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About Belial95

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  1. Hello guys, as far as I know, there are getGuid(), getXUID(), getUID() and getPlayerID. getPlayerID() and getGuid() give me the same output. getUID() gives me output 0 and getXUID() gives an alphanumeric combination. So, first question is: is getUID() = 0 on purpose? Second question: is getXUID() hardware related? Third: why do getGUID() and getPlayerID() give me the same output? Fourth: is there a function, that allows to get the steam id of a player, who is using steam when playing cod4? Thanks for reading!
  2. As I cannot edit the post anymore. For anyone interested, new ip is:
  3. Does the code itself work with cod4x v20.1, except the reset to 0 part?
  4. Hello guys, after the update to cod4x 20.1 I have issues regarding setClientDvar. It is not working with cheat protected dvars like cg_fovscale anymore. It did work before the update, but isn´t afterwards. Do you have any suggestions regarding this behavior? Thanks for reading!
  5. Hello guys, I am playing this shit game since it was released and kind of hate and love it. So I finally decided to open a new server which runs the gungame mod by lepko. I added some more features to make it different from existing servers. Currently there are a few main features: Dynamic Mapvote with 9 different maps Stock and Custom maps, such as Nuketown, Poolday, Dust World... Vision Settings Menu, for adjusting vision related settings Dynamic Weapon attachments, that change when u die Final Killcam Spawnprotection Some under the hood features Bots, that will leave if players join, ratio 1:1 For Admins and Mods: Ingame menu for easier management Management over website for more actions Plus: additional features currently under development.. I greatly appreciate the help and comments of Viking! Would like to thank the developers of cod4x too for keeping up the great work and soul of cod4 alive. Hope to see you guys soon! One more thing to mention, I´m open for suggestions regarding the server, no matter what exactly. Just PM me here or visit the server and write an email to the displayed address! Glad you looked into the thread. Thank you. btw. ip is
  6. Hello, I am trying to use endon("event") to kill a function, but the problem is, that by using self.sessionteam = "spectator"; self.sessionstate = "spectator"; self [[level.spawnSpectator]](); the endon("joined_spectators") only works, when I join spectator by myself, not when I am moved to spectator by the server. I can tell this, since I added self IprintLnBold() to the different functions, to understand how it works and at what function the script atm is. Hence, if I join the spectators all functions stop, but when I am moved to spectators, there is still text being written by IprintLnBold(). I am experimenting with the AFK_Camp_Watcher: script from Link. Also, is there way to set a given time for self IprintLnBold to be displayed or a workaround, that "kills" it? Thank you for reading!