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dpj last won the day on February 3

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About dpj

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    CoD4X developer

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  1. https://github.com/callofduty4x/CoD4x_Server there is no release yet. atm you would have to compile it yourself.
  2. you can force client variables with "setclientdvar" you can read dvars from clients with a specially constructed menu inside a mod neither of that is reliable to prevent cheating. changing g_compassshowenemies requires cheats to be activated, from there it is only a very small step to obfuscate changes to g_compassshowenemies as well.
  3. the forum is just broken. pastebin.com works fine.
  4. dpj

    text HUD elements

    create a hudelement, set a label set a value. done. what are you confused about? google for a bit, there are tons of examples out there.
  5. dpj


    most of the spam that's being posted is invisible to you and filtered automatically. sometimes a few are slipping through, then i have to adapt the filters again.
  6. dpj

    New Member

    hello, what server? this isn't a gaming clan and we don't host servers.
  7. dpj

    text HUD elements

    if you exceed the maximum number of hudelements possible, any element exceeding the limit will not be visible. i think hudelements need to have set the archived flag to be shown for spectators, might be the same for killcams.
  8. dpj

    send screenshots

    that's not where the information is being sent, that's where it's received. anyways, good luck.
  9. https://github.com/callofduty4x/CoD4x_Server/releases/download/v17.7.2/nehoscreenshotuploader.dll different name
  10. dpj

    "Visit Github" on landing page.

    no idea. don't think we even touched that page in the last 2 years.
  11. dpj

    strat over

    // somewhere after roundstart level.stratOver = false; // after the strat_over event level waittill("strat_over"); for all currently connected players set the hud alpha to 1 level.stratOver = true; //when player connects .... init that players hud and set the alpha to 0 if level.stratOver set alpha for that players hud to 1 just some pseudo code, shouldn't be too hard.
  12. dpj


    hence why i asked that. any range above 0 would leave a possibility to get knifed equal or below the set range (after my logic, i have not tested that)
  13. dpj


    do you know what "range" means? your script is probably just faulty.
  14. dpj

    mp_strike_2 release

    i dont really know how that works. @Fraggy would be the one to ask.