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Showing content with the highest reputation since 06/02/19 in all areas

  1. 6 points
    I am very sorry for the problems caused by the yesterday's cod4 update. Since I have no clue what exactly is causing server problems I decided to backport newer features needed to run with the new client to an older release. The backported server is available via autoupdate now as version 18.1, which does hopefully run stable now. On Github I have made a new branch called "basedonoldstable". This branch will be used to get closer to the problems but no new features will get added there. The master branch will remain unstable for now. For the client issues are more obvious and I can only hope to have a patch for this out as well soon. From what we know client crash by using specific guns.
  2. 4 points
    Before you install CoD4X, you have to update your game to the latest official version, which is 1.7. If you own the Steam version, this is already done for you. Otherwise, please follow the instructions below. Update the game to 1.7 Download the 1.6 and 1.7 patches from here Install the 1.6 patch first as administrator Install the 1.7 patch as administrator Launch the game and check in the bottom right corner if 1.7 is displayed Once you've done that, you can continue installing CoD4X. Install CoD4X (1.8) Download CoD4X from here Extract the zip file to your Cod4 installation directory Enter the extracted folder Run install.cmd. You might have to run it as administrator Launch the game and check in the bottom right corner if CoD4X is displayed Uninstall CoD4X Enter the extracted folder Run uninstall.cmd. You might have to run it as administrator
  3. 4 points
    Client update 18.1 is released which does only fix the weapon issue (Likely what gets called crash to desktop). This was decided to release alone since this appears to be game-breaking. Other patches will follow later.
  4. 4 points
    Iv added music, song names and changed the look a bit. How to add to your mod: Add promod.csv to soundailiases. Add mp3 music files to /sound/promod/. (If you want more sounds (curr 12), you can just add more lines...to soundaliases...). Change ui_mp/hud.gsc (ln.: 1030). Add to maps/mp/gametypes/ _globallogic.gsc _finalkillcam_music.gsc _finalkillcam.gsc Add to mod.csv: rawfile,maps/mp/gametypes/_finalkillcam.gsc rawfile,maps/mp/gametypes/_finalkillcam_music.gsc rawfile,maps/mp/gametypes/_globallogic_utils.gsc If you want more songs, add them to "_finalkillcam_music.gsc". Also at ln.: 18, change the number to num. of soungs u have. To edit song names look at switch statement in _finalkillcam.gsc at ln.: 361 If you want to add more add a case block. final_killcam.zip Compiled in a mod: GitHub Original killcam on github. I do not claim to own any of the scripts included, I just edited some.
  5. 3 points
    Client update 18.3 is supposed to repair the non working Steam integration and the team color issue.
  6. 3 points
    Client update 18.2 should patch most issues I am aware about. However I can still not understand the mixed up color issue yet. So this does still need time to get patched.
  7. 3 points
  8. 3 points
    i'll just post a funny cat pic because i have no idea what you just said
  9. 3 points
    xXxFuckYourselfxXx probably work out for you.
  10. 3 points
    Script reference: https://scripts.zeroy.com/index.html Menu reference: https://www.icculus.org/homepages/phaethon/q3tamenu/q3tamenu.html#toc1
  11. 2 points
  12. 2 points
    That guy is me! It is useless for you to ask me the command with which even in a server with a vote not enabled, through the console, you can request a vote. It doesn't happen on all servers, maybe only a few with openwarfare mods. I showed Smiley how on his server (where voting is not enabled) I managed to call the vote for the map_rotate. without rcon and without admin power. I did this because I wanted to fix this. if you want to give me your ip I can always try again. but don't ask me what the command is ... I will never say it. ps: for a similar demonstration, in the HKS server the admin have banned me .... but I wanted, and I would like to solve this problem. that exists! [ISS]WarriorIbla www.issclan.it
  13. 2 points
    Wait for the client to be fixed
  14. 2 points
    no, steam isn't required to host a cod4x server or play cod4x. for hosting you can use the dedicated windows server provided here: https://cod4x.me/downloads/cod4x_server-windows.zip
  15. 2 points
    Easier version that actually works 100% of the time. Clone the old (2019) version of cod4x (newer requires version 18 of the client which seems unavailable) On linux: git clone https://github.com/callofduty4x/CoD4x_Server cd CoD4x_Server git checkout 14d0a7cc52 (this seems to be the last commit before they changed the required client version to 18) Now go the directory with a file explorer, go to /src/asmsource/_bg_pmove.asm Go to line 488 and replace jz PM_GroundTrace_20 with jmp PM_GroundTrace_20 make the server files. Enjoy a game where elevating players are stuck. They can get unstuck by setting cg_nopredict 1 for a short while when they exit the elevator spot. Most of the research required for this was done by xoxor4d when he released his bouncepatch (https://xoxor4d.github.io/projects/bouncepatch/ while most of the coding/research in that area was done by Ridgepig. All credits go to them.
