Balogh István

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  1. Hi! For ac130, setcandamage does not help/work. In vain I set it to 1, because I think the model doesn't have the hitboxmodel. The collisionLOD setting options no zero, just High, Low, Lowest, Medium and None. Which one I to set?
  2. How to make hitbox model for helicopter or ac130 with maya?
  3. But now crash the server. LOG (file 'maps/mp/gametypes/_friendicons.gsc', line 41) wait 5; * count: 1, var usage: 2, endon usage: 0 (file 'maps/mp/gametypes/_friendicons.gsc', line 49) level waittill("connecting", player); * count: 5, var usage: 5, endon usage: 10 (file 'maps/mp/gametypes/_friendicons.gsc', line 62) self waittill("spawned_player"); * count: 5, var usage: 5, endon usage: 10 (file 'maps/mp/gametypes/_friendicons.gsc', line 74) self waittill("killed_player"); * count: 6, var usage: 6, endon usage: 0 (file 'maps/mp/_door.gsc', line 23) self waittill("trigger"); * count: 2, var usage: 4, endon usage: 0 (file 'maps/mp/_drown.gsc', line 27) self waittill("trigger", other); * count: 1, var usage: 9, endon usage: 0 (file 'maps/mp/_shutter.gsc', line 46) level waittill ("wind blows", windDirection); * ******************************** var usage: 50186, endon usage: 1973 ent type 'entity'... count: 83, var usage: 5542 ent type 'hudelem'... count: 135, var usage: 1122 ent type 'pathnode'... count: 0, var usage: 0 ent type 'vehiclenode'... count: 0, var usage: 0 ******************************** num vars: 82085 parent: 16552 child: 65533 num threads: 16054811 ******************************** ******* script runtime error ******* exceeded maximum number of script variables: (file 'tigerking/_laserdot.gsc', line 115) wait 0.5; * called from: (file 'tigerking/_laserdot.gsc', line 64) self thread setmylaserdot(); * started from: (file 'tigerking/_laserdot.gsc', line 63) self waittill("spawned_player"); * ************************************ ]CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 2 items discarded. ----- Server Shutdown ----- With the reason: Server fatal crashed: script runtime error (see console for details) exceeded maximum number of script variables ==== ShutdownGame (1) ==== Sending master heartbeat from 0.0.0.0:23028 to 5.9.84.61:20810 Sending master heartbeat from 0.0.0.0:23028 to 188.165.57.239:20810 Player valepro, 0 dropped: EXE_DISCONNECTED Player Nevetg?l, 1 dropped: EXE_DISCONNECTED Player JodaMesterHUN, 2 dropped: EXE_DISCONNECTED Player Danny, 3 dropped: EXE_DISCONNECTED Player haki72, 4 dropped: EXE_DISCONNECTED --------------------------- ---- Network shutdown ---- Closing IPv4 UDP socket: 5 Closing IPv6 UDP socket: 3 Closing IPv4 TCP socket: 6 Closing IPv6 TCP socket: 4 -------------------------- Sys_Error: script runtime error (see console for details) exceeded maximum number of script variables
  4. Now working. First I trying a simple loop code #include maps\mp\_utility; #include openwarfare\_eventmanager; init() { level thread addNewEvent( "onPlayerConnected", ::onPlayerConnected ); } onPlayerConnected() { for(i=1; i<=50; i++) { self iPrintlnBold( i ); wait 1; level.scr_clockhour = i; self thread setRealtime(); } self thread setRealtime(); } setRealtime() { self endon("disconnect"); self setClientDvar( "ui_clockhour", level.scr_clockhour ); self setClientDvar( "ui_clockmin", level.scr_clockmin ); self setClientDvar( "ui_clocksec", level.scr_clocksec ); } Menu file code itemDef { rect 110 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( dvarInt(ui_clockhour) ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } This working. Then I try with clock. #include maps\mp\_utility; #include openwarfare\_eventmanager; init() { level endon("disconnect"); level.clock = true; level thread addNewEvent( "onPlayerConnected", ::onPlayerConnected ); } onPlayerConnected() { while(level.clock) { level thread ClockHour(); level thread ClockMinute(); level thread ClockSecundum(); self setRealtime(); wait 1; } self thread