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About Spiszy

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  1. Much appreciated. Working perfectly. Thank you!
  2. It seems doing "scr_game_forceuav", 1 works when playing in a regular /map mp_map game. However, once put on a server, nothing seems to make the bots show up on radar. Almost as if its restricted for some reason. I've also tried doing self GiveWeapon("radar_mp"); to just spawn in a uav, however this doesn't seem to do it either.
  3. I'm having an issue with this. I am running a mod on a server, and am trying to add the final killcam onto the server as well. I have created the folder string as shown below. main_shared/maps/mp/gametypes/_finalkillcam.gsc This is running from the server root on a VPS. However, the server is not displaying the final killcams. Does anyone know what my issue could be? It was working originally before adding a mod to the server as well, now it does not. But the only things changed in the mod are things in _weapons.gsc (such as fall damage, give perks, simple thing like that).
  4. Setting up a server of players vs bots, and wanting to add radar always on. I've tried adding setDvar("g_compassShowEnemies", "1"); to _weapons.gsc. However, it doesn't seem to actually enable it. Does anyone know how to get this to work? Thanks!
  5. Not 100% why I made this post before testing. Simply put this into _weapons.gsc and it works. setDvar("bg_fallDamageMaxHeight", "999"); setDvar("bg_fallDamageMinHeight", "998");
  6. I'm trying to set bg_fallDamageMaxHeight and bg_fallDamageMinHeight on my server, to allow for now fall damage. However, seeing as these are cheat protected, and I don't want to put sv_cheats 1 on for obvious reasons, I know I need to script it. My main question is, where would I go to script this at? My first thought was to put it into _weapons.gsc, however I've not had any experience trying to script in dvar values that are cheat protected. Has anyone done this successfully before that could share their solution? Thank you!
  7. Thank you so much. I really appreciate this. Will test this out once im back at my pc. Thank you!
  8. For more context, I am wanting real players to be on Allies, and bots to be on Axis on my server. Bots being added to Axis is simple, however preventing people from being able to spawn on the bots team, or switch to it mid game, is what I'm aiming to accomplish.
  9. Not really sure how to go about this the correct way. Essentially, wanting to make all connecting players be forced to Allies team, and then will disable team switching so they are forced to stay on allies. Does anyone know how to go about this? Thank you in advance
  10. I'm wanting to change my sniper lobby mod to only have two options within create a class. Currently, I have the assault rifles changed to custom snipers. I'm wanting to have two sections, Custom Snipers, and Original Snipers. There's essentially two options, and either route would be fine imo. The first is to set the game up to work the way promod does. By this, I mean when you join the server, you select your gun from there, like shown in the promod images below. Alternatively, if there is a way to remove the SMG, LMG, and Shotgun categories from create a class, and rename the Assault Rifles to "Custom Snipers", this would also work. Does anyone know how to go about this?