ChubbyNinja

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ChubbyNinja last won the day on April 10 2017

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  1. yeh steam overlay turned off, well, i think it is, it just doesnt work since the last one or two cod4x updates. hmm no idea about cl_mouseaccel but it's turned off / 0
  2. I don't think I have any - enhance pointer precision is unticked and i've done the good old "run mouse off the side of the desk see if the pointer stops or trails" and it stops dead which is a good sign. the G303 doesn't have any built in either It's only when i tab out then back in, and it looks like only when im currently in-game, if i tab out and back in while a map is loading then it doesn't cause this issue
  3. Hey, This might not be related to COD4x, but when i tab of out game, then go back into game my mouse speed goes all random. I look left and right and it's ok, but any sort of quick movement and it just flips out or speeds up 50x, even setting sensitivity to 1 doesn't help. I have logitech g303 with drivers installed, windows 10 64bit, latest update of COD4x, and it's been working fine for nearly a year. Has someone else had similar issue? Or know of possible solutions?
  4. Sorry for the double post, i couldn't work out how to edit it...?! Anyway: This looks like what I want to utilize: https://github.com/callofduty4x/CoD4x_Server/blob/d2800ff93c1264681cfc79f2875944de8d85fdfb/src/g_sv_cmds.c#L623-L631 line 623 has &show in the event trigger, is the show variable being passed by reference? meaning I can change the value in the trigger and it'll pass back to line 625. If so, i think all i need to understand is how to act on that event trigger
  5. Hey, So i know this is possible with mods, but for a server not running mods, only using main_shared for gsc/x - can we capture the chat before it is displayed and control if it is outputted or not?
  6. Played here last night enjoyed it very much!
  7. ah nice @Koaja I didn't mean to offend.. i have played with it privately and we love the hardpoint system.. i just wanna play it with lots of players now
  8. Thanks for the addresses what sort of time do these servers get populated as they are empty when i tried them
  9. Sure, i was wondering more if the clients ping your servers with their version numbers (well they do because they check for updates). It would be interesting to collect that data so you can see what percent of active users are on which version of the client.
  10. Would love to come have a play on a server that is running this.. see how it looks and works! As long as it's not against the administrators rules, please post some IP's
  11. Yeh i get the feeling it didn't quite go as expected.. these things can happen no matter how prepared you think you are Thanks for the info and good luck with the fixes. If you do happen to get some numbers i would be interested
  12. Also, not all those servers are bot servers so please be careful before you accuse.
  13. Hey, so since the 17.0 update most of our servers are empty. I understand that when an update comes we can expect users to drop until they have updated, but do you have any analytical stats regarding what percent of clients failed their updates, and what percent of active clients are pending update (not yet on 17.0)? It feels like a vast majority of regulars have disappeared. This coincides with the update. it appears that clients on 17.0 can still connect to older 1.8 servers - but not the other way around. So in future can i suggest you update the clients 1-2 weeks (or a % of active users) before you force a mandatory update on the servers?
  14. I can confirm some of our users have had this issue with the client update too - rebooting resolved it
  15. Hmmm, what about those who are not on Steam? We don't rely just on GUID, we have 2factor authentication. What is the % chance of duplicate GUID being generated?