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I still think. int __cdecl __regparm2 PM_Friction(playerState_s *ps, pml_t *pml) { float speed,v5,v8,v13,v16; vec3_t vec; double v2; VectorCopy( ps->velocity, vec ); if(pml->walking) vec[2] = 0; speed = VectorLength(vec); if(speed < 1.0 ) { ps->velocity[0] = 0; ps->velocity[1] = 0; ps->velocity[2] = 0; return 0; } if(ps->pm_flags & 0x20000) { v2 = player_meleeChargeFriction->value * pml->frametime; } else { if( !pml->walking || pml->groundTrace.sflags & 2 || ps->pm_flags & 0x100) goto LABEL_19; if(stopspeed->value <= speed) v5 = speed; else v5 = stopspeed->value; if((char)ps->pm_flags>= 0) { if(ps->pm_flags & 0x4000) { v5 = Jump_ReduceFriction(ps) * v5; v2 = 0.0; } } else { v5 = v5 * 0.3; } v8 = friction->value * v5 * pml->frametime + 0.0; } v16 = v8; LABEL_19: if(ps->pm_type == 4) v16 = speed * 5.0 * pml->frametime + v16; v13 = speed - v16; if(0.0 > v13) v13 = 0.0; ps->velocity[0] = v13 / speed * ps->velocity[0]; ps->velocity[1] = v13 / speed * ps->velocity[1]; ps->velocity[2] = v13 / speed * ps->velocity[2]; return 0; }
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icekobrin changed their profile photo
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переименовать cod4x_patchv2.ff -> cod4x_patch.ff подключиться 176.31.25.80:28961 загрузить карту ошибка
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Processor with a high load, with one server. If there are more servers? This is a putative reason. before after
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Possible cause corrected. https://github.com/icekobrin/CoD4x_Server/commit/3ab485f249fd9eaf41d500972188d74cc174d626 Try to check. https://mega.nz/#!HrQkCAbS!wjjGF4RI96KlS_vAvETbb59RvBjeoDwjQihktFsrOf0
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https://youtu.be/Ru3Cdurk1_4
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Function line, print3d working on patch 1.8? these functions do not work on the dedicated server + client. Am I doing something wrong? cod4x18_dedrun.exe +set fs_game mods/test +set sv_cheats 1 +set developer 1 +set developer_script 1 +devmap mp_killhouse
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What else is needed to understand where is the challenge and fix it?
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gdb to the rescue. The function is called from the address 0x80 ***** -> cod4_lnxded-bin. it has the string Weapon;% s;% d;% s;% s
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Standard server, the new scripts are not. Confirmed, too. This line appears when a player picks up a weapon
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ok
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PCL void OnScreenshotArrived(client_t* client, const char* path); с помощью плагина, решается ваш вопрос.
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nice