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Everything posted by wkuzma

  1. did you put the bots control section in your server config? this is what I have in my server.cfg set bots_team "autoassign" set bots_team_amount "10" set bots_team_mode "0" // 0 = ????????? ????, 1 = ????? set bots_manage_fill_mode "0" // 0 will consider both players and bots. 1 will only consider bots set bots_manage_fill "10" //an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. set bots_manage_fill_kick "1" //a boolean value (0 or 1) set bots_manage_fill_spec "0" //a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space. set bots_team_force "0" //(0 or 1), whether or not if the server should enforce periodically the bot's team? set bots_skill "3" //0 will be mixed difficultly 1 will be the most easy 2-6 will be in between most easy and most hard 7 will be the most hard. 8 will be custom. set bots_loadout_allow_op "1" // whether or not if the bots are allowed to use jug, marty and laststand. set bots_loadout_reasonable "1"// bots should filter out bad create a class selections//new set bots_manage_add 4 // an integer amount of bots to add to the game, resets to 0 once the bots have been added. //new set bots_skill_axis_hard "1" //- an integer amount of hard bots on the axis team. set bots_skill_axis_med "1" //- an integer amount of medium bots on the axis team. set bots_skill_allies_hard "1" //- an integer amount of hard bots on the allies team. set bots_skill_allies_med "1" //- an integer amount of medium bots on the allies team, if bots_skill is 8 (custom). The remaining bots on the team will become easy bots. //for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team
  2. Smiley I totally missed your stating That's 18.2 Client side. sorry.
  3. it works on my system I placed the botnames.txt in the mod directory of the mod I run
  4. I will wait until the next patch or update since it is well documented I tried it on a build 963 server and got the same problem so I wonder if its a client issue
  5. I have beeen running the same version server with the julia plugin and have not had any crashes of my two servers
  6. hmm kick them all on map end another interesting idea that I would never have even thought of.
  7. sounds interesting maybe there is a way to kill all bots just before the scoreboard comes up
  8. your right but 18.1 has been very stable on my servers
  9. just a question. Are you accessing the games_mp.log directly or using the ftp to access the log? if using ftp that may (note I only said may ) be causing the problem. I haven't had good success using the ftp to access the file if your using direct access then I really have no idea why its happening to you. Maybe someone else does or has a suggestion.
  10. restart your server it will update again see this post https://cod4x.me/index.php?/forums/topic/4632-issues-with-the-new-update/
  11. I am also getting crashes on my servers with build 1021 This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1021 May 24 2020 File is ./cod4x18_dedrun Hash is: e73505ca2ed62433be0637c561932c494ca18018e1ed86aa8d8f2694df84b2c1 ---------- Backtrace ---------- 13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809b86b] 12: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809b946] 11: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809b9bc] 10: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f63b70] 9: ./cod4x18_dedrun(MSG_WriteData+0x17) [0x80a3cc3] 8: ./cod4x18_dedrun(ReliableMessagesTransmitNextFragment+0x21c) [0x8105956] 7: ./cod4x18_dedrun(ReliableMessagesFrame+0x87) [0x810645d] 6: ./cod4x18_dedrun(SV_SendClientMessages+0x98) [0x80f5a73] 5: ./cod4x18_dedrun(SV_Frame+0xf4) [0x80f0034] 4: ./cod4x18_dedrun(Com_Frame+0x79) [0x80dbfeb] 3: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a37ef] 2: ./cod4x18_dedrun(main+0xf9) [0x809b674] 1: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7abae81] 0: ./cod4x18_dedrun() [0x809a078] -- Registers --- edi 0xffc06f98 esi 0x4dffc1c3 ebp 0xffc069f8 esp 0xffc069ec eax 0xffc06f98 ebx 0x1807e000 ecx 0x578 edx 0x0 eip 0x80a3cc3 -------- Backtrace Completed -------- Received signal: Segmentation fault, exiting... Server received signal: Segmentation fault Shutting down server... ----- Server Shutdown -----
  12. I am happy to report that with the new update I had no problem accessing 176.31,25.80:28961 and I also waited for a map to rotate and it worked also without a problem there was a message to the admin of the server that there was an important update to the server and please visit cod4x.me other then that all went well. I will test it on other servers and only report if I have a problem
  13. I had to completely uninstall my cod4 and reinstall it including cod4x. my cod4x was locking up completely on map change, I tried to just uninstall cod4x and join a cod4x server but it still locked up. luckily I maintain a complete backup and was able to get back to where I was before the test.
  14. I get cod4x_patch.ff is different from server when connecting to when I connect to my server I do not get that error j
  15. Thank you I will check them out
  16. I see the NE uses country = self getGeoLocation( 2 ); to get the country. however the geoip.dat that it uses( i found one on the internet) is so old and unmaintained that a lot of messages give N/A as the country. I could eliminate the country part on my servers but would like to know if anyone has a more current geoip.dat file or a script to use the new data bases from maxmind..
  17. loadplugin simplebanlist should be placed in the server.cfg so it loads each time you start the server
  18. simple answer is yes you need cod4 to update to cod4x
  19. No because Neho's cod4xwebadmin is strictly made for use on a linux system - I use it on Ubuntu 18.04
  20. wkuzma

    ss with o bytes

    has anyone had a screenshot that has 0 bytes as the file? a friend had one on his server today and was curious if anyone else ran into that and wondering if its just a mishap
  21. echelon is useless to me now since your system does the same and more like showing banned players screenshots
  22. I haven't found that on thecod4x- webadmin I use and it says I am running CoD4x-WebAdmin v3.0.0 his newest version that is why I have been using ultrastats
  23. I still use b3 along side of cod4xwebadmin however I never changed the command as you did I use b3 mainly for echelon however the bans from the web admin do not show there only bans from b3 do and bans from b3 are not picked up by the web admin since the web admin does not use the banlist_v2.dat to store it's bans - it stores them in the web admins database. since webadmin does more in my opinion then b3 I have been considering removing b3 I also use ultastats to show player stats but dam if I can remember how I set it up - but since t works I will keep that.
  24. sounds to me as if the ports for the server are not being forwarded to check to see if your router has a dmz zone and activate that but only to test if you can reach your server (bad idea to use dmz zone all the time) if you can then the cod4x list should turn green BTW I am only guessing and maybe someone with more experience can help