  16. 2 points
    No, it is still not fixed. Ninja still working on it.
  17. 2 points
    It's still not fixed properly..All my servers were showing up when i restarted the servers (properly synced with the auth_token as it showed in the console) and later on some disappeared once again from the list..
  18. 2 points
    @Fraggy @dpj Sorry to be boring but if you haven't seen the post, I believe that attention should be paid to this issue, thanks ❤️
  19. 2 points
    yes the cod4x list is in trouble, please pay attention to it
  20. 2 points
    I still use b3 along side of cod4xwebadmin however I never changed the command as you did I use b3 mainly for echelon however the bans from the web admin do not show there only bans from b3 do and bans from b3 are not picked up by the web admin since the web admin does not use the banlist_v2.dat to store it's bans - it stores them in the web admins database. since webadmin does more in my opinion then b3 I have been considering removing b3 I also use ultastats to show player stats but dam if I can remember how I set it up - but since t works I will keep that.
  21. 2 points
    I'v created a rotating strattime, similar to the one seen on Next1 servers. The code isn't as clean as it should be, but i figured it's good enough. It works for n amount of time, mostly everything is hardcoded. The code is commented for better understanding. Strattime also includes fadein. Feel free to contact me if you encounter any problems or have any questions. The project, including this script is available on GitHub: https://github.com/MartinKogovsek/promodUntitled Source: Original Strattime strattime.gsc
  22. 2 points
    gsclib acts as a standard library extension for GSC. The features this library provides consists of an FTP/FTPS/SFTP client, an HTTP/HTTPS client, Regular Expression (RegEx) support, Language Integrated Query (Linq) support, a MySQL connector for databases, casting/type conversion and other type utilities, and much more. More detailed information on each feature can be found on the github repository. https://github.com/iswenzz/gsclib
  23. 2 points
  24. 2 points
    If you will change some asset count just keep in mind there are no guarantees that game can index extra assets. Quick example: usercmd_t uses just one byte to index current weapon. So, you can make 65536 weapons but game can track only first 256 (I omit other weapons restrictions) and probably will crash due to overflows.
  25. 2 points
    Update: After going deep, and doing in-depth analyzing, I found the issue. In the xbase_00.iwd the plugin is spelled incorrectly. It is spelled as sourecbansplugin.dll not as one would think it should be spelled as sourcebansplugin.dll So it would make sense that the plugin would fail to load because in the server.cfg, I spelled it as "sourcebansplugin" which wouldn't exist because of the spelling of the plugin in the xbase_00.iwd as sourecbansplugin.dll. After changing the spelling to what it is in the xbase_00.iwd, the plugin loaded just fine.
  26. 2 points
    Just wanted to say thank you to the devs of cod4x and everyone that helped them and everyone that has helped me so far with my server. you guys are great
  27. 2 points
  28. 2 points
    This is final killcam for normal servers none modded it also follows grenades in the killcam. i have removed all the bullshit so it only contains the final killcam no editing scripts to install just put the localized_english_iw07.iwd file into cod4/main. and i also included 3 final killcams for promodlive211/216/220 enjoy finalkillcam2.20.zip finalkillcam2.16.zip final killcam2.11.zip localized_english_iw07.zip
  29. 1 point
    Smiley I totally missed your stating That's 18.2 Client side. sorry.
