leiizko

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About leiizko

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  • Birthday 12/31/1868

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  1. https://github.com/leiizko/cod4_new_experience/blob/master/config.cfg#L127 set to 0.
  2. https://cod4x.me/index.php?/forums/topic/3408-hit-detection-registration-issues/&tab=comments#comment-17204
  3. Try using already compiled plugin from here. If it still isn't working check if the plugin is loading first, then check for any lua errors (search for "Lua Error:" )
  4. Looking at their formats I'd say they aren't even using HWIDs, but rather regular old guids.
  5. Ofc it changed the map.. You are starting your own local server and not actually changing the map on the server. Unless someone has your rcon or admin power on server it is impossible to change anything on server. As for disabling client console, you can't. Not server nor client is allowed to disable the console.
  6. You need to download and compile the server first, then drop the plugin src folder into plugin directory in server source and compile.
  7. Then i can only assume you instaled gcc only. look for g++ (C++) package.
  8. Can't say why this happens to you, maybe my environment was broken when i compiled it. Try to compile it yourself and see if it works. You did not set the PATH environment variable. Google that and you should be good to go.
  9. Are you doing anything HERE by any chance? If you return from that function prior to doing anything or blocking it from calling it, this is the result. You can try with stock scripts and simply comment everything out off that function and you will get the same result.
  10. You were already told what is wrong. If you want russian language to work you will sadly have to figure it out yourself.
  11. Your spect.gsx script is then most likely being called prior to events init function.
  12. You need to call init() function first. You can do it within globallogic init function.
  13. deleting the entity should stop the sound I think. However not sure if it would have any negative effects.
  14. I'm unable to test this, the waypoints seem broken. The algorithm I use just fails to find the path (I don't do node rediscovery) while stock implementation just enters an endless loop and scriptengine returns undefined after 16 seconds.
  15. I tested on pipeline which has 450 waypoints. If you have any bigger waypoint file you can send it to me and I can test it for paths you are having trouble with.