MAD_DAD

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Everything posted by MAD_DAD

  1. Looks like they have banned you for Aimbot as you have already posted an appeal and they declined it. They concerned also about your HWID spoofer Cod4x.me has nothing to do with C4s as already stated and cannot do anything about it.
  2. have a play with msg = addTextHud( level, 0, 470, 1, "left", "middle", undefined, undefined, 1.4, 888 ); The 0, 400 is the position on screen, you could get it positioned near the chat area but reduce msg.fontScale = 1.8; or the writing is too big
  3. init() { level.delay = 10; level thread advertisement(); for(;;) { level waittill("connected",player); if(game["roundsplayed"] == 0) // stops welcome spamming on map change return; if( isdefined( player.pers["player_welcomed"] ) ) // stops the welcome repeating each round return; player.pers["player_welcomed"] = true; // player welcomed } } advertisement() { for(;;) { wait 6; { level hudmsg("Message 1"); wait 6; level hudmsg("Message 2"); wait 6; level hudmsg("Message 3"); wait 6; level hudmsg("Message 4"); wait 6; level hudmsg("Message 5"); wait 6; level hudmsg("Message 6"); wait 6; level hudmsg("Message 7"); wait 6; level hudmsg("Message 8"); wait 6; level hudmsg("Message 9"); wait 6; level hudmsg("Message 10"); wait 6; } } } hudmsg(text) { msg = addTextHud( level, 0, 470, 1, "left", "middle", undefined, undefined, 1.4, 888 ); msg SetText(text); msg.sort = 102; msg.foreground = 1; msg.archived = true; msg.alpha = 1; msg.fontScale = 1.8; wait 20; msg destroy(); level notify ("msg_done"); } MoveHud(time,x,y) { self moveOverTime(time); if(isDefined(x)) self.x = x; if(isDefined(y)) self.y = y; } addTextHud( who, x, y, alpha, alignX, alignY, horiz, vert, fontScale, sort ) { if( isPlayer( who ) ) hud = newClientHudElem( who ); else hud = newHudElem(); hud.x = x; hud.y = y; hud.glowColor = ( 0.043, 0.203, 1 ); hud.glowAlpha = 1; hud.alpha = alpha; hud.sort = sort; hud.alignX = alignX; hud.alignY = alignY; if(isdefined(vert)) hud.vertAlign = vert; if(isdefined(horiz)) hud.horzAlign = horiz; if(fontScale != 0) hud.fontScale = fontScale; hud.foreground = 1; hud.archived = 0; return hud; } I edited the code you showed to meet my needs and it now displays bigger at the bottom left (no scrolling) plus it is a lot less code
  4. You could use the New experience mod for the xp as in the config it has: // XP multiplier - 1 normal XP, max multiplier 100 (100 gives 1000 points per kill) // Do not forget to change score limit when using this! set xp_multi "1" As for the teamnames: setDvar( "g_teamname_allies", "Team A name" ); setDvar( "g_teamname_axis", "Team B name" ); These can be entered within the _globallogic.gsx file within the init section if I am not mistaken: init() { // hack to allow maps with no scripts to run correctly if ( !isDefined( level.tweakablesInitialized ) ) maps\mp\gametypes\_tweakables::init(); if ( getDvar( "scr_player_sprinttime" ) == "" ) setDvar( "scr_player_sprinttime", getDvar( "player_sprintTime" ) ); setDvar( "g_teamname_allies", "Team A name" ); setDvar( "g_teamname_axis", "Team B name" ); level.splitscreen = false; level.xenon = false; level.ps3 = false; level.onlineGame = true; level.console = false;
  5. Using the bot cfg file you can only make the bots go to one team: set bots_manage_add "12" //amount of bots to add to the game, Change to however many bots you want set bots_team "custom" // indicates what team the bots should join: autoassign; allies; axis; custom set bots_team_amount "0" //amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. Some bots on death with join the opposite side but within a few seconds they commit suicide and rejoin the team they should be on You can disable the ability to choose a team in menu by editing the _menus.gsx file - Look to near the bottom of the file and edit as shown below if( menu == game["menu_team"] ) { switch(response) { case "allies": self [[level.allies]](); REMOVE THIS LINE break; case "axis": self [[level.axis]](); break; case "autoassign": self [[level.autoassign]](); REMOVE THIS LINE break; case "spectator": self [[level.spectator]](); break; Players can no longer choose autoassign or allies but because of the bots cfg file, the bots will join allies
  6. Done and working cheers
  7. I am looking into putting a script together to look at player names and to perform an action if criteria is true I have pretty much done it but have one small problem If I use the following script: playername = self.name; if ( playername == "È" ) and the player name has this character within the name it does not recognise it and won't perform the action I want. but if the player name is just this one letter it works fine. So my question is how do I get it to look at a name and if that name contains this character then it will perform the action I have set out. Hope I am clear in what I ask Cheers MAD_DAD
  8. I have no maps in the main directory, I have all mod maps in usermaps directory within my client directory and the server directory. Note that this is my server so all my files and it still kicked me. And all cod4x files are from here, not downloaded from any external sites
  9. Thought I would try setting the sv_pure back to 1 and see what happens. This happened: Bad checksum -933810748 Localization: 0 My name: MAD_DAD My cp: cp @ L0 -933810748 -674694882 1947709187 -250260005 -2066896965 264601425 -158830566 -738657393 13073095 952009398 -92608893 261896107 1923849847 -1784930419 # code_post_gfx_mp -1345876608 localized_code_post_gfx_mp -1044701645 cod4x_patchv2 1845819154 common_mp 1801964997 localized_common_mp 1091218866 mp_pipeline_load 101397222 mp_pipeline 993624056 157981724 Player MAD_DAD^7, 12 dropped: EXE_UNPURECLIENTDETECTED Why am I being kicked for this when my files are original with no alterations. What actual file is it kicking me for or is it all them as mentioned What I did notice is I joined whilst the pipeline map was being unloaded and a mod map then loaded. So my screen showed the pipeline loading screen that then switched to the mp_bo2plaza mod map loading screen. Could that account for the problem? Additional info: The server files are from my main files I have now set sv_pure back to 0 As I have stated in an earlier post, I can't be sure that other players that get kicked are being done so in error ----------------------------- CoD4X Auto Update Current version: 1.8 Current subversion: 19.4 Current build: 1078 ----------------------------- Client Version 19.3
  10. Hi Capt.Dan, I think the bug created by others is the fact that these antivirus / antimalware are picking this file up as a false positive. Malwarebytes picked it up as a trojan so I sent the file to them so they could check it out and they agreed that it is a false positive. They have updated their scan engine and now it is not flagged up anymore. Whatever antivirus / antimalware system you use you could add the file to the exclusion list and carry on using the most recent version.
  11. Hi Capt.Dan, I think the bug created by others is the fact that these antivirus / antimalware are picking this file up as a false positive. Malwarebytes picked it up as a trojan so I sent the file to them so they could check it out and they agreed that it is a false positive. They have updated their scan engine and now it is not flagged up anymore. Whatever antivirus / antimalware system you use you could add the file to the exclusion list and carry on using the most recent version. It Posted double for some reason
  12. MAD_DAD

