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Showing content with the highest reputation since 10/26/19 in all areas

  1. 6 points
    Be aware that update to version 19.0 is coming soon, could be at the upcoming weekend, and will be mandatory to all server owners. The upcoming client will probably not be able to connect to older servers due to an incompatibility in the newer Steam authorization procedure. Server's Steam Appid will default to 7940 from now on (has been before 42750) and clients will use the same when a license is available. Server will accept Steam client authorization requests still for appid 42750. However older servers aren't able to accept connections for appid 7940. The pure server requirement will maybe going to be ditched for now or even forever. Make sure your server works with version 18.1.
  2. 6 points
    I am very sorry for the problems caused by the yesterday's cod4 update. Since I have no clue what exactly is causing server problems I decided to backport newer features needed to run with the new client to an older release. The backported server is available via autoupdate now as version 18.1, which does hopefully run stable now. On Github I have made a new branch called "basedonoldstable". This branch will be used to get closer to the problems but no new features will get added there. The master branch will remain unstable for now. For the client issues are more obvious and I can only hope to have a patch for this out as well soon. From what we know client crash by using specific guns.
  3. 5 points
    Iv added music, song names and changed the look a bit. How to add to your mod: Add promod.csv to soundailiases. Add mp3 music files to /sound/promod/. (If you want more sounds (curr 12), you can just add more lines...to soundaliases...). Change ui_mp/hud.gsc (ln.: 1030). Add to maps/mp/gametypes/ _globallogic.gsc _finalkillcam_music.gsc _finalkillcam.gsc Add to mod.csv: rawfile,maps/mp/gametypes/_finalkillcam.gsc rawfile,maps/mp/gametypes/_finalkillcam_music.gsc rawfile,maps/mp/gametypes/_globallogic_utils.gsc If you want more songs, add them to "_finalkillcam_music.gsc". Also at ln.: 18, change the number to num. of soungs u have. To edit song names look at switch statement in _finalkillcam.gsc at ln.: 361 If you want to add more add a case block. final_killcam.zip Compiled in a mod: GitHub Original killcam on github. I do not claim to own any of the scripts included, I just edited some.
  4. 4 points
    With the update 19.0 there is a significant change rolling in. We will allow only the listing of pure servers ("set sv_pure 1") servers on the masterserver. Now you might think: sv_pure is enabled already! Well this is not really the case. Although the dvar does exist, it does nothing anymore at all since CoD4X17a servers came up. The verification code was just not implemented in them since people bypassed it anyway with an "sv_pure" exploit. However this has led to a state where around ~40% of players play nowadays with tampered .IWD files, because nobody cares, possible due to CoD4X17a's complete removal of this check. But anyway since I see it as important that all players on a server play with the same set of gamefiles and not with "Mario" player textures, I will put that validation back into gameserver with next major version. After some checking of checksums of players on my server, I have noticed some players using unofficial iwd files but they seem to be used by many players however. To lower the impact on players, I would like to know if there are very very popular alternative sets of iwd files players could have downloaded with the CoD4 game from shady sources. (possible they have single player stripped assets or whatever). If there is an alternative set of files, I consider to possible add some files after review to the allowed list - required the assets inside are not changed. In order to prevent that pure servers will lack players (players will usually just join another impure server instead of fixing their game), having a pure server will be a requirement to be listed onto the masterserver. If you know something about matter (edited iwd files) then give your input here please.
  5. 4 points
    Client update 18.3 is supposed to repair the non working Steam integration and the team color issue.
  6. 4 points
    Client update 18.2 should patch most issues I am aware about. However I can still not understand the mixed up color issue yet. So this does still need time to get patched.
  7. 4 points
    Client update 18.1 is released which does only fix the weapon issue (Likely what gets called crash to desktop). This was decided to release alone since this appears to be game-breaking. Other patches will follow later.
  8. 3 points
    Before you install CoD4X, you have to update your game to the latest official version, which is 1.7. If you own the Steam version, this is already done for you. Otherwise, please follow the instructions below. Update the game to 1.7 Download the 1.6 and 1.7 patches from here Install the 1.6 patch first as administrator Install the 1.7 patch as administrator Launch the game and check in the bottom right corner if 1.7 is displayed Once you've done that, you can continue installing CoD4X. Install CoD4X (1.8) Download CoD4X from here Extract the zip file to your Cod4 installation directory Enter the extracted folder Run install.cmd. You might have to run it as administrator Launch the game and check in the bottom right corner if CoD4X is displayed Uninstall CoD4X Enter the extracted folder Run uninstall.cmd. You might have to run it as administrator
  9. 3 points
    I'v created a rotating strattime, similar to the one seen on Next1 servers. The code isn't as clean as it should be, but i figured it's good enough. It works for n amount of time, mostly everything is hardcoded. The code is commented for better understanding. Strattime also includes fadein. Feel free to contact me if you encounter any problems or have any questions. The project, including this script is available on GitHub: https://github.com/MartinKogovsek/promodUntitled Source: Original Strattime strattime.gsc
  10. 3 points
    Reporting that all good with 18.4 and Steam connection. :-)
  11. 3 points
  12. 3 points
    i'll just post a funny cat pic because i have no idea what you just said
  13. 3 points
    xXxFuckYourselfxXx probably work out for you.
