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About emiledesmarg

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  1. Hi Yes . yes .. you wouldn't have to give me where to download one ... in case in a future I don't have this tool anymore. Thank you very much for attending to this topic ...
  2. Thanks a lot ! works to perfection! you helped me a lot .. Then the rogue player tried to join and the server automatically kicked him. I never had to do that. Cheats always rejoined .. I'm happy about this! GIF_17-05-20_10-18-06.mp4
  3. I remember seeing it used in a "fps boost" server that I had in "Pluto T6".
  4. brilliant . Thanks a lot !!! I already thought that I would not find a decent program to manage my server ..! Thank you very much from the bottom of my heart to all those who answered my question to help .. these are the people who serve on the internet .. we do this 😃
  5. thank you very much for responding .. good luck! greetings from Argentina ! 😃
  6. brilliant ..! I did not have time previously and leave the server aside - now I am back! 😃 Thank you all very much for your answers. How do I get this going? I use windows ... is it possible?
  7. brilliant ..! I did not have time previously and leave the server aside - now I am back! 😃 Thank you all very much for your answers.
  9. thank you very much .. I think I'm close to being able to do it .. but it gives me an error .. I have tried in many ways : setClientDvar("r_fullbright", 1); ------------------------------------------------------- { setClientDvar("r_fullbright", 1); } ------------------------------------------------------- <value> { ("r_fullbright"); } <dvar> { setClientDvar("r_fullbright", 1); } ------------------------------------------------------ { setClientDvar ("r_fullbright", 1); }
  10. Someone could explain to me, like this kind person .. how to have on my server fullbright 1 and fx_draw 0 .. ??? GSC Scripting Guide This scripting guide shows how to modify server side scripts on the CoD4x server. Quickstart - Running your first script! In this chapter we develop a small welcome script. It will wait for a player to connect to the server, and write a welcome message to his screen. Set up your scriptfile Inside the serverfolder create a new folder called main_shared1. Inside main_shared create a file called welcome.gsc. This file will contain our code. init() { for(;;) { level waittill("connected", player); // Waits until a new player connects - player stored in "player" variable. player thread welcome(); // Execute a new thread for "player". } } welcome() { // "player" is referenced as "self" now. self endon("disconnect"); // If player was connected but left without spawning, thread will lock because of next statement. self waittill("spawned_player"); // Waits until the player spawned. self iprintlnbold("Welcome " + self.name); // Writes the welcome message bold and centered on the player's screen. } Execute the script Just because a script or function is present, doesn't mean it also gets executed. You not only tell them how to jump, you also tell them when to jump. Do not worry yet about the following lines, what's happening will be explained later. Create a file called _callbacksetup.gsc inside main_shared/maps/mp/gametypes. Fill it with the contents of this file: https://github.com/D4edalus/CoD4MW/blob/master/raw/maps/mp/gametypes/_callbacksetup.gsc. To run our script we are going to edit the existing CodeCallback_StartGameType function. CodeCallback_StartGameType() { // If the gametype has not beed started, run the startup. if(!isDefined(level.gametypestarted) || !level.gametypestarted) { [[level.callbackStartGameType]](); level.gametypestarted = true; // So we know that the gametype has been started up. thread welcome::init(); // Initializes the welcome script. } } 1: main_shared is not only one possibility to load custom scripts on the CoD4x server. Most certainly the easiest and the best one for development.
  11. the server has messages such as fullbright and other commands .. but some do not know how to put the commands .. so it would be good if the server has fullbright by default ..