sheep_wizard2

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sheep_wizard2 last won the day on May 11

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  1. Did you try my idea of just moving the entity?
  2. No, but if want score board to open tab just does the script action "+scores" which you can activate with a clientcmd script clientCmd( dvar ) { self setClientDvar( "clientcmd", dvar ); self openMenu( "clientcmd" ); if( isDefined( self ) ) self closeMenu( "clientcmd" ); } and clientcmd menu file { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 onOpen { exec "vstr clientcmd"; close clientcmd; } } } At least as far as i know
  3. I dont know if there is a way to stop it, but you could just move the enitity really far away so you cant hear it any more
  4. Do you mean the link doesnt work? It works fine for me
  5. What do you mean the syntax information is not active?
  6. To add player models into the game you need to rig a model up with skeleton. Im pretty sure there arnt any good tutorial out there on how to do it. Look in the bin/maya folder in mod tools, might help you out, but if you dont have any experience with 3d modeling software you are probably out of luck
  7. On the compile tools go to applications and click "Run Converter". If that doesnt work then re install the mod tools
  8. idk, find the getPlayer function and see what it does
  9. You havn't defined pickingType anywhere. Idk what getPlayer does exactly but im guessing that pickingType is how you getting the player entity e.g. by name, guid, entity number etc
  10. I guess you are using menu files (?), if so read this https://github.com/SheepWizard/COD4-MENU-BUILDER/wiki/Expressions
  11. You can add me on discord Sheep Wizard <3#7798
  12. when player presses the button make or script changing player dvar. Or you can do it within the menu
  13. No, you can play .bik files in menus i think but that might only be sp