• Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by wkuzma

  1. wkuzma

    Deathrun Maps

    I found these on my server - i no longer run a deathrun server but they worked when I did run one. they were zipped up with 7-zip mp_deathrun_semtex.zip mp_deathrun_skypillar.zip mp_deathrun_spaceball.zip
  2. Thanks Fraggy - the server crashed once showing that error in qconsole.log - it was restarted and so far has been running for over 8 hours without a problem - it also cycled through all the maps in the rotation so maybe it was a one time problem.
  3. today my paintball server crashed can someone tell me what to look for - here is the crash dump This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1004 May 26 2020 File is ./cod4x18_dedrun Hash is: 48dcc0cfbc5f594860c6040aa2ef84377cdfdd54ca0412497c08f7523d24f672 ---------- Backtrace ---------- 13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809d85b] 12: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809d936] 11: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809d9ac] 10: linux-gate.so.1(__kernel_sigreturn+0) [0xf7fd5b70] 9: ./cod4x18_dedrun() [0x8189d84] 8: ./cod4x18_dedrun() [0x818b5ed] 7: ./cod4x18_dedrun() [0x818a4dc] 6: ./cod4x18_dedrun() [0x81e6824] 5: ./cod4x18_dedrun() [0x81aeffe] 4: ./cod4x18_dedrun(SV_Frame+0xd9) [0x80f7209] 3: ./cod4x18_dedrun(Com_Frame+0x79) [0x80e33ad] 2: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a9790] 1: ./cod4x18_dedrun(main+0xf9) [0x809d664] 0: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7b2ce91] -- Registers --- edi 0xcabff78 esi 0xcac00c0 ebp 0xffad2678 esp 0xffad2640 eax 0xc36be55b ebx 0xc66e2f8 ecx 0x1c edx 0x0 eip 0x8189d84 -------- Backtrace Completed -------- Received signal: Segmentation fault, exiting... Server received signal: Segmentation fault Shutting down server... ----- Server Shutdown ----- With the reason: Server received signal: Segmentation fault Terminating server...
  4. thanks for the answer Viking
  5. just a question for Viking Is what your trying to do have anything to do with usemaps? I would love to see the bot system waypoints work with usermaps since I was unable to find any waypoints for usermaps and there are so many different usermaps available for download. Just a hopeful question!
  6. wkuzma

    cod4x linux files

    I found this on the internet maybe it will help you ( I did not test it) https://www.sohaibxtreme.net/installation-of-call-of-duty-4-server-on-linux/
  7. wkuzma

    cod4x linux files

    the linux server files are located here just scroll to the download section https://cod4x.me/
  8. Are you talking cod4 or cod4x? if its cod4x then player names are in steam - you change it there - steam also has to be running in the background which I think your doing since you cannot change the name of your player. if your talking just COD4 then disregard what I typed above.
  9. I cannot help since as far as I know cod4x needs the update patches to 1.7 to run
  10. then I would check to see if the ports for cod4 are open to connections if you only want to run version 1.0 Port opening is necessary to have your game get to the internet I forward port 28960 to the computer that runs my server if you do not have a separate computer for your server then just make sure the port for cod4 is open on the computer that has the game server on it
  11. download the patches to update your server to 1.7 https://www.moddb.com/games/call-of-duty-4-modern-warfare/downloads/call-of-duty-4-modern-warfare-all-patches
  12. wkuzma

    map setting

    s = self.cur_kill_streak; [0m copied from your error post looks like your text editor is adding some weird chars notice after cur_kill_streak in your error post the  should be only a ; looks like cod4x is reading it as bad token 'ï'[0m I may be wrong - Viking please comment on this post
  13. wkuzma

    map setting

    you left off the return
  14. on the server,cfg I have set b3Prefix "!" set b3Hide "1" set b3HideLvl "24" loadplugin "b3hide" I don't know if that helps he is also using a netwrok ip I also use a network ip and have mine like this <!-- The public IP your gameserver is residing on --> <set name="public_ip"></set> <!-- The IP the bot can use to send RCON commands to ( when on the same box) --> <set name="rcon_ip"></set> the is the network ip my cod4x server and b3 is on and it works fine my server is on port 28960 so I port forward 28960 to
  15. 1 use $ministatus to find your player slot then login to rcon and use rcon adamnaddadmin your name or player id or player slot 100 (100 is the power for superadmin like in b3) I use player slot numbers. look at nvconfig_v3.dat for the power levels and what they can do (its a text file) 2 once iamgod is used its disabled so no one else can use it 3 look at plugin_admin.ini or plugin_admin.xml depends on b3 version 4 and 5 I cannot help with
  16. update worked perfectly today
  17. I just tried to auto-update my client and received the same error I could not take a screenshot of the error to post it I ran cod4x up again and by-passed the auto update and was able to join and play in servers.
  18. I guess it's a matter of time before they delist my servers..
  19. dam I banned someone names City_Server note the _ between the name - screenshot showed a cheat in use.
  20. is City Server your steam name? if so that is why
  21. did you put the bots control section in your server config? this is what I have in my server.cfg set bots_team "autoassign" set bots_team_amount "10" set bots_team_mode "0" // 0 = ????????? ????, 1 = ????? set bots_manage_fill_mode "0" // 0 will consider both players and bots. 1 will only consider bots set bots_manage_fill "10" //an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. set bots_manage_fill_kick "1" //a boolean value (0 or 1) set bots_manage_fill_spec "0" //a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space. set bots_team_force "0" //(0 or 1), whether or not if the server should enforce periodically the bot's team? set bots_skill "3" //0 will be mixed difficultly 1 will be the most easy 2-6 will be in between most easy and most hard 7 will be the most hard. 8 will be custom. set bots_loadout_allow_op "1" // whether or not if the bots are allowed to use jug, marty and laststand. set bots_loadout_reasonable "1"// bots should filter out bad create a class selections//new set bots_manage_add 4 // an integer amount of bots to add to the game, resets to 0 once the bots have been added. //new set bots_skill_axis_hard "1" //- an integer amount of hard bots on the axis team. set bots_skill_axis_med "1" //- an integer amount of medium bots on the axis team. set bots_skill_allies_hard "1" //- an integer amount of hard bots on the allies team. set bots_skill_allies_med "1" //- an integer amount of medium bots on the allies team, if bots_skill is 8 (custom). The remaining bots on the team will become easy bots. //for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team
  22. Smiley I totally missed your stating That's 18.2 Client side. sorry.
  23. it works on my system I placed the botnames.txt in the mod directory of the mod I run