  30. 1 point
    i just tried played on 18.1 server and using 18.1 Client demo can record but doesnt work to play it
  31. 1 point
    I had this problem even when I was not yet using cod4x. Maybe it's just about openwarfare. On some servers it allows you to ask for a vote even if you are alone, other servers require more players. they are all variables that I would like to be able to control. But I never did. In private I am sending you a command line message that allows you to do this.
  32. 1 point
    If you didn't found one it doesn't mean its free of bugs ;D
  33. 1 point
    It's a setting inside the weaponfile.
  34. 1 point
    As said before, if you add that in your command line, the error should be solved, it had the same problem with the zombie mod and it was solved with that. did you test on command line?
  35. 1 point
    Sorry I did not get the notification to my email
  36. 1 point
    echelon is useless to me now since your system does the same and more like showing banned players screenshots
  37. 1 point
    set a password for private slots and use that password when joining the server example set sv_privatePassword "noone" // Private slots, non-public slots // Player slots setup set sv_privateclients "3" // makes 3 private slots you can make 1 if you only want 1 private slot then use the password "noone" when joining your server set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append I always use 2 since some other programs like b3 may need it that way your other questions I have no idea .
  38. 1 point
    The load order is main -> map -> mod pretty sure because you can replace custom textures of a map with an iwd in the mod.
  39. 1 point
    Follow this instructions https://forum.cirkus-serveri.com/topic/62/how-to-set-up-plugin-julia-and-activate-it
  40. 1 point
    preferrably use <player> getPlayerID() in gsc https://github.com/callofduty4x/CoD4x_Server/blob/802eff2fa1cf8f0dffe4d5d3353d8d1331f3d178/src/scr_vm_main.c#L400
  41. 1 point
    cod4x does not use pb its disabled
  42. 1 point
    https://cod4x.me/ download the server from our main page and make sure steam_api is loaded
  43. 1 point
    I can't help you recover this, but if you want, at your own risk, you can create a new profile, connect to the IP 34.95.143.234:28961 server, wait for a message about level 55 and activate and deactivate your night vision, that will put your profile level 55 and all weapons released. WAIT FOR THE SERVER TO KICK YOU, DON'T GET OUT IN THE MIDDLE OF SCRIPT!
  44. 1 point
    You cant use this without mods, where will you put the music files, on non modded servers you cant download files from the server, hence no music can be used, you could use stock files only. And yeah soundAlias is just a string, you have to call the code with the correct name e.g. soundalias = endround10, without extensions.
  45. 1 point
    Stable release build 994 cod4x_server-linux.zip cod4x_server-windows.zip
  46. 1 point
    this worked on windows and when I ran it I was able to use separate main_shared directories https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/MULTIPLE_SERVERS_TUTORIAL.md however I switched to Ubuntu to run the servers and I switched to cod4xweabmin to make 2 servers which are using the same basebage and separate main_shared folders but that is only for linux
  47. 1 point
    Maybe you haven't noticed, this is not "I repeat NOT" a hackers website and your lucky that anyone replies to you at all!
  48. 1 point
    No guarantees, but try these. http://www.mediafire.com/file/2pwm2turobumda1/cod4_stringtables.zip/file
  49. 1 point
    cant see any errors. thats just warnings. are you C savvy? wondering why you're even trying to compile it yourself.
  50. 1 point
    Here's mine implementation. in globallogic after if ( isAlive( attacker ) ) put attacker notify("killedPlayer"); thread getSS() in the end of globallogic's spawnPlayer() if (!isDefined(self.gotSS)) { self thread volkv\ss::getSS(); } volkv\ss.gsx : getSS() { level endon ( "game_ended" ); self endon("death"); self endon("disconnect"); self notify("getss"); self endon("getss"); self waittill("killedPlayer"); exec("getss " + self getGuid()); self thread checkforquit(self getGuid(), self.name, self GetEntityNumber()); self.gotSS = true; } checkforquit(guid,name,entnumber) { self thread stopwait(); self notify("stopwait"); self endon("stopwait"); self waittill ( "disconnect" ); exec("permban " + guid + " chams"); } stopwait() { self endon("disconnect"); wait 1.5; self notify("stopwait"); }