setRealtime(); } ClockHour() { level endon("disconnect"); level endon( "stop_clock" ); while(level.clock) { time = getRealTime(); hourdisplay = TimeToString(time,0,"%H"); timeondisplay = int(hourdisplay); level.scr_clockhour = hourdisplay; wait 1; } } ClockMinute() { level endon("disconnect"); level endon( "stop_clock" ); while(level.clock) { time = getRealTime(); minutedisplay = TimeToString(time,0,"%M"); timeondisplay = int(minutedisplay); level.scr_clockmin = minutedisplay; wait 1; } } ClockSecundum() { level endon("disconnect"); level endon( "stop_clock" ); while(level.clock) { time = getRealTime(); secundumdisplay = TimeToString(time,0,"%S"); timeondisplay = int(secundumdisplay); level.scr_clocksec = secundumdisplay; wait 1; } } setRealtime() { self endon("disconnect"); self setClientDvar( "ui_clockhour", level.scr_clockhour ); self setClientDvar( "ui_clockmin", level.scr_clockmin ); self setClientDvar( "ui_clocksec", level.scr_clocksec ); } Menu file code // ***Real time************************ // ***Hour*** itemDef { rect 110 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( dvarInt(ui_clockhour) ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } // ***Minute*** itemDef { rect 135 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( dvarInt(ui_clockmin) ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } // ***Secundum*** itemDef { rect 160 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( dvarInt(ui_clocksec) ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } // : itemDef { rect 130 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( ":" ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } // : itemDef { rect 155 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( ":" ); textfont UI_FONT_OBJECTIVE textscale 0.4 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } So now working
  5. Hi! So I want put in the hud.menu file the clock (real time). I use this clock script (by crazy), but i don't know how to put the timedisplay variable in the menu file. I trying "exp text" dvarstring and dvarInt but not working. The dvarstring it only works with a constant value/variable. itemDef { rect 155 -20 1 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM origin 6 0 exp text ( dvarInt(ui_test) ); textfont UI_FONT_OBJECTIVE textscale 0.45 textalign ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_SHADOWEDMORE visible 1 forecolor 1 1 1 HUD_FOREGROUND_ALPHA decoration } So i need help. Thank!
  6. Yes i will start in ctf (g_gametype "ctf") but it starts in free for all.
  7. I make as you described, but not working. 1. I put 3 files maps\mp\gametypes pathway 2. I add to mod csv--> localize,ow 3. I put ow.str file english\localizedstrings 4. I put capturetheflag.cfg and execing in the server.cfg 5. I compile the mod. 6. And then in startmod.bat cd ..\..\ iw3mp.exe +set fs_game "mods\mw2_mod" + exec server.cfg + set dedicated 0 + set sv_punkbuster 0 + set scr_testclients 16 + set g_gametype "ctf" + map mp_shipment What did I do wrong or what did i miss?
  8. Hi! How to add custom gametype to cod4? Exemple ctf, gg. Thank for answers!
  9. There is a script which only allows you to open exemple a menu if rcon login completed? I want to do double security on my admin menu. 1. GUID permission (This ready) 2. rcon login permission (I want this and waiting the help and ideas) Thank you. Sorry my bad english.
  10. Hi! I use the _geo.gsx script the geo location display but can't detection the player geo information. What kind of plugin could be detection the players these informations? Because at all players N/A displayed. I am currently using this plugins, b3hide trueskill and set on rcon interface but didn't bring result. Thank!
  11. Now working the ban also at the 18.0 client. Just add the mod server.cfg this command loadplugin simplebanlist.
  12. Hi! This plugin can't ban the 18.0 clients (doesn't add the ban list), only 17.9. I tried all 1.8 version the ban but didn't work. Any ideas? Please help! Thank!