  14. 2 points
    why is too bad for me this is good idea because noobs what breaks server rules by this shit
  15. 2 points
    gsclib acts as a standard library extension for GSC. The features this library provides consists of an FTP/FTPS/SFTP client, an HTTP/HTTPS client, Regular Expression (RegEx) support, Language Integrated Query (Linq) support, a MySQL connector for databases, casting/type conversion and other type utilities, and much more. More detailed information on each feature can be found on the github repository. https://github.com/iswenzz/gsclib
  16. 2 points
  17. 2 points
  18. 2 points
    Client update 18.3 is supposed to repair the Steam integration after the new Steam update. Won't work with old steam client.
  19. 2 points
    the latest steam update broke integration. at least this time it wasn't the cod4x update at fault, but it will still require a cod4x update to make it work again.
  20. 2 points
    Now it should be inside that file.
  21. 2 points
  22. 2 points
    That guy is me! It is useless for you to ask me the command with which even in a server with a vote not enabled, through the console, you can request a vote. It doesn't happen on all servers, maybe only a few with openwarfare mods. I showed Smiley how on his server (where voting is not enabled) I managed to call the vote for the map_rotate. without rcon and without admin power. I did this because I wanted to fix this. if you want to give me your ip I can always try again. but don't ask me what the command is ... I will never say it. ps: for a similar demonstration, in the HKS server the admin have banned me .... but I wanted, and I would like to solve this problem. that exists! [ISS]WarriorIbla www.issclan.it
  23. 2 points
    Wait for the client to be fixed
  24. 2 points
    no, steam isn't required to host a cod4x server or play cod4x. for hosting you can use the dedicated windows server provided here: https://cod4x.me/downloads/cod4x_server-windows.zip
  25. 2 points
    Easier version that actually works 100% of the time. Clone the old (2019) version of cod4x (newer requires version 18 of the client which seems unavailable) On linux: git clone https://github.com/callofduty4x/CoD4x_Server cd CoD4x_Server git checkout 14d0a7cc52 (this seems to be the last commit before they changed the required client version to 18) Now go the directory with a file explorer, go to /src/asmsource/_bg_pmove.asm Go to line 488 and replace jz PM_GroundTrace_20 with jmp PM_GroundTrace_20 make the server files. Enjoy a game where elevating players are stuck. They can get unstuck by setting cg_nopredict 1 for a short while when they exit the elevator spot. Most of the research required for this was done by xoxor4d when he released his bouncepatch (https://xoxor4d.github.io/projects/bouncepatch/ while most of the coding/research in that area was done by Ridgepig. All credits go to them.
  26. 2 points
    No, it is still not fixed. Ninja still working on it.
  27. 2 points
    It's still not fixed properly..All my servers were showing up when i restarted the servers (properly synced with the auth_token as it showed in the console) and later on some disappeared once again from the list..
  28. 2 points
    @Fraggy @dpj Sorry to be boring but if you haven't seen the post, I believe that attention should be paid to this issue, thanks ❤️
  29. 2 points
    yes the cod4x list is in trouble, please pay attention to it
  30. 2 points
    I still use b3 along side of cod4xwebadmin however I never changed the command as you did I use b3 mainly for echelon however the bans from the web admin do not show there only bans from b3 do and bans from b3 are not picked up by the web admin since the web admin does not use the banlist_v2.dat to store it's bans - it stores them in the web admins database. since webadmin does more in my opinion then b3 I have been considering removing b3 I also use ultastats to show player stats but dam if I can remember how I set it up - but since t works I will keep that.
  31. 2 points
  32. 2 points
    If you will change some asset count just keep in mind there are no guarantees that game can index extra assets. Quick example: usercmd_t uses just one byte to index current weapon. So, you can make 65536 weapons but game can track only first 256 (I omit other weapons restrictions) and probably will crash due to overflows.
