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Everything posted by dpj

  1. seems to be an issue with the julia plugin
  2. you are using that correctly. at least we can see that your connection is stable, as there is no packet loss. the delay between the servers of tpgi and telia is fucking humongous. looks like a routing issue to me. i checked with winmtr as well and get a 180 ping from central europe. can't be certain that it improves the situation, but i would try to use a VPN in that case. i've used https://www.tunnelbear.com/pricing in the past. you can sign up for a free account without a cc and use 500mb per month with that.
  3. hey, thanks for the report. i seem to have the same problem. meanwhile try a pc restart or just restarting steam. i'll check with some more people to see if it affects everyone.
  4. already answered in your other thread. locked for duplicate. https://cod4x.me/index.php?/forums/topic/4643-cod4x-18-version-180-issues-with-mods/
  5. many people have reported errors in the past couple days, without further details that's not useful. for example knowing if those actually updated to v18.1 or still complain about v18.0 let us know if you find something unexpected.
  6. https://github.com/callofduty4x/CoD4x_Server/blob/master/makefile#L8 build the server with the correct parameter, use the basedonstable branch you cannot interfere with that
  7. some server owners run scripts that fool around in your profile data. you probably joined one of them and got f'ed. easiest would be to create a new profile and join a highexp server to level it up quickly.
  8. i've forwarded his PM to you. didn't work on my testserver so far.
  9. okay thanks for checking. i don't know if somebody tried to actively fix that bug, but since it worked for me i thought it might for you as well
  10. split to a new topic. please don't spam other topics with your own issues. what i can observe right now is that the overall players have reduced by a fair bit due to the issues. can't speak of "dead" but around 25% less are playing across all registered servers. the basedonoldstable branch seems to be the most stable version available currently https://github.com/callofduty4x/CoD4x_Server/commits/basedonoldstable if you have issues just stay on the old server and client version for now
  11. i'm pretty sure the majority of people just connects to an ip and the mod runs fine. starting the mod through a shortcut happens only if you specifically create a shortcut for that. at least there is a workaround for now
  12. so you werer actually talking about a framedrop and not a (network) lag? anyways, we'll keep an eye on it for now the server provider will have to figure out what works for them.
  13. i was recording a demo today with client v18.1 and was able to replay it.
  14. since SLHosting is selling that to you, you should probably check with their support.
  15. yes that's true. v18.1 was just ment to fix some cases of crashing while playing on a server. this one doesn't seem to be as critical.
  16. you can still play with v17.9 client on v17.9 servers. it is up the server owner currently what they are using. most people i have spoken to have non or just minor issues with the new client update. with v18.1 most crashes disappeared. testing by the community is required, private tests never cover all the edge cases. if you have a specific issue you want to report please do. i cannot confirm that v18.+ has more lags than previous versions. mostly when a server is lagging it is either caused by a bad connection or scripting errors on the server. if you're running your own servers, have a look at that.
  17. run wintmr. it will show you what servers on the route have a high response time. the first couple servers will belong to your provider. you can typically tell by the domain names. if the response time for those is low your provider cannot do anything. anyways, good luck solving this.
  18. have you tried reading other threads? https://cod4x.me/index.php?/forums/topic/4619-downgrade-to-179/ EDIT: and you posted to the wrong subforum. yikes.
  19. îts working for me in v18.1. hit the auto update.
  20. server version v18 will only be playable with client v18+ measuring ping through the getping() gsc function is pretty buggy currently. you can add a menu to your mod based on cl_maxfps like promod does.
  21. hello, thanks for the report. a new client version v18.1 was released over night. please try auto-updating to that and see if you still have the same issues.
  22. dpj

    When new update

    i'll just post a funny cat pic because i have no idea what you just said
  23. i'm not sure if the issue is known within the cod4x team, but you can always report security issues to us in a private message