Adam

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Adam

  • Rank
    Junior Member

Recent Profile Visitors

170 profile views
  1. We've had one instance of this. You can see the video here - https://plays.tv/video/5c9622cbf1c528a47c/k-den https://plays.tv/video/5c9623eada230c410e/anotha-one We are on build 962 running NE 1.2.6
  2. Adam

    cheats

    I thought after 12 years, we'd have finished this cat and mouse game...
  3. Adam

    q3config question

    Hey, Just a quick one hopefully. Would someone be able to enlighten me what exactly this is for and why does it decide to auto generate upon every restart? In an ideal world, I'd love just 1 config file but it seems no matter what I try, I have to put certain things in the q3config which seems to take priority. Cheers, Adam.
  4. Add a custom command to your B3 configs and insert some rcon commands. Something like this would be fine - \rcon g_gametype sd; wait 600; rcon map mp_crash
  5. VSG are having a few issues to say the least. The latest issue atm is the masterserver. Now, we've not changed IP since we've been alive and that's been A good couple of years ago [early 2017] so we're still running on the IP of 37.59.52.192. We've been on a pretty old version of CODX untill very recently which explains all of the issues we're having. Now, in anticipation, I did get a token going for the master server and managed to set it up on Linux GSM. It was pointing to However, I forced it to read from CODX which now gives us II read up many a threads before posting this and there is no errors regarding the master server upon boot or in debug mode. This is the only relevant information that we get. There's no heartbeat error etc. Now, I've had this set up for nearly 24 hours and we're still not showing on the master server. The only server of ours that is is a test server which is currently offline. Is there something that I'm missing? We've clearly got it working before but it's not showing any of our new servers. We should have ports 28912, 10 & 19 on there but as of yet, are not showing. Again, if I may ask for you guidance, that would be much appreciated. Thanks!
  6. Fellow VSG Admin here - I just want to chime in on some more info. On the rest of our servers, we are running 17.7.2. I've linked the files that we are using. The issue still occurs with these files even with / without New experience running / installed. COD4X Files - Includes:COD4X_dedrun, libstdc++.so.6,Steamclient.so,Steam_api.so, Xbase_00.iwd Console log I'd like to say we appreciate any help with this because we've looked over pretty much everything that we know of and are just hitting our heads on brick walls at the moment. Thanks Adam, VSG Admin.
  7. Fair enough. If it's just one of them things, I suppose we'll just have to live with it. It's not very common anyway. Thanks for confirming though that it's an issue. Stops me going bananas thinking we've done something wrong.
  8. It's worth noting that this has occurred on me and I obviously don't use any hacks. But the SS did carry across from one server to another. I can provide the SS once I am home if you would like it
  9. Hey, So we've noticed a slight issue that came to our attention last night. When we take SS of all players, there are some that return a SS from another server as if the client is holding onto the SS from when they last got SS'ed. The example below shows that this user, assuming an admin of sMv, is on his server, but if you have a look at the meta data, it shows that it's from our server [VSG] Let me know if you would like any more information. Would be happy to provide more info upon request. Thanks, Adam