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Everything posted by Rampage

  1. I have came across a problem that I thought might of been happening, but it has now been confirmed. I deactivated a 2 week ban in echelon, and when I go to the server and do "!lastbans" it shows that there is no active bans. However, when the player tries joining the server, it still shows the player as banned with the remaining duration of the ban left. When I check in echelon, there is no active ban listed on the player and it shows the initial ban as deactivated. Is there a better way of deactivating a ban?
  2. Nah, I don't do tutorials. I did a few hours of "TBR". If you're wondering what that stands for, it stands for Test, Break, Repeat.
  3. I got xlrstats working using b3 version 1.10.10 and trying a different parser.
  4. Build 987 fixed the hit registration issue for our servers. The box uses Win Server 2012 r2, and with the prior build, it was very inconsistent.
  5. Update: After going deep, and doing in-depth analyzing, I found the issue. In the xbase_00.iwd the plugin is spelled incorrectly. It is spelled as sourecbansplugin.dll not as one would think it should be spelled as sourcebansplugin.dll So it would make sense that the plugin would fail to load because in the server.cfg, I spelled it as "sourcebansplugin" which wouldn't exist because of the spelling of the plugin in the xbase_00.iwd as sourecbansplugin.dll. After changing the spelling to what it is in the xbase_00.iwd, the plugin loaded just fine.
  6. I already have did that in another thread. No.
  7. I think the trend is clear. If anyone manages to get sourcebans to load from the windows server download on the main page to load, please let me know.
  8. I use b3, with simplebanlist on the servers currently. Sometimes it works and sometimes I will issue a ban and it will show in the console the player was banned but it takes a while for the player to actually get kicked from the server, as long as a few minutes while they are tearing the server up with blatant hacks. Not like the servers are that overly active but when that occurs, it chases what players are on, off. I have tried sourcebans, but can't get it to load on the server even after following the simple directions and suggestions. I have the database part installed, but that is useless if it won't load on the server. Sourcebans may work when you compile the server from source, but I don't know how to do that. I will look into that, thanks
  9. Any suggestions on how to run multiple cod4x servers, have a reliable way to enforce bans across all servers and use a single database using Windows Server 2012 r2? Before the suggestion is made to switch to Linux, that is not an option.
  10. I just did a clean install, completely stock. xbase_oo.iwd is in the main folder. Plugin simplebanlist loaded successfully. Server is currently running 1 plugins. sourcebansplugin, failed to load doing it the exact same way.
  11. Assuming you mean this by <serverdirectory> I tried it like that, still fails to load.
  12. I have did that something like 3 times now, unless the file has changed in the last hour or so, it doesn't work. I see the sourcebansplugin.dll in the xbase_00.iwd, but it will not load.
  13. Sourcebans fails to load. Error message from the console: No such file found: plugins/sourcebansplugin.dll. Can not load this plugin. I have put loadplugin sourcebansplugin in the server config, with the other requirements. I downloaded the Linux server from the main page and looked in the plugins folder and seen a SO file associated with the sourcebansplugin that I don't see in the Windows server. Any advice as to what I am doing wrong?
  14. When issuing a ban, the ban message that shows has strange characters, I am attaching a screenshot. When a kick is issued, the message comes across normal. Thanks
  15. I have did the above steps a few times, it didn't make a difference.
  16. Commands are quick to register, no errors in the logs, but when a ban is issued, it takes minutes before b3 recognizes a ban has been issued and the player is actually kicked. It also takes a bit through Echelon, but it doesn't seem to take as long. Log settings: // Log Settings set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append set logfile "1" // 0 = NO log, 1 = log file enabled set g_log "games_mp.log" // Name of log file, default is games_mp.log set sv_log_damage "1" Thanks
  17. Hey everyone, this is Rampage from Alliance Gamerz. We have switched all of the servers over to COD4X after a brief time of being down. Server list: http://alliancegamerz.org/forums/thread-28.html Hope to see you soon!
  18. Thanks for the reply. I am considering a couple of different ways of doing it.
  19. Is it possible to separate the chat logs on the database by server? Basically I want to have each servers chat logs to be separate on the database instead of being all dumped into one table. Thanks
  20. I imported the file to the database, and it took some of the previous errors away, but new errors appear and xlrstats doesn't load. The new errors: 190821 21:59:39 ERROR 'Could not start plugin xlrstats' Traceback (most recent call last): File "E:\cod4xservers\cod4xserver1b3\b3\parser.py", line 1096, in startPlugins start_plugin(self, plugin_name) File "E:\cod4xservers\cod4xserver1b3\b3\parser.py", line 1087, in start_plugin p.onStartup() File "E:\cod4xservers\cod4xserver1b3\b3\plugins\xlrstats\__init__.py", line 219, in onStartup self.save_Stat(player) File "E:\cod4xservers\cod4xserver1b3\b3\plugins\xlrstats\__init__.py", line 874, in save_Stat cursor = self.query(q) File "E:\cod4xservers\cod4xserver1b3\b3\storage\common.py", line 635, in query raise e InternalError: (1054, u"Unknown column 'id_token' in 'field list'")
  21. I have imported the sql updates to the database about 5 times now, same error with xlrstats.
  22. I am trying to get MySQL functionality to work, and have been unsuccessful. I have enabled MySQL in the config file, placed the libcod4x_mysql.dll in the plugin directory and added the loadplugin in the server.cfg. As the server starts, it fails to load the plugin. The reason I am trying to get the MySQL functionality to work is because I can't get xlrstats to load. The error I get is: 190818 00:47:02 ERROR 'Could not start plugin xlrstats' Traceback (most recent call last): File "E:\cod4xservers\cod4xserver1b3\b3\parser.py", line 948, in startPlugins start_plugin(self, plugin_name) File "E:\cod4xservers\cod4xserver1b3\b3\parser.py", line 939, in start_plugin p.onStartup() File "E:\cod4xservers\cod4xserver1b3\b3\plugins\xlrstats\__init__.py", line 278, in onStartup mapstats = self.get_MapStats(self.console.game.mapName) File "E:\cod4xservers\cod4xserver1b3\b3\plugins\xlrstats\__init__.py", line 613, in get_MapStats assert name is not None AssertionError I noticed in the config file, there is mapstats related to MySQL. I am not certain enabling MySQL would solve the issue but I figured its worth a try.
  23. Running pip install feedparser solved the error. Thanks for the help.
  24. Neither worked. Requirement already up to date for python-dateutil, for pytz, it installed, same error.