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MAD_DAD last won the day on December 20 2020

MAD_DAD had the most liked content!

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  1. I have deleted mine 017 and 018. They are not needed as v19 is the version everyone should be on Don't delete the 019
  2. Nice work INeedGames.. Testing it out on my FFA server with the following maps: Favela, Skidrow, Bakaara I found a lot of mod maps crash the server but the above work fine I have not bothered with the ingame menu as you need to be ingame for it to work properly (when you are in spectate the left and right mouse buttons interfere due to the spectate player function) but I have set up the variables within a config file for functions like: set bots_play_move 1 //bots move set bots_play_knife 1 //bots knife set bots_play_fire 1 //bots fire set bots_play_nade 0 //bots grenade set bots_play_obj 1 //bots play the obj set bots_play_camp 0 //bots camp and follow set bots_play_jumpdrop 1 //bots jump and dropshot set bots_play_target_other 0 //bot target non play ents (vehicles) set bots_play_killstreak 0 //bot use killstreaks set bots_play_ads 1 //bot aim down sights Works sweet, Thanks again
  3. MAD_DAD

    server crash

    This is probably the cause: CoD4 X - linux-i386-custom type 'e' build 1071 Dec 17 2020 see Strange server crash - Bugs & Feature Requests - CoD4X Mod Community I know mine is windows based but fraggy's comment also state the Linux servers getting unofficial but still normal builds. Just a thought
  4. Updated my server CoD4 X - win_mingw-x86 build 1073 Dec 24 2020 No problems now Cheers Fraggy
  5. Just checked server details of others and linux and windows version are also running custom_debug builds Also downloaded 19.2 from your website and did a manual update from 17.9 to 19.2 with same outcome. Please check the builds of the auto update channel as well as the manual update channel as it looks like you are supplying a custom build
  6. Reverted to server version 17.9 Auto Update version CoD4 X - win_mingw-x86-custom_debug build 1071 Dec 17 2020 Why is it updating from a normal build to a custom debug build?
  7. I never noticed that before - but i have not got it from anywhere but here
  8. I just run what I downloaded originally from here and then gets auto updated.
  9. Update: error doesn't seem to happen on war gametype Run server without NE mod and bots with same error Deleted server, created new - still same error Reverted to v18 and no error Reverted to v17.9 and no error And this is windows server not linux
  10. If I change the map to one of the following my server crashes within a couple of minutes. This has only started happening since update(could be coincidence) MAPS: map mp_cargoship map mp_citystreets map mp_countdown map mp_farm map mp_vacant all the other stock maps work fine Error Message (pops up just before server shuts down): error: Assert failed - Exp: (unsigned int)number - 1 < ENTITYNUM_NONE, File: src/enthandle.cpp, Line: 111, Function: entnum number - 1 doesn't index ENTITYNUM_NONE - -1 not in [0, 1023) I run the botwarfare bots but the error also happens if I don't load up the bots and also run New Experience mod Also dm gametype Any Ideas?
  11. when i tried b3 v1.12 i had the same problem I ended up sticking with 1.9.2 By the way mine was windows versions Wonder if this is a similar issue
  12. Thanks for this, it pointed me in the right direction I can name all my bots in 19.0 using whatever name I choose (all with the same name) I altered the line within the _bot.gsc AddTestClient("put name in here") You do need the "" or it thinks it is a variable - works a treat
  13. As a my shortcut is on the desktop
  14. as that is on your system i would locate it (look within the main folder) and open it and take a look and as i have said many times now... All cfg files to be put in MAIN folder