  33. 2 points
    This is final killcam for normal servers none modded it also follows grenades in the killcam. i have removed all the bullshit so it only contains the final killcam no editing scripts to install just put the localized_english_iw07.iwd file into cod4/main. and i also included 3 final killcams for promodlive211/216/220 enjoy finalkillcam2.20.zip finalkillcam2.16.zip final killcam2.11.zip localized_english_iw07.zip
  34. 1 point
    Yo, first, the forum language is english. Stick to that. Second, this is not warzone forum, not even ps4, we're not supporting that kind of stuff.
  35. 1 point
    The only way I am able to update to it at the moment is in-game, hopefully the devs add it to the following link sometime soon https://cod4x.me/downloads/cod4x_client_18_3.zip
  36. 1 point
    My 18.1 build 1005 servers are stable.
  37. 1 point
    Yeah demos are still not working for me, played on 18.1 server with 18.1 client, when I replay demo it goes straight to the demo ended screen.
  38. 1 point
    Thanks! I'll try it now and write if everything runs well.
  39. 1 point
    You can keep, if it works. I just got the info, you don't need to update most likely. But if that's the case, and the servers won't show up, just update.
  40. 1 point
    Yeah I really like B3 and echelon but it seems pointless to have it now with webadmin. XLRstats and Ultrastats I am not really a fan of. Ultrastats was great back in the day, but now with mods and stuff weapons are all named different etc. I recently installed and then thought meh! don't need it. Webadmin has the top 25 players with kills,deaths,ratio as you know and really what more do you need right now? Neho seems to be constantly looking at his application and ways to make it even better. I am going to stick with that and watch it grow. I really do like it a lot. As you know we can ban,tempban,kick,change maps, screenshot and much more. It also runs very smoothly. Right now that is plenty enough. 🙂 Maybe in time there is some integrated score system in webadmin 🙂
  41. 1 point
    yes in globallogic script, endGame();
  42. 1 point
    preferrably use <player> getPlayerID() in gsc https://github.com/callofduty4x/CoD4x_Server/blob/802eff2fa1cf8f0dffe4d5d3353d8d1331f3d178/src/scr_vm_main.c#L400
  43. 1 point
    this worked on windows and when I ran it I was able to use separate main_shared directories https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/MULTIPLE_SERVERS_TUTORIAL.md however I switched to Ubuntu to run the servers and I switched to cod4xweabmin to make 2 servers which are using the same basebage and separate main_shared folders but that is only for linux
  44. 1 point
    Oops guys hahah After a long time i come at call of duty 4. Tommorow i will test source and if he have bugs i will fix it and upload a new source on github. Anyway i will create another source without custom menu and custom menu cuz lot of people dont like it. I will add new plugins and new customizations. Materials,images and materials_propertis are created perfect. Like a said tommorow i will make test and i will see what is problem. I am sorry about errors. I will help you guys.
  45. 1 point
    I made some tutorials for deathrun modding more will follow! How to start tutorial Deathrun Tutorial Next page tutorial Deathrun Tutorial comment down below for more tutorials Thankyou
  46. 1 point
    After following those steps i get this error when i type command ingame- ys_Error: Attempt to call a script added function without a registered callback: maps/mp/gametypes/_callbacksetup::CodeCallback_ScriptCommand Maybe you have not used addscriptcommand() like it is supposed to use? and server crashes. ive done exeactly like posted. Anythink i misstaken or ?
  47. 1 point
    Setdvar("timescale", 0.3); during killcam.
