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Everything posted by vsg

  1. if Linux, htop is nice for seeing whats going on in realtime in console. or Netdata. I like Netdata. Obviously doesn't integrate with your scripts, but it's useful for working out if your just being shredded ๐Ÿ˜‚
  2. https://discord.com/invite/mG2rASX COD4 wars discord
  3. vsg

    Custom Stratime

    promod4/strattime.gsc at d22de10be2625674f252be29448530220db48228 ยท promod/promod4 (github.com) or if you're using new experience. just set; set strat "0" // Enable strat - Spawn protection MUST BE DISABLED if strat is enabled ( 1-enable ; 0-disable ) set strat_text "Strat time:" // Strat text set strat_time "5" // Strat time in your server config
  4. In the spirit of helping others who may have a similar issue to you in the future, what was the specific error in this instance?
  5. Stupid question but...I assume that you extracted: https://cod4x.me/downloads/cod4x_client_19_0.zip to: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 4 Opened the extracted folder within the install directory and clicked install.cmd As per [HOW-TO] Install CoD4X - Questions - CoD4X Mod Community
  6. Just find a new server to play on. There's quite a few
  7. You'll want to approach BBZ directly, this forum is for the client/server package, rather than individual hosting. Unsure where you can find them, but there's probably better servers to play on
  8. Amazing, that worked! Thank you. Now just to figure out why I can see my json through Printf, but it's hitting the end as null.
  9. .I don't have prior experience with C++, so this is a learning experience, using Julia as a reference. I'm attempting to make a POST request to my API ftRequest_t* r = Plugin_HTTP_Request(url, "POST", (byte*)data, stringlen, "Authorization:Bearer TOKEN; Content-Type: application/json\r\n"); When I make the request as per the above, my token isn't passed, and the request gets redirected to a login page, as would be expected without a token. However, if I remove the content-type header; ftRequest_t* r = Plugin_HTTP_Request(url, "POST", (byte*)data, stringlen, "Authorization:Bearer TOKEN\r\n"); This will successfully pass the token header. Could someone point me in the direction of where I may be going wrong with passing multiple headers through this? Thanks!
  10. vsg

    Free base game pl0x

    That would involve piracy, and you're not going to find that here.
  11. You need a valid install before installing patches. You won't find how to get it for free here.
  12. Short of running your own server, no. There are many populated servers that have active admins. Where are you located that you're not finding servers in your region?
  13. "I have an idea but I don't have an idea so I want your idea" Confusion aside, go look at Openwarfare, has a bunch of gametypes.
  14. That legitimately looks like a typing error in the "guide" on that website. Even your screenshot literally says, hey that looks wrong, try !map instead Try following these guys advice.
  15. Honestly, we ran two VPS, exactly the same builds, only difference was 18.04LTS and 18.10 18.10 caused issues with claymores and RPGs, and also random not recreateable moments where guns couldn't kill. 18.04, no issues occurring. Can only put it down to Ubuntu 18.10 tool chain updates? But this is way over my head. I would be interested if someone else could recreate our test and see if they have similar results.
  16. I just went into a couple of servers running the same version and it's fine. However, we installed it on a different VPS and we're getting the same issue. Here's the issue - https://www.youtube.com/watch?v=5SP0TLq68VA Everything is reporting fine in the console log - https://pastebin.com/ZRXyx0pm Server Info - Distro: Ubuntu 18.10 Arch: x86_64 Kernel: 4.18.0-13-generic Hostname: ubuntu tmux: tmux 2.7 Avg Load: 0.28, 0.58, 0.65 Free Memory: 29GB Free Disk: 1.6T glibc required: 2.3 Any ideas or how thought's on where to start to diagnose this? **EDIT** seems to be an 18.10 issue, installed on another VPS running 18.04 and exact same builds, works perfectly.
  17. Running the latest build from github. Installed with LGSM. No modification to server files. Players seem to randomly become immune to damage from RPG. Claymores often get placed with no "red beams", and do not detect players. I know this is highly vague, but where on earth do I start to debug this to gather more information. console logs show nothing relating to this.