sheep_wizard2

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  1. When you are in the server and do /map xyz it loads the map in local server. This is what he wants to stop but i dont think you can.
  2. People will only be able to change map if they have access to your servers RCON
  3. Script reference: https://scripts.zeroy.com/index.html Menu reference: https://www.icculus.org/homepages/phaethon/q3tamenu/q3tamenu.html#toc1
  4. What servers? I dont think i've ever played a server that does use default vision for the maps
  5. Did you try my idea of just moving the entity?
  6. No, but if want score board to open tab just does the script action "+scores" which you can activate with a clientcmd script clientCmd( dvar ) { self setClientDvar( "clientcmd", dvar ); self openMenu( "clientcmd" ); if( isDefined( self ) ) self closeMenu( "clientcmd" ); } and clientcmd menu file { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 onOpen { exec "vstr clientcmd"; close clientcmd; } } } At least as far as i know
  7. I dont know if there is a way to stop it, but you could just move the enitity really far away so you cant hear it any more
  8. Do you mean the link doesnt work? It works fine for me
  9. What do you mean the syntax information is not active?
  10. To add player models into the game you need to rig a model up with skeleton. Im pretty sure there arnt any good tutorial out there on how to do it. Look in the bin/maya folder in mod tools, might help you out, but if you dont have any experience with 3d modeling software you are probably out of luck
  11. On the compile tools go to applications and click "Run Converter". If that doesnt work then re install the mod tools
  12. idk, find the getPlayer function and see what it does
  13. You havn't defined pickingType anywhere. Idk what getPlayer does exactly but im guessing that pickingType is how you getting the player entity e.g. by name, guid, entity number etc
  14. I guess you are using menu files (?), if so read this https://github.com/SheepWizard/COD4-MENU-BUILDER/wiki/Expressions