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K4r3l01 last won the day on March 4

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  1. K4r3l01


    its because i dont know where he add this code so when he add this on event onplayerconnect there is waittill("connected",player) in this case he use player but if he have code with events like in openwarfare so there is not player but self so where you see problem in this post???
  2. K4r3l01


    xver = float(player getuserinfo("xver")); if(xver<17.9) kick(player getEntityNumber(),"reason"); i mean you need something like that and check if player entity is player of self if self edit this code from player to self
  3. K4r3l01


    and from client_t to gclient_t go like this Client_->gentity->client->ps
  4. K4r3l01


    i think no one helps because easiest solution to your problem is update your server and its will be possible in old arch server what you using is this not possible
  5. its problem because your log is not complete my log contains lines like this CoD4 X - linux-i386-custom_debug build 0 Feb 26 2019 --- Crypto Initializing --- Testing sha1 hash function - positive. Testing sha256 hash function - positive. Testing tiger hash function - positive. --- Crypto Initialization Complete --- IP: IP: IP6: ::1 IP6: fe80::20c:29ff:fea7:abdc%ens160 Opening IP6 socket: [::]:33333 UDP Opening IP6 socket: [::]:33333 TCP Opening IP socket: UDP Opening IP socket: TCP ----------------------------- CoD4X Auto Update Current version: 1.8 Current subversion: 17.7 Current build: 0 ----------------------------- New subversion 17.5 Update rejected because it is not required. Steam: Server connected successfully GameServer is not VAC Secure!
  6. i think you have steamclient.so and steam_api.so from old cod4x version you must you new one
  7. or show us b3 log to identify what is problem
  8. maybe wrong if this not working
  9. if your server running under linux copy from package files steam_api.so and steamclient.so to your server folder where you have binary cod4x18_dedrun if you have windows server so you must copy all dll files from zip file to your server folder if not works post here console.log file
  10. but its not standart plugin in B3 and as say wkuzma you must add plugin to your B3 and in b3 config this plugin activate download this master admin and after download extract content of extplugins to you b3 folder to folder extplugins after that add this line <plugin name="masteradmin" config="@b3/extplugins/conf/plugin_masteradmin.xml"/> to your b3 config after that command !mag map gametype will works
  11. i tried and tab only add slash without crash
  12. i tried now to reproduce your problem and my game not crash
  13. so if after fastrestart are all classes unlocked so its will be problem really as Fraggy say you sending data to client before client is fully connected to server
  14. i still dont understand what you have problems with B3 asi i see in picture you send before B3 normaly respond to your command and says you used unknown command so B3 working when B reads your commands and respondig