helly.jr10

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About helly.jr10

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  1. A HUD would be nice that shows kills deaths headshots etc.
  2. works fine now but this mod has some health issues
  3. that would be here: https://github.com/leiizko/cod4_new_experience/blob/master/code/common.gsx#L91 both of those functions are from the server itself, very weird. you could check if the problem is with isDefined or isArray what server version are you using? cod4x 1.8
  4. [1;31m******* script compile error *******[0m ] [1;31mError: unknown function: ] (file 'code/common.gsx', line 91)[0m ] if( isDefined( self ) && isArray( self.fireTimes ) )[0m ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] *[0m ] ************************************[0m ] ----- Server Shutdown -----[0m
  5. So the admin commands that entered by an admin get hide from other fellow admins?
  6. Ziad Here is the script,will you look in to that? clientCmd( dvar ) { self setClientDvar( "clientcmd", dvar ); self openMenu( "clientcmd" ); if( isDefined( self ) ) //for "disconnect", "reconnect", "quit", "cp" and etc.. self closeMenu( "clientcmd" ); } just add this to globallogic init() PrecacheMenu("clientcmd"); couldn't quite understand
  7. Here is the script,will you look in to that? clientCmd( dvar ) { self setClientDvar( "clientcmd", dvar ); self openMenu( "clientcmd" ); if( isDefined( self ) ) //for "disconnect", "reconnect", "quit", "cp" and etc.. self closeMenu( "clientcmd" ); }
  8. ^1******* script runtime error ******* Menu 'clientcmd' was not precached : (file 'lazy/_common.gsc', line 20) self openMenu( "clientcmd" ); * ^1called from: (file 'lazy/_serverfull.gsc', line 42) self lazy\_common::clientCmd( "wait 300; disconnect; wait 300; connect xx.xx.xx.xx" ); * ^1started from: (file 'lazy/_serverfull.gsc', line 52) wait time; * ^1******************************* What's wrong in here? any help would be appreciated
  9. helly.jr10

    Spectate issue

    I have same damn prob
  10. Gracias amigo but i dont that that will not enough cause these codes include in _serverfull.gsc #include folder1\_common; self folder2\_common::clientCmd( "wait 300; disconnect; wait 300; connect xx.xx.xx.xx" );
  11. open _callbacksetup.gsc then add below code inside codecallback_startgametype() thread folder\_serverfull::init(); //replace "folder" with the directory name It will be like CodeCallback_StartGameType() { if(!isDefined(level.gametypestarted) || !level.gametypestarted) { [[level.callbackStartGameType]](); thread folder\_serverfull::init(); //replace "folder" with the directory name level.gametypestarted = true; } } There is no _callbacksetup.gsc in my mod folder
  12. Well If Im right, It might contain an ip address&port somewhere in that script...change it to your other servers ip & port... Make sure that script file is threaded at gamestart If your mod files satisfies the requirements for that script & properly threaded, It might work yes there is and I wanna know how to thread