dpj

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Everything posted by dpj

  1. what are the connection details of that server? (ip+port) you should be able to change your name in the ingame options or via the \name command in the console. i'm not sure what you mean by 'dashboard'.
  2. dpj

    Clan Tag

    1) have the steam client running 2) be part of a steam group 3) use the \clan command in the cod4x client to select a steam group 4) the clan tag will show up on the scoreboard in front of your name after you (re-)join a server.
  3. i suggest you prepare a minimal example that shows the issue. if 'ALL' functions would run in threads now servers would be crashing left and right, so i doubt that's the case. are you using openfile(...) or something else? https://github.com/callofduty4x/CoD4x_Server/blob/01b632638ff1ff2925000ef0ffb3653360c60ad6/src/scr_vm_main.c#L263
  4. dpj

    COD4 base game

    the official patches lookup the path and version in the registry. simplest solution is to do a proper installation from a dvd or image. how to install the client manually: https://github.com/callofduty4x/cod4x-docs/blob/master/cod4x-client/installation.md we do not have an official discord
  5. was discussed just recently in this topic: https://cod4x.me/index.php?/forums/topic/3860-hwid-is-the-same-for-multiple-players/ playerid can be steam related, but doesn't have to. we don't disclose the exact mechanism. they are different because not every player is using steam. we also distinguish because steam is safe to use for authentication. playerid is less reliable but available for all players.
  6. we only refer to the means of idenfication by playerid and identification by steamid. https://github.com/callofduty4x/CoD4x_Server/blob/master/plugins/function_declarations.h#L216-L217 as a plugin developer you can request both ids. the steamid will always allow you to uniquely identify a player by his steam account if available. the playerid does not have that guarantee, but it is very likely that the same holds true. in rare cases two different players can have the same playerid.
  7. you either didn't get it from a legit source (like installing it from dvd), you didn't uninstall it properly before or you fucked around in your registry. i think there should be a registry key in HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty 4 defining the version of the game. the patch looks that up and decides if you need the patch or not.
  8. you can describe it here or on github https://github.com/callofduty4x/CoD4x_Server anyways, i just tried myself and it seems to work.
  9. there is no 18.4 server. if you're looking for the client this is the wrong section and topic.
  10. use \dvardump on both and throw it into kdiff
  11. Auto-update button in the main menu
  12. steam integration had to be repaired a couple versions ago. not sure which one. get the client latest. latest is v18.5.
  13. what client version are you running?
  14. the error is printed here https://github.com/callofduty4x/CoD4x_Server/blob/d7e58216a0611474ad488750fb6903d48e1d079d/src/scr_vm_main.c#L1055 i fear there is no flag for a log level, but in theory the printing to logs is separated into channels. you could add a little "if(channel == CON_CHANNEL_SCRIPT){ return; }" in the following location to skip print script related stuff, or directly edit the above function. https://github.com/callofduty4x/CoD4x_Server/blob/cd619c7cf4635eb66963af733588fae09d614f7d/src/common_io.c#L95
  15. that's probably just an endless loop in your scripts. disable the part that's throwing the error (_usables.gsc) and continue from there. edit: actually, there is a cast undefined to string error in the first line. better fix that one first and see what happens.
  16. dpj

    sv_pure

    yeah should work. i haven't changed any on my side. you gotta ask @Fraggy why additonal assets are bundled in the client.
  17. https://www.cyberciti.biz/faq/how-do-i-block-an-ip-on-my-linux-server/ cod4master.activision.com -> 185.34.107.159 cod4master.cod4x.me -> 188.165.57.239 edit: https://www.ghacks.net/2014/02/17/block-ip-ranges-windows-firewall/
  18. dpj

    sv_pure

    this would be 18.2 build 1031 from master (which is the commit linked above) not sure if that's on the website yet cod4x18_dedrun.zip
  19. i think this needs some more explanation
  20. dpj

    sv_pure

    i guess you mean branch? master branch. This is the last commit i can definitely call stable https://github.com/callofduty4x/CoD4x_Server/tree/c77918b1c1f40c8d4bbfb426bf2fd4bd093e6229 haven't tested newer ones in detail we should make more git tags