MANIC MINER

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Everything posted by MANIC MINER

  1. If you haven't tried this, I would give it a go. Delete folder: C:\Users\"your profile name"\AppData\Local\CallofDuty4MW Verify integrity of your cod4 game files on steam - this will replace any altered / corrupt files. Download cod4x from this site and install You will lose your cod4x profile though This is to try and get the game working... As for the config I would not use it again as it really screwed up your game
  2. MANIC MINER

    CoD4

    No utilice versiones crackeadas. Nada más que problemas
  3. Works in Purchased version... No support here for cracked versions.
  4. Just so you know your site is blocked by Malwarebytes: Website blocked due to a suspicious top level domain (TLD) nvts.online Malwarebytes Browser Guard blocked this page because it uses a suspicious top level domain (TLD). These are frequently used by scam or phishing sites, but can be used by legitimate websites as well. If you trust this website, please click CONTINUE TO SITE. Otherwise, choose GO BACK.
  5. #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; init() { level onPlayerConnecting(); } onPlayerConnecting() { for( ;; ) { level waittill( "connected", player ); player thread onPlayerConnected(); } } onPlayerConnected() { self endon("disconnect"); self setClientDvars( "scr_game_forceuav", 1, "ui_uav_allies", 1, "g_compassShowEnemies", 1 ); setDvar( "bg_fallDamageMinHeight", 300 ); // you can even set these here setDvar( "bg_fallDamageMaxHeight", 600 ); } This worked for me and you call it from _callbacksetup.gsx // Callback Setup // This script provides the hooks from code into script for the gametype callback functions. //============================================================================= // Code Callback functions /*================ Called by code after the level's main script function has run. ================*/ CodeCallback_StartGameType() { // If the gametype has not beed started, run the startup if(!isDefined(level.gametypestarted) || !level.gametypestarted) { [[level.callbackStartGameType]](); level.gametypestarted = true; // so we know that the gametype has been started up level thread maps\mp\bots\_bot::init(); level thread maps\mp\bots\_menu::init(); level thread maps\mp\bots\_wp_editor::init(); thread maps\mp\gametypes\_uav::init(); }
  6. Think these need to be enabled also "scr_game_forceuav", 1, "ui_uav_allies", 1, or "ui_uav_axis", 1 depending on what team your players are on. These are setClientDvars if I am not mistaken
  7. If that doesnt work try changing: set bots_team "custom" // indicates what team the bots should join: autoassign; allies; axis; custom set bots_team_amount "3" //amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. But like I said you will never get the perfect scenario where auto balance is concerned but lets at least try and get even bots on both teams I only have bots on axis teams as my servers are players against bots (apart from FFA but even then bots are on axis and players are allies)
  8. Try: set bots_team_mode "1" // consider only bots or players and bots when counting players on the teams. 0 will consider both players and bots. 1 will only consider bots. set bots_manage_fill_mode "1" // indicate if the server should consider only bots or players and bots when filling player space. 0 will consider both players and bots. 1 will only consider bots.
  9. Thats your bots file and not your configuration file Save the following to a file for example botscfg.cfg and place in your folder where your server config file is. Also add the line to the bottom of your server cfg : exec botscfg.cfg set bots_main_firstIsHost 0 set bots_manage_add "6" //amount of bots to add to the game, resets to 0 once the bots have been added set bots_team "autoassign" // indicates what team the bots should join: autoassign; allies; axis; custom set bots_team_amount "0" //amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. set bots_team_mode "0" // consider only bots or players and bots when counting players on the teams. 0 will consider both players and bots. 1 will only consider bots. set bots_manage_fill_mode "0" // indicate if the server should consider only bots or players and bots when filling player space. 0 will consider both players and bots. 1 will only consider bots. set bots_manage_fill "6" //amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. set bots_manage_fill_kick "0" //whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill. set bots_manage_fill_spec "0" //whether or not if the server should consider players who are on the spectator team when filling player space. set bots_team_force "1" //enforce periodically the bot's team instead of just a single team when the bot is added to the game. set bots_skill "1" //value to indicate how difficult the bots should be.0 will be mixed difficultly 1 will be the most easy 2-6 will be in between most easy and most hard 7 will be the most hard. 8 will be custom. set bots_loadout_allow_op "0" //whether or not if the bots are allowed to use jug, marty and laststand set bots_loadout_reasonable "1" //whether or not if the bots should filter out bad create a class selections (like no silenced miniuzi with overkill perk, etc) set bots_loadout_rank 0 // what rank the bots should be around, -1 is around the players, 0 is all random set bots_loadout_prestige -1 // what pretige the bots will be, -1 is the players, -2 is random set bots_play_move 1 //bots move set bots_play_knife 1 //bots knife set bots_play_fire 1 //bots fire set bots_play_nade 1 //bots grenade set bots_play_obj 1 //bots play the obj set bots_play_camp 1 //bots camp and follow set bots_play_jumpdrop 1 //bots jump and dropshot set bots_play_target_other 1 //bot target non play ents (vehicles) set bots_play_killstreak 1 //bot use killstreaks set bots_play_ads 1 //bot aim down sights //set bots_skill_axis_hard "0" //- an integer amount of hard bots on the axis team. //set bots_skill_axis_med "0" //- an integer amount of medium bots on the axis team. //set bots_skill_allies_hard "0" //- an integer amount of hard bots on the allies team. //set bots_skill_allies_med "0" //- an integer amount of medium bots on the allies team, if bots_skill is 8 (custom). The remaining bots on the team will become easy bots. //for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team
  10. I dont think it is possible as autobalance works on players and bots as a whole so you wont get an even amount of players and bots on both teams. Autobalance could even make it so that bots are on one team and players are on the other. Post your bot settings and I will have a look, at least we can get it so you will have even amount of bots on both teams to start with
  11. Just a point to note, when screenshots are taken the players will get a couple of seconds of very bad lag. So requesting screenshots every 60 seconds is a really bad idea. Your players will get fed up of it and leave probably never to return. I request screenshots once per round a bit after spawning. Even this gives players cause to whinge but the 89 hackers I have banned from my servers with screenshot evidence is well worth the trade off.
  12. I changed the following code in the _menus.gsx file: { case "allies": self [[level.allies]](); break; case "axis": self [[level.allies]](); //changed it from [level.axis] break; case "autoassign": self [[level.allies]](); //changed it from [level.autoassign] break; case "spectator": self [[level.spectator]](); break; } Now when anyone joins, no matter which they press they will be put on the allies team And these are the bot setting to keep them on axis team: set bots_manage_add "12" set bots_team "custom" set bots_team_amount "12" set bots_team_mode "1" set bots_manage_fill_mode "1" set bots_manage_fill "12" set bots_manage_fill_kick "0" set bots_manage_fill_spec "0" set bots_team_force "0" By the way this is my new profile, I can not log in under my old one: cod4x.me/index.php?/profile/12310-mad_dad/