zG|REY305

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About zG|REY305

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  1. @T-Max this is the callback player damage we got, what can possibly be optimized here? https://pastebin.com/5rrJuVuw thanks in advance.
  2. @T-Max well our hardware isn’t overloaded so definitely not that. We do have a tone of scripts. By any chance it’s it something in the mod.ff building? Like a file about bullet registration?
  3. Hello, can anyone tell me why my server is having bad registration when shooting at a player? Like in other servers I have played I have exactly same ping but my shots hit way more then in my server. Also other players have been complaining about this. Is there a way to fix this?
  4. Hello, well first I want to say I hope this is the right part of the forum to ask my question if not in advance I apologize. is there anyway to check who unbanned a player in cod4 after a admin banned a player. I have a dilemma a admin from my staff is unbanning players that are getting banned and I want to know who it is.
  5. Hey guys by any chance do you guys know where I can find a velo meter for my codjumper server? thanks.
  6. Is there anyway to disable all binds on a server. Like I say in the past I want to disable the weapnext; wait 2; weapnext" bind but you people keep telling me to use the weaponcycleDelay dvar, but like I say more then ones I don’t want to completely remove it because delaying that, means that you can’t do it the manual way. I herd there is a script that does this it disables that bind. I will donate to who ever finds me a solution to this problem.
  7. This doesn’t help me in any way
  8. Hello I would like to know if there is anyway to deactivate this bind so it’s impossible to use on the servers. weapnext; wait 2; weapnext" Is there a script or something I can do about this?
  9. By any chance do you guys know if this script could work to disable this bind? bind 1 "weapnext; wait 2; weapnext" this bind help you to shoot faster but I still want to be able to do this manually without binds. Of course it wouldn’t be as fast as using this bind.
  10. The mod it’s the same it’s just modified differently.
  11. Recently I changed the mod due to something I had to change. So here the bullet registration kinda sucks, is there anyway I can fix that? For me is not bad at all but for higher ping users it’s bad & before wasen’t that bad.
  12. Ye but then you won’t be able to do it manually.
  13. Hello, so I have a sniper only server and many players use this gay as bind where it lets you shoot way faster then actually doing it manually without using the bind. bind 1 "weapnext; wait 2; weapnext"* is there anyway to block this bind out so when they try to use it they can’t? btw I still want to be able for them to do it manually but without the bind. i found a script online but it needs to have punkbuster on and I can’t have that.