rama37

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About rama37

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  1. Ah ok, didn´t know about the BO behaviour, thanks (in fact i saw in github that part of the code where it is tested but didn´t understood why it is permormed). I just downloaded the mod and i found that problem, i didn´t use any third party tool, just find a version of OW2 that has two mod files, i thought may be if someone goes in the same situation, it would be useful to know that there are two version of the mod file. Thanks man!
  2. @Cyruz the version of the MOD where i found the mod.ff per language is 1.4 release 2, not 1.3. Thanks!
  3. @Fraggy if this was the case, why with the cod4_lnxded it runs ok but not with cod4x? And, i test with an english version of the game and the mod.ff that fails with the spanish version, works rigth. Of course now it is solved, but i think the mod.ff is not the problem. Anyway, thanks everyone for the help! 😊
  4. If anyone is interested, i found the problem. I have the spanish version of COD4 and there is a .RAR of the MOD Open_Warfare2 that it has two mod.ff files; one for English version and other for Spanish. The spanish version has exactly 8 bytes more, and that´s exactly the error i was given: Fastfile for zone 'mod' appears corrupt or unreadable. Unexpected end of stream. Missing 8 bytes. Sys_Error: Fastfile for zone 'mod' appears corrupt or unreadable. Unexpected end of stream. Missing 8 bytes. So i used this file and the MOD start perfectly: it seems that with the cod4_lnxded this check is not done, that is why i could not run it, but i needed to run with the cod4x to avoid the assests error. Anyway, its fixed now, thanks!
  5. Thanks for the reply! Actually I use the commandline as you say, but with cod4x_lnxded, some maps (mp_crossfire, etc) gives that error but in other maps works fine. In the case about cod4x18_dedrun. with that, it always keep crashing with the error about corrupted mod.ff. Your mod.ff is like 19432 Kb long? Just to know if we are talking about the same mod (i saw two versions of the modern_warfare2 mod). Thanks again!
  6. Hi! I was trying to set up a server of COD4 with the Open_Warfare2 Mod. But, when i fired it with cod4x18_dedrun its gave me this error: Fastfile for zone 'mod' appears corrupt or unreadable. Unexpected end of stream. Missing 8 bytes. Sys_Error: Fastfile for zone 'mod' appears corrupt or unreadable. Unexpected end of stream. Missing 8 bytes. But if i use the cod4_lnxded executable, the server don´t crash at that point and run ok. Of course it has the problem of "Exceeded limit of 1000 asserts..." for some maps. Everyone have run into the same problem? For example the Mod Open_Warfare runs ok with cod4x18_dedrun but with de Open_Warfare2, it´s like "something" about the mod.ff doesn´t "like it" Thanks!
  7. Hi! In the last update, i started to see the username and password when i download from the FTP a map or a mod o whatever; before it was only showed something like "ftp://*.*:....." but now everyone can see the user and pass in plain text. Of course in my case, i give only read permission but, is this a bug or is intended to be like that? Thanks!
  8. If this answer was for me thanks dude! But i did not undestand the "custom maps" part because I just wanna to play a modified version of the KOTH (HeadQuearters) to look similar to the CoD UO version (they never should had change this, it was perfect!). If it not was for me, thanks anyway!
  9. Well, i found a "solution", may be it is not the most decent but it works for me... and may be for someone else? So, for each mod inside the player folder, is created an mpdata file to store the stats in this mod: COD4\players\profiles\[PROFILENAME]\mods So, i took an mpdata file with full rank and all the perks, etc (easy to find in google), and use this program: http://aluigi.altervista.org/papers/codmpdatadec.zip (Credits to Luigi Auriemma) It is a command line application to decode with the codkey the mpdata file in a decode hex file, and then you can encode it again I decode de mpdata and modified the first line with the route of my mod, like this: so, in the first place there was full 0s there, so i put the hex code for "mods/kothrama" (you can use any web from text to hex to translate your modname) It is importan to MODIFY, not to copy&paste; if you do that you will modify the file size and it wont work After this, i encoded again the file and paste it in the folder of the mod inside the player folder...and that`s all!! now you have in your mod with full weapons and all!!
  10. Hi I am having a similar problem, I have linux server running, and i make a simple mod that modifies the KOTH (HeadQuarters) gametype (it make it similar to the old COD UO Head Quearter gametype) But when the client connects, he lost his rank and weapons. Is there a way to run a linux server with a mod and let the clients have all the weapons/perks/etc they have in a no modded game? I try whit seta sv_showasranked "1" and set modstats 0 but it is not working. Thanks!