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Everything posted by dpj

  1. try to run the server on a different port https://cod4x.me/index.php?/forums/topic/5507-problems-with-connection-on-my-server/&tab=comments#comment-22441
  2. dpj


    Artificially increasing the visibility of your servers on the master server will lead to a ban of the token or ip bans If you're moving your servers we can redirect them through our master server. Just send a PM.
  3. are you editing the correct config file? https://callofduty4x.gitbook.io/docs/cod4x-client/config-files
  4. https://cod4x.me/index.php?/forums/topic/5468-i-have-problem/&do=findComment&comment=22302 Try this one
  5. No, the default gsc scripts do not have settings for that, you need to edit _classes.gsc if I remember correctly.
  6. yes, and that has not changed since you asked the same a couple posts ago. we offered help, you didn't follow up on it. if there is nothing else we will close this thread.
  7. what exactly do you want to remove? playing the game or running a server does not require you to install steam or have a steam account.
  8. negative. has been like this for years. however, using steam names only can be disabled by the server.
  9. dpj

    cod4 vers 1.9

    using cod4x does not change your mod.
  10. https://github.com/leiizko/cod4_new_experience/blob/a499cd108edc188c3c2206679b359a347e9960c2/maps/mp/gametypes/_damagefeedback.gsx#L36 i guess this is what youre looking for
  11. there is an issue with the new steam update, as you figured out already. we need to wait for a cod4x client update to fix that. sorry :<
  12. Did you compile it for 32bit? System32 afaik contains 64bit libs.
  13. post your steamid64 or send it in a private message, we can probably tell you why then
  14. dpj

    Http Plugin

    i forgot what the exact reason was, but the D runtime didn't work on windows when it was loaded as a shared library.
  15. if that's running on the same machine try to run your server on a different port. ./cod4x18_dedrun +set net_port 28961 this subforum is not for questions .. moved the topic
  16. we attach monetary value to the ability of presenting your servers on the cod4x master. if somebody misbehaves we can disable the token and prevent relisting the servers through different IPs. before fraggy introduced this system we had a hard time to keep the cod4x master clean of redirect servers and other malicious servers (overwriting players configs and similar fun activities).
  17. i dont know what that's supposed to mean. please form a comprehensible question if you have one.
  18. https://cod4x.me/index.php?/forums/topic/2814-new-requirement-for-cod4-x-servers-to-get-listed-on-masterserver/ first line, hard to find?
  19. thank you for confirming that it works correctly
  20. dpj

    maxclients problem

    from your log: " sv_maxclients is write protected. " set it via commandline argument "+set sv_maxclients 40"
  21. i believe you could easily add that to the server code. the following return statement probably causes the rejection. https://github.com/callofduty4x/CoD4x_Server/blob/c5d55dd33107609f829ac3a2a9e077cd3bb2fd88/src/sv_client.c#L210
  22. https://support.steampowered.com/kb_article.php?ref=3330-iagk-7663
  23. function 'hmap' already defined in 'braxi/_mod.gsc' .. if that doesn't ring a bell you should read some scripting tutorials and get familiar with gsc first.