Heilburg

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About Heilburg

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  1. Hi guys, i've tried setting ui_maxclient 32 and sv_maxclients 32 in my servers command line but it will not go above 24, is it maxed at that or something?
  2. Hello, im not sure if this has already been done, or if its possible for anybody to make. But a plugin that automatically takes a screenshot of a player when he joins the server would be sweet. With the option to automatically take a screenshot of everybody in the server every 5 minutes. If anybody wants to create it it would be sweet, or if anybody has a good scripting tutorial that would be awesome as well! Have basic C++ knowledge so maybe i could do it not sure. Thanks
  3. So if i modify these, no matter what users have as there classes these will be the custom classes they can choose from?
  4. Hey guys quick question. Just curious as to if you can edit the classes that everybody joins the server with. The custom classes they select as well as the default ones. If not, im trying to make it so that everybody spawns in with the class that i choose. I tried the sniper only script but that just isnt doing it for me becuase every respawn theres a 1-1.5 second delay that isnt nice for small maps. So is there a way to make them default spawn with my class or can i change all the classes? Thanks
  5. Hey haves, im beggining to become super frustrated with this bc i can't figure it out. Im running server on windows. I installed the sniper only script thats found here Everything was working great on the server. No issues what so ever. Then i installed the scriptCommands from leiizko that is found here Now, when you kill somebody it lags for a second, and this comes up on the console. Im just trying to set up a sniper only server, that also has the fps and fov command settings. I've been trying to figure this out for awhile and i have no idea. Is there any way to run these two scripts together? Is there another way to get the fps and fov commands without this? Also, i wish he would release a rcon interfaced version of the scriptcommands so i could hook it up with my b3, is there a way to do that? Thanks for the help if anyone knows anything ******* script runtime error ******* undefined is not an array, string, or vector: (file 'maps/mp/gametypes/_globallogic.gsx', line 4980) if ( isDefined( level.hardpointItems ) && isAlive( attacker ) && level.dvar["old_hardpoints"] ) * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4748) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4608) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* cannot cast undefined to bool: (file 'maps/mp/gametypes/_globallogic.gsx', line 4980) if ( isDefined( level.hardpointItems ) && isAlive( attacker ) && level.dvar["old_hardpoints"] ) * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4748) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4608) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * ************************************ ******* script runtime error ******* cannot cast undefined to bool: (file 'maps/mp/gametypes/_globallogic.gsx', line 4980) if ( isDefined( level.hardpointItems ) && isAlive( attacker ) && level.dvar["old_hardpoints"] ) * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4748) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * called from: (file 'maps/mp/gametypes/_globallogic.gsx', line 4608) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * called from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * started from: (file 'maps/mp/gametypes/_callbacksetup.gsx', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  6. Also, having trouble with some features not working. into_text is not showing when i join, and the credit text wont change. As well as i still see the hardpoint shop $ thing in the bottom right hand side when i thought i had that disabled, i dont want hardpoints. Any info is appreciated thanks.
  7. Hi just a quick question, is there a way to get rid of the ending and go back to the normal after game lobby that was there before? Thanks
  8. Error: ******* script compile error ******* Error: unknown function: (file 'code/trueskill.gsx', line 232) TS_AddPlayer( player getEntityNumber(), player.pers[ "mu" ], player.pers[ "sigma" ], team, weight ); * ************************************ ----- Server Shutdown ----- With the reason: Server fatal crashed: script compile error unknown function TS_AddPlayer( player getEntityNumber(), player.pers[ "mu" ], player.pers[ "sigma" ], team, weight ); (see console for details) After you updated the fix i re downloaded and now get this error.
  9. for the record tmax, i did change it from float to an integer and still no fix so thats why i didnt respond, sorry.
  10. Thats the one im using, still same error.
  11. I'm using the one thats off of the cod4x.me homepage, i did that then i installed the new one from github, which is just a bunch of folders and some new files. Still get the same error, can't seem to fix it. Can't find a link to any new official "build" to make it work.
  12. Well let me know! Anyone have a link to the lastest build? Thanks!
  13. Build Version of cod4x server is May 7th Error: Error: ******* script compile error ******* Error: unknown function: (file 'code/player.gsx', line 141) self.pers[ tok[ 0 ] ] = float( tok[ 1 ] ); * ************************************ ----- Server Shutdown ----- With the reason: Server fatal crashed: script compile error unknown function self.pers[ tok[ 0 ] ] = float( tok[ 1 ] ); (see console for details) no idea where to head from this, any help is appreciated!