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About MattA

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  1. Hi Alex, I was thinking it was down to the VM and something not being exposed to the OS. It looks like you are right on the money with hardware IDs not being populated. I'm a Linux person by trade not Windows so after a lot of Googling I came across this: cmd.exe wmic csproduct get UUID Running it on any hardware based machine I have access to with Windows install it is populated however, the Shadow VM isn't so I suspect this is the root cause of all the problems I am having. I'll see what I can work out with the VDI provider. Regards, Matt.
  2. Hello, I recently purchased a Shadow gaming instance to allow me to play CoD4 on without having to go to the expense of a new PC at home and this is mostly working. My laptop has CoD4 installed purely to check the functionality of servers I host and isn't viable for playing the game on. When I try to play from my Shadow instance I get the following warning in my game logs and I am unable to use anything associated with B3. 'Missing or wrong CodGuid and PunkBuster is disabled: cannot authenticate!' My Shadow instance is, AFAIK, a standard Windows 10 installation on a hypervisor with a GPU passed through to it. I have installed the game exactly the same as on my laptop but it behaves differently insisting Steam is running and uses my steamid as my playerid/guid which is not a valid codguid. I have reinstalled the game, the Windows 10 instance, copied the whole installation instance from my laptop and even copied files from my Linux game servers all to no avail. I have tried various iterations of authorizemode, legacyguid and steam modes found between the forums and github issues but nothing appears to resolve the issue. I'm skeptical about just purchasing the game from Steam thinking it is likely to have the same issue and would prefer not to do that since it works on my laptop and has worked since I purchased the original retail disc. Any ideas what I may have done wrong or can anyone offer any insights on how the guid is generated in cod4x and presented to servers? I'm happy to discuss this in private messages or via Discord if required. Regards, Matt.
  3. Awesome, thanks. I'll see how things go if I pull that mod out. Regards, Matt.
  4. You're right with that. cmd fps is present in some of the b3 plugins but these are not running due to the xlrstats plugin not working in my environment yet so I don't think that will be causing it. I see a number of references to cmd_fps in my main_shared/code directory but cannot remember where these came from. ./main_shared/code/dvars.gsx: addDvar( "cmd_fps", "int", 1, 0, 1 ); // Allow players to change cg_fovscale setting with script command ( 1-yes ; 0-no ) Does CoD4x place any gsx assets in the main_shared directory? If it doesn't I'll try to figure out where these files came from. The cod4 installation I am using was originally transferred from a Windows server and then I recompiled the server binary to make it work on CentOS 7.8 so it's highly possible I've picked up additional bits and pieces over the years it's been running. Regards, Matt.
  5. Hello, I have a couple of servers running on CentOS Linux. I've found they are crashing from what looks to be a client side input. Each time the server crashes the last thing I see in the log files is Command execution: fps Invoked by: <PLAYERNAME> InvokerSteamID: 0 Power: 1 I have disabled fps via the set_fps var but this is still happening. This issue only started after I moved to Linux and has been observed on Debian 10 and CentOS 7.8 but not Windows. Not knowing what is causing this I'm not sure how to even start debugging the issue. Has this seen before and does anyone have any suggestions to help track down what is causing it. Regards, Matt.