    guid changer

    so are these type of players untouchable?
  13. just to give you some feedback. I was kicked off my own server the other day for this reason. I have unaltered iwd files. So now my servers are set up with sv_pure 0 as it was set to 1 as default. The logs still show the warning for this but it is not kicking players. It is obvious that players (me included) have been kicked for this when they should not have been. Can you look into this please and see why it is kicking players with legit unaltered files. Cheers MAD_DAD oh and: forgive me but i don't see your logic in this, can you explain further you reasoning on this.
  14. I was only going off this: The pure server requirement will maybe going to be ditched for now or even forever. from your post: 19.0 update is coming soon and is mandantory - Announcements - CoD4X Mod Community but if you are going ahead with it then that is great news
  15. It happens when the antivirus / antimalware update their heuristic engine. Thats what happened to Malwarebytes but they have now updated theirs so it doesn't pick the file up as malware
  16. you can add the files to the Exclusion list so it is not picked up as a false positive
  17. Malwarebytes has responded and now it is not picked up as a false positive
  18. I thought that was abandoned
  19. I have redownloaded the files and overwritten the existing with same effect
  20. Submitted it to Malwarebytes as a False Positive. Waiting on their reply
  21. Just for Info: Malwarebytes now picking up cod4x18_dedrun.exe as Malware. Not had a problem before so I have added it into allow list as with this being Heuristic scan I can put it down to a false positive.
  22. Thanks for the info NeHo, glad it's not a problem my end
  23. Can anyone throw some light on the following error that is showing in my logs (only noticed it starting today - a few players affected): Bad checksum -188345150 Localization: 0 My name: j My cp: cp @ L0 1053907495 -188345150 1125144665 -1806157727 331446790 -192031917 67053903 971581513 1416239573 1527262687 1496738247 -161124195 452189621 685901220 1960454090 # code_post_gfx_mp -1530995889 localized_code_post_gfx_mp -493466416 cod4x_patchv2 1845819154 common_mp 1801964997 localized_common_mp 1091218866 mp_citystreets_load -1677694997 mp_citystreets 1291797739 -197036042 Player j^7, 12 dropped: EXE_UNPURECLIENTDETECTED
  24. As you see in the console it says "Domain is any number from 0.2 to 2" So you cannot set it to above 2 as this is the upper limit Same goes for setting it below 0.2 as this is the lower limit.