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Everything posted by leiizko

  1. There will be ADS sensitivity multiplier in next version.
  2. Nope. Then you obviously never return from this function. And as noone has any script problems you can safely assume problem is on your end.
  3. Never tried it, in theory it should work. The error means you have 64bit luasql module, you need 32bit one to work with this plugin.
  4. Looks like the command gets executed next server frame so .05 wait time should be enough. Why do you even use such weird method of waypoiting?
  5. You are not loading the lua script file From readme example: lua_loadscript "lua_scripts/test.lua" // script is located in fs_homepath/lua_scripts
  6. Script VM is completely serial, there is no multithreading involved. "Thread" doesn't start a new thread.
  7. Plugin is working with latest server version. Just search your logfile for "Lua Error:" As for the broken readme, that is just search cutting out lines inbetween. Funnily it looks like a different function.
  8. 5000 is the limit with stock scripts.
  9. This should have been "fixed" ages ago. And by "fixed" i mean server just checks if whatever you do is wrong and kills the player for you.
  10. git clone https://github.com/callofduty4x/CoD4x_Server.git enter dir & make
  11. Does it only happen when you join a specific server? If so please send me the IP via PM. Console cannot be disabled anymore, hence the option for it is missing.
  12. Anyone that has client crashing, do you by any chance use P90? If so try using other weapons and report if it crashes.
  13. To go back to 17.9 go to %localappdata%\CallofDuty4MW\bin and delete cod4x_018 folder. Or if anyone would actually like to help, those who are regulary crashing,attach a debugger to cod4 process and send us the result.
  14. We are aware of the issue and are trying to have a fix as soon as possible.
  15. First post has been updated with fix for "Too many zone files loaded" error. Please download again and install as before. Also do not rename cod4x_patchv2.ff. That issue was server side and has been fixed aswell
  16. A new client version is almost ready and we need people to test it prior to full release. Anyone willing to try, download the attached file, extract into your cod4 directory and run install.cmd. After installing please join this server (You can leave once you connect to it): Anyone with widescreen monitor can test 21:9 aspect ratio aswell. Client is fully compatible with stock cod aswell as cod4x 17.x so you can keep playing on your favourite servers. Please report any bugs you might find in this thread. DO NOT UPDATE YOUR SERVERS TO VERSION 18.0! cod4x_client_v18.zip
  17. if( level.inPrematchPeriod ) level waittill( "prematch_over" );
  18. https://github.com/leiizko/cod4_new_experience/blob/master/config.cfg#L127 set to 0.
  19. https://cod4x.me/index.php?/forums/topic/3408-hit-detection-registration-issues/&tab=comments#comment-17204
  20. Try using already compiled plugin from here. If it still isn't working check if the plugin is loading first, then check for any lua errors (search for "Lua Error:" )
  21. Looking at their formats I'd say they aren't even using HWIDs, but rather regular old guids.
  22. Ofc it changed the map.. You are starting your own local server and not actually changing the map on the server. Unless someone has your rcon or admin power on server it is impossible to change anything on server. As for disabling client console, you can't. Not server nor client is allowed to disable the console.
  23. You need to download and compile the server first, then drop the plugin src folder into plugin directory in server source and compile.
  24. Then i can only assume you instaled gcc only. look for g++ (C++) package.
  25. Can't say why this happens to you, maybe my environment was broken when i compiled it. Try to compile it yourself and see if it works. You did not set the PATH environment variable. Google that and you should be good to go.