icekobrin

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icekobrin last won the day on June 20 2017

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About icekobrin

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  1. icekobrin

    DDoS- attaca

    Emulation of client authorization cod4x, to fulfill the condition https://github.com/callofduty4x/CoD4x_Server/blob/master/src/sv_client.c#L187 riginal script errors occur https://pastebin.com/T79iqi0X
  2. icekobrin

    botMoveTo

    I still think. int __cdecl __regparm2 PM_Friction(playerState_s *ps, pml_t *pml) { float speed,v5,v8,v13,v16; vec3_t vec; double v2; VectorCopy( ps->velocity, vec ); if(pml->walking) vec[2] = 0; speed = VectorLength(vec); if(speed < 1.0 ) { ps->velocity[0] = 0; ps->velocity[1] = 0; ps->velocity[2] = 0; return 0; } if(ps->pm_flags & 0x20000) { v2 = player_meleeChargeFriction->value * pml->frametime; } else { if( !pml->walking || pml->groundTrace.sflags & 2 || ps->pm_flags & 0x100) goto LABEL_19; if(stopspeed->value <= speed) v5 = speed; else v5 = stopspeed->value; if((char)ps->pm_flags>= 0) { if(ps->pm_flags & 0x4000) { v5 = Jump_ReduceFriction(ps) * v5; v2 = 0.0; } } else { v5 = v5 * 0.3; } v8 = friction->value * v5 * pml->frametime + 0.0; } v16 = v8; LABEL_19: if(ps->pm_type == 4) v16 = speed * 5.0 * pml->frametime + v16; v13 = speed - v16; if(0.0 > v13) v13 = 0.0; ps->velocity[0] = v13 / speed * ps->velocity[0]; ps->velocity[1] = v13 / speed * ps->velocity[1]; ps->velocity[2] = v13 / speed * ps->velocity[2]; return 0; }
  3. переименовать cod4x_patchv2.ff -> cod4x_patch.ff подключиться 176.31.25.80:28961 загрузить карту ошибка
  4. Processor with a high load, with one server. If there are more servers? This is a putative reason. before after
  5. Possible cause corrected. https://github.com/icekobrin/CoD4x_Server/commit/3ab485f249fd9eaf41d500972188d74cc174d626 Try to check. https://mega.nz/#!HrQkCAbS!wjjGF4RI96KlS_vAvETbb59RvBjeoDwjQihktFsrOf0
  6. Function line, print3d working on patch 1.8? these functions do not work on the dedicated server + client. Am I doing something wrong? cod4x18_dedrun.exe +set fs_game mods/test +set sv_cheats 1 +set developer 1 +set developer_script 1 +devmap mp_killhouse
  7. icekobrin

    botMoveTo

    Dvar didn't help. I'll think.
  8. icekobrin

    botMoveTo

    ok. but still you can get rid of it? what in General influences it? speed? gravity?
  9. icekobrin

    botMoveTo

    Bots do not stop at the end point. Run across it. Bug or my mistake? bot botMoveTo((613, 2479, 0)); wait 6; self iprintln(self.origin);
  10. What else is needed to understand where is the challenge and fix it?
  11. gdb to the rescue. The function is called from the address 0x80 ***** -> cod4_lnxded-bin. it has the string Weapon;% s;% d;% s;% s
  12. Standard server, the new scripts are not. Confirmed, too. This line appears when a player picks up a weapon