dpj

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About dpj

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    CoD4X developer

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  1. we only refer to the means of idenfication by playerid and identification by steamid. https://github.com/callofduty4x/CoD4x_Server/blob/master/plugins/function_declarations.h#L216-L217 as a plugin developer you can request both ids. the steamid will always allow you to uniquely identify a player by his steam account if available. the playerid does not have that guarantee, but it is very likely that the same holds true. in rare cases two different players can have the same playerid.
  2. you either didn't get it from a legit source (like installing it from dvd), you didn't uninstall it properly before or you fucked around in your registry. i think there should be a registry key in HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty 4 defining the version of the game. the patch looks that up and decides if you need the patch or not.
  3. you can describe it here or on github https://github.com/callofduty4x/CoD4x_Server anyways, i just tried myself and it seems to work.
  4. there is no 18.4 server. if you're looking for the client this is the wrong section and topic.
  5. use \dvardump on both and throw it into kdiff
  6. Auto-update button in the main menu
  7. steam integration had to be repaired a couple versions ago. not sure which one. get the client latest. latest is v18.5.
  8. what client version are you running?
  9. the error is printed here https://github.com/callofduty4x/CoD4x_Server/blob/d7e58216a0611474ad488750fb6903d48e1d079d/src/scr_vm_main.c#L1055 i fear there is no flag for a log level, but in theory the printing to logs is separated into channels. you could add a little "if(channel == CON_CHANNEL_SCRIPT){ return; }" in the following location to skip print script related stuff, or directly edit the above function. https://github.com/callofduty4x/CoD4x_Server/blob/cd619c7cf4635eb66963af733588fae09d614f7d/src/common_io.c#L95
  10. that's probably just an endless loop in your scripts. disable the part that's throwing the error (_usables.gsc) and continue from there. edit: actually, there is a cast undefined to string error in the first line. better fix that one first and see what happens.
  11. dpj

    sv_pure

    yeah should work. i haven't changed any on my side. you gotta ask @Fraggy why additonal assets are bundled in the client.
  12. https://www.cyberciti.biz/faq/how-do-i-block-an-ip-on-my-linux-server/ cod4master.activision.com -> 185.34.107.159 cod4master.cod4x.me -> 188.165.57.239 edit: https://www.ghacks.net/2014/02/17/block-ip-ranges-windows-firewall/