K4r3l01

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Everything posted by K4r3l01

  1. K4r3l01

    FOV configuration

    why is too bad for me this is good idea because noobs what breaks server rules by this shit
  2. First on our SD server we have sometimes problems with fastrestart when will be called so new round not start and everyone is spectator only what working for that is change map.i checked logs if is there any errors but nothing in the time when problem occured. and about feature its will be possible to add date and time on start of line in logs for better searching in log whan i know time when some problem occured. Sorry for my very bad english
  3. my friends have same problems here is some info all of them have Windows 7 and here is data from event log Fault bucket 2563390984, type 4294967295 Event Name: BEX Response: Not available Cab Id: 0 Problem signature: P1: iw3mp.exe P2: 0.0.0.0 P3: 4859a219 P4: StackHash_e98d P5: 0.0.0.0 P6: 00000000 P7: 00000000 P8: c0000005 P9: 00000008 P10: Faulting application name: iw3mp.exe, version: 0.0.0.0, time stamp: 0x4859a219 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x00000000 Faulting process id: 0x1370 Faulting application start time: 0x01d6336a044f28a2 Faulting application path: C:\Games\Call of Duty Modern Warfare\iw3mp.exe Faulting module path: unknown
  4. Hello our server crashing with error ERROR: MSG_ReadDeltaHudElems: Out of range last changed field 58
  5. i found bug when player tried to download map he gives error Received oversize message from server. 1597387117 bytes where limit is 1048572 bytes next bug menu backgrounds are stretched out and scoreboard is too bigger
  6. hi i have same issue when i try to connect via hlsw to any server with mod i think its something with +set fs_game mods/modname in startup argument on client side
  7. instead of this if(player.pers["killCamMusic"] == 0) add this if(isDefined(player.pers["killCamMusic"]) && player.pers["killCamMusic"] == 0) its must be defined you added !isdefined so this script works only when player.pers["killCamMusic"] is undefined
  8. here you have download link for this revision but what i know these versions must be builded with git app on linux and you must have downloaded revision by git but here you have link https://github.com/callofduty4x/CoD4x_Server/archive/f24a97fc8dbe8677ed0f61ed53b96cec7e85b175.zip
  9. version from github is not usable for now server is prepared for client version 1.8 which is not public for now. if you want to build github version use this revision f24a97fc8dbe8677ed0f61ed53b96cec7e85b175 from github or use already builded version on cod4x.me
  10. via rcon or server console by using commands version,build and revision
  11. I think you have some problems with your steam account i think you must have atleast 1 game buyed and you account can't have any vac ban
  12. try to add to your run script +set net_ip your ip ip use ip of your vps
  13. you must use port forwarding on your router and you must have public ip
  14. by script i know but by modify server so i think yes but i still dont understand why is these weapons in weapons array when script say could not load weapon
  15. its must be disabled loading before go to script because we have curently in mod 126 weapons and these entities are loaded and in map has like mp_eerie has 3 sp weapon pickups ak47 uzi and fraggrenade so this will cause hit weapons asset limit here is log from another map its same issue https://pastebin.com/bZaaNCCq
  16. this is not my problem my problem is in latest github build when i try to load map like mp_eerie this map has weapon pickups in map file but these pickups are for sp weapons in console log i see this ^1Error: Could not load weapon "ak47". and this weapon is loaded to weapon list even if not loaded weapon file
  17. i think its something new in newarch i using latest build from github so its maybe something in new load map bsp system
  18. i dont mean by script i mean by exe or plugin to server
  19. Hello please its will be possible to disable load map entites by key/value like this "classname" "weapon_ak47" and value make as contains substring in string? its because many maps have in map file weapons from sp and this is ignored by db_nobspweapon thanks in advance for your answer
  20. K4r3l01

    cheats

    its because i dont know where he add this code so when he add this on event onplayerconnect there is waittill("connected",player) in this case he use player but if he have code with events like in openwarfare so there is not player but self so where you see problem in this post???
  21. K4r3l01

    cheats

    xver = float(player getuserinfo("xver")); if(xver<17.9) kick(player getEntityNumber(),"reason"); i mean you need something like that and check if player entity is player of self if self edit this code from player to self
  22. K4r3l01

    setStance

    and from client_t to gclient_t go like this Client_->gentity->client->ps
  23. K4r3l01

    setStance

    i think no one helps because easiest solution to your problem is update your server and its will be possible in old arch server what you using is this not possible
  24. its problem because your log is not complete my log contains lines like this CoD4 X - linux-i386-custom_debug build 0 Feb 26 2019 --- Crypto Initializing --- Testing sha1 hash function - positive. Testing sha256 hash function - positive. Testing tiger hash function - positive. --- Crypto Initialization Complete --- IP: 127.0.0.1 IP: 10.0.0.10 IP6: ::1 IP6: fe80::20c:29ff:fea7:abdc%ens160 Opening IP6 socket: [::]:33333 UDP Opening IP6 socket: [::]:33333 TCP Opening IP socket: 10.0.0.10:33333 UDP Opening IP socket: 10.0.0.10:33333 TCP ----------------------------- CoD4X Auto Update Current version: 1.8 Current subversion: 17.7 Current build: 0 ----------------------------- New subversion 17.5 Update rejected because it is not required. Steam: Server connected successfully GameServer is not VAC Secure!
  25. i think you have steamclient.so and steam_api.so from old cod4x version you must you new one