
Fraggy
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Everything posted by Fraggy
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Steam integration/Auth will only work with latest version. You can download files with server package on front page.
- 3 replies
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- guid 0
- b3 not responding after map change
- (and 3 more)
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I believe we have it with PhP7.1 running.
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Watching old demo files can require old versions. Otherwise you can delete them.
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Type into server console, when you are connected to server: adminaddadmin yournickname 100 Then you can do rcon by entering in chat $anycommand Full rcon. Requirement is Steam client.
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Wasn't that only a command of Manuadminmod?
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I would also not reproduce any results with that documentation. The command in the Wiki is wrong and has to be as the following: Line( <start>, <end>, <color (RGB)>, <alpha> ,<depthTest>, <duration> )
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I assume it is something that happens usually on client side. No idea how this can be improved.
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From which map to which map this fails reliable? What mod should I have to fail?
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con_miniconlines dvar value is probably zero. Game crashes for me with that value.
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Is this issue still relevant?
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Crash reporter isn't showing up?
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7: ./cod4x18_dedrun() [0x818f8c4] TeleportPlayer 6: ./cod4x18_dedrun() [0x819112d] G_ClientStopUsingTurret 5: ./cod4x18_dedrun() [0x819001c] turret_think_client 4: ./cod4x18_dedrun() [0x81ebe84] ClientEndFrame 3: ./cod4x18_dedrun() [0x81b4b1e] G_RunFrame Well this is a very old error it seems. I am not sure if I can ever fix it. I have added assert statements for debugging purposes found in BlackOps code. It seems like even InfinityWards/Treyarch knew about this issue.
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You have installed something weird? Like cracked Steam? Or cracked Steam games?
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Maybe the duration isn't long enough? It worked for me at least when I implemented it.
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Cod4x will replace the original iw3mp.exe when it is altered. (1.8 iw3mp.exe getting overwritten)
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[Windows 7] Auto-Update doesn't work anymore
Fraggy replied to Hajas's topic in Bugs & Feature Requests
Well @wkuzmawkuzma is not first saying it works in Windows 7. I can also say it works in Windows 8.1. I have a few days ago checked the import table of the updater but no special DLLs needed. So I have written already: I am in need of having remote control (Teamviewer etc.) over any affected system. My systems update fine and also the systems of my friends. I can not do much about it with the informations you are providing here. I don't know if crashing means that the Windows error reporter getting called or maybe something else? Maybe at which installation step it does crash? So please give more informations. -
I think this is entirely my own decision how I want to do that. Why I am doing it like this is 1.: Because it is not necessary 2.: Because having a compatibility mode for all old server versions does inflate the game code unnecessary and it will make maintaining the code much harder. That why it will stay like this: New version means players must update and it means servers must update too. I don't care if you like it or dislike it.
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Old version does not show up either without getting an unlimited Steam account.
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Install latest version of CoD4x server and you are good to go. Old servers aren't supposed to exist now.
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Have you tried to reset the config files in %LOCALAPPDATA%\Callofduty4mw\profiles I found out the error comes out of the miniconsole updating routine. I assume here an illegal value for a dvar controlling behaviour of the console.
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Sorry but there is no way I believe.
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Debug::Line
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I think the last parameter says for how many frames the line gets drawn.
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Only Windows servers getting debug builds. There is a mistake in automatic build system and I took the files from there unfortunately. Linux servers getting unofficial but still normal builds. Both servers can't/won't autoupdate until there is version 20.0 released. I have updated the Windows build on this website with a proper version. Sorry for this inconveniences.