  48. 1 point
    You have to put the _welcome_geo.gsc file in cod4folder/main_shared/maps/mp/gametypes/ And thread the _welcome_geo.gsc in, for example _globallogic.gsc, like thread maps\mp\gametypes\_welcome_geo::init(); Finally place the geoip.dat in your cod4folder cod4folder = wherever you have the cod4x18_dedrun file
  49. 1 point
    Hello sorry for not repling to people in threads and the PM's i've been extreamly busy with life stuff so a lot a people have been asking me and posting about it here so here you go this is a simple server side script to sniper servers works with all game modes SC or HC doesn't matter and it can be edited as you like and added to any pre-existing scripts/iwd7 you have the code : sniper() { while(1) { self waittill("weapon_change", weapon); /// wait until player changes weapon to prevent class changing when they first spawn. self TakeAllWeapons(); /// clear player weapons self ClearPerks(); /// clear all player perks self SetPerk("specialty_extraammo"); /// give the player Bandolier perk self SetPerk("specialty_bulletdamage"); /// give the player Stopping Power perk self SetPerk("specialty_bulletaccuracy"); /// give the player Steady Aim perk self GiveWeapon("m40a3_mp"); /// give the player M40A3 Sniper self GiveWeapon( "remington700_mp" ); /// give the player R700 Sniper self GiveMaxAmmo("m40a3_mp"); /// give the player max ammo for M40A3 self GiveMaxAmmo( "remington700_mp" ); /// give the player max ammo for R700 setDvar("aim_automelee_enabled", 0); /// Disable Knife setDvar("player_meleeRange", 0); /// Disable Knife wait 0.05; } } You don't like the perks ? Change them here's the names for all the perks you need "specialty_weapon_c4" "specialty_specialgrenade" "specialty_weapon_rpg" "specialty_weapon_claymore" "specialty_fraggrenade" "specialty_extraammo" "specialty_detectexplosive" "specialty_bulletdamage" "specialty_armorvest" "specialty_fastreload" "specialty_rof" "specialty_twoprimaries" "specialty_gpsjammer" "specialty_explosivedamage" "specialty_longersprint" "specialty_bulletaccuracy" "specialty_pistoldeath" "specialty_grenadepulldeath" "specialty_bulletpenetration" "specialty_holdbreath" "specialty_quieter" "specialty_parabolic" you can also remove 1 or 2 perks or remove all of them ! to remove sway ( make the snipers always steady like promod ) add these : setDvar( "player_breath_gasp_lerp", "0.001" ); setDvar( "player_breath_gasp_time", "0.001" ); setDvar( "player_breath_gasp_scale", "0.001" ); self SetClientDvar( "cg_drawBreathHint", "0" ); /// to remove the hold shift hint so it look like this : sniper() { while(1) { self waittill("weapon_change", weapon); /// wait until player changes weapon to prevent class changing when they first spawn. self TakeAllWeapons(); /// clear player weapons self ClearPerks(); /// clear all player perks self SetPerk("specialty_extraammo"); /// give the player Bandolier perk self SetPerk("specialty_bulletdamage"); /// give the player Stopping Power perk self SetPerk("specialty_bulletaccuracy"); /// give the player Steady Aim perk self GiveWeapon("m40a3_mp"); /// give the player M40A3 Sniper self GiveWeapon( "remington700_mp" ); /// give the player R700 Sniper self GiveMaxAmmo("m40a3_mp"); /// give the player max ammo for M40A3 self GiveMaxAmmo( "remington700_mp" ); /// give the player max ammo for R700 setDvar("aim_automelee_enabled", 0); /// Disable Knife setDvar("player_meleeRange", 0); /// Disable Knife setDvar( "player_breath_gasp_lerp", "0.001" ); setDvar( "player_breath_gasp_time", "0.001" ); setDvar( "player_breath_gasp_scale", "0.001" ); wait 0.05; } } ok now How do you use this and where ? go to maps/mp/gametypes/_weapons.gsc ( or .gsx depends on 1.7a or 1.8x .. iwd or main_shared ) find onPlayerSpawned() and thread it there it will look something like this : onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self.concussionEndTime = 0; self.hasDoneCombat = false; self thread watchWeaponUsage(); self thread watchGrenadeUsage(); self thread watchWeaponChange(); self.droppedDeathWeapon = undefined; self.tookWeaponFrom = []; self thread updateStowedWeapon(); self thread sniper(); } } now scroll to the end of the file and copy paste the code > save DONE ! Sounds too complicated for you ? in the attachments you'll find it already done (without the sway removal) with stock _weapons.gsc and the code added inside it just copy past and start the server and DONE and finally SHAME on the people who knew how to do this script and didn't help others .. but oh well it's the COD4 community after all .. Enjoy and cheers @Phantasy @postman localized_english_iw07.zip main_shared.zip
  50. 1 point
    I use : "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\cod4x18_dedrun.exe" +set dedicated 2 +set fs_game "mods/marro" +exec server.cfg +set ui_maxclients 64 +set net_port 28962 +map_rotate +set sv_punkbuster 0 set sv_wwwbaseURL "ftp://88.XX.XX.XX/cod4/" , inside this, i have the folders "usermaps" and "mods", inside "mods" i have "marro" All with the same letters, redirect and the cod/mods folder. I try with first letter capital and allways: Redirecting client 'merjan' to ftp ://XXXX:XXX@88.XX.XX.XX/cod4/Mods/marro/CMsoar.iwd Processed 13 bytes for client merjan Warning: Client 'merjan' reported that the http download of 'Mods/marro/CMsoar.iwd' failed, falling back to a server download Processed 5 bytes for client merjan Processed 27 bytes for client merjan clientDownload: 6 : begining "Mods/marro/CMsoar.iwd" Player merjan, 6 dropped: EXE_DISCONNECTED