbghelp.dll Update has failed
  6. ArashWOLF

    Steam Error

    hello while i runing server on gameranger, and joining with gameranger ,i geting this error ----- No Steam found but enforced -------- Steam is not installed. In order to play on CoD4X18 servers you have to install and run Steam. Please visit http://steampowered.com/about to install Steam. but with joining with IP or master servers it is ok and have no problem server & client version = lasted update sv_steamforce is 0
  7. what mod you are trying to run ? if it was mod ,you must add default weapon to your mod if it was script without mod, just find where default weapon include and try to delete them
  8. Is possible a problem with the client side ? A few days ago, I banned a cheater , but it came back several times and i dont know how (maybe bypass), and then this problem occurred.
  9. @dpj @leiizko @Fraggy @T-Max Do you guys have any solution in mind? 🤔
  10. its hardcore with new experience mod and only on that one have this problem ,other servers working well
  11. Hi guys My server has been having this problem for a few days and its very lagging Whatever I did, it didn't fix it , It sends the message successively and lagging ]sv_fps "sv_fps" is: "20" default: "20" info: "Server frames per second" Adjusted frameEnd by 2 snaps Adjusted frameEnd by 1 snaps Adjusted frameEnd by 1 snaps Adjusted frameEnd by 2 snaps Adjusted frameEnd by 2 snaps Adjusted frameEnd by 2 snaps Adjusted frameEnd by 1 snaps