Leaderboard


Popular Content

Showing content with the highest reputation since 07/21/18 in all areas

  1. 6 points
    Welcome! I have developed bot mods for call of duty for quite sometime now. Most notably for MW2. Unfortunately there were no real 'slick' way of controlling the bots, so we had to resort to 'hackish' ways of achieving even the simple task of moving a bot. But CoD4x supplies scripters with the ability to control the bots in a more natural way. Allowing us to create a much better experience for bots. You'll find that these bots function very similar to the bots you'll find in Black Ops series. SERVER DVARS: You can find the latest version over at ModDB: https://www.moddb.com/mods/bot-warfare/downloads/cod4x-bot-warfare-latest bots.zip
  2. 6 points
    CoD4 Menu Builder is a website that allows you to easily create .menu files for CoD4: Features: Create multiple MenuDef's and ItemDef's Supports for viewing menu in each aspect ratio Created rectangles, text, shaders Save and load your progress Import existing .menu files Tutorials to get you started Export .menu files ready for use in CoD4 Video demonstrating the website: I will be continuing to add new features to the website. Credits: -Easy Visit the website here: https://sheepwizard.github.io/COD4-MENU-BUILDER/ Visit the github page here: https://github.com/SheepWizard/COD4-MENU-BUILDER
  3. 4 points
    Rebuild from scratch by measuring each and every brush on the original strike map. Using Textures and models from Modern Warfare Remastered and WW2. Map size ~ 230mb (high res textures) Supporting all stock gamemodes. Missing pezbots waypoints tho. Download it over at: https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-strike-2 http://www.cfgfactory.com/downloads/show/5c20b96bad97d Mirror: https://drive.google.com/file/d/1MEdOEB455D6OvrxT5yvtKL9imB6Ch4i9 @ Bouncepatch.com // Strike 2 - V1.0 // Steam: https://steamcommunity.com/id/dreamzyyy/ YT Preview: https://www.youtube.com/watch?v=H7AbX9JgoHc
  4. 4 points
    Hello everyone, We've updated our mod after a long time.I'm sorry if you had errors, but we make new stuffs and remove some stuffs! [ promodlive220 EU MOD + Flags ] [ promodlive220 EU RAW + Flags ] Developer List: JeeNNN:] CWP-Razor Night ZaGGoreC Update Notes: + MapVote System + Randompopup + AntiAFK script + New Music + Song name's + New Background + Music + New makeMod.bat + Health script - Custom Menu - AntiCamp - Font @dpj @IIIMATKO @d1zzy @JeeNNN:] @blowoff @strix @{cool.G} ingre @Klauser @Don Best regards, @Night
  5. 3 points
    17.8 Release: Patched Steam stuff to override the game displayname again. Added Discord-Presence integration (Status and join over Discord) Fix for a crash exploit where you can post into any text string a bad material-handle and client will crash. This was in recent half year frequently abused by few individuals (For example Nadorix) by putting bad text into nickname or chat. Patched few issues I don't remember anymore Will now always update iw3mp.exe to allow CoD4 to use 4GByte of address space (Before only 2GByte was allowed) - Purpose is less out of memory errors. Client support for debug commands print3d(), line() and printstar() 17.9 Release: Removed a prior added issue fix for CL_CGameNeedsServerCommand: A reliable command has cycled out. Fixing this on client side did cause bad side effects.
  6. 3 points
    I am not so sure about that one. However I really hope you are right. Anyway the bug should be fixed on official github. Thank you for pointing me in the right direction.
  7. 3 points
    This plugin will allow you to write plugin in Lua, no compiling needed. Just drop into server directory and load the script file and you're done. Most suited for implementation of heavier functions that run slow in gsc script (A star for example). It is up to 10 times faster in my tests. Still early version so there may be bugs and not all functions are implemented. Should be enough to satisfy most needs, but if needed you can use lua ffi api to access structs and other functions. GitHub page
  8. 3 points
    Happy New Year everyone!! may all your hopes and dreams come true!!
  9. 3 points
    You can edit every stuff in this mod or raw.I just upload this raw to people like you guys.If you want you can make it better in future. Noone didnt open that source before me when i open that source then crazy open his source cuz everyone use it.After a 4 years i ask him for that source and he tell me i need to pay that source. After a long years we found idea how to make something and we create it togther. I hate people who want to sell something in cod4. When i start work at mods i learn by people from forums,website,videos. No need to pay something just search and try to find solve or people who can help you. I want to make something better with more people. If you want to play more years call of duty 4. We need to make something new about cheaters. We are here to help each other. Together we can solve everything. With money you will not achieve much. You will achieve more if you explain how to do it and do not charge anything with the money.If I do not know, I will ask people who know it so we are all in this forum to help each other.This whole story goes to saying that money is not the most important aid and that there are more ways to help a man than to pay him something. Best regards, @Night
  10. 3 points
    Thanks but I've never used your mod. I was only trying to get flags to work to recreate the mod for RS 2.20... anyway. Thanks
  11. 3 points
    That is your problem. Read closely: Or in other words 1. Stay away from dvars you have zero idea what they do and then cry why something isn't as by default.
  12. 3 points
    Hello There! :D The brand new Call of Duty Frontlines FOREVER Launch Trailer was released! Mod will be released in next days! https://youtu.be/gudPpy7yR3s It's 100% compatible with COD4X and will have a COD4X patch in the future to improve the bots. Check this out! :D
  13. 3 points
  14. 2 points
    I need your opinion, tips, recommendations on the upcoming CoD4x-WebaAdmin application. The current beta version is similar to the previous CoD4 Status version, the difference is in authentication and admins management (no steam group required). Admins have to be added manually after they sign up. Here is a list of some futures what is included for now User Authentication, local, google+, facebook (later on i will include twitter, github and steam), all accounts can be linked so if u have admin rights it doesn't matter which authentication u use Regular registered users can take screenshots via the page, this can be disabled backend or limited to x screenshots / hour If u enable screenshots for regular users they can send cheater reports with 1 click Admins with required power can check this reports and decide what happens next (ban or remove report), the user who sent the report will be informed automatically with auto messages. If we ban based on the cheater report user who sent the report will be mentioned on the cheater report page Banned players can send a ban appeal, if the admin decide to keep the ban, unban request will be disabled for that ban in future Rcon commands can be added backend with required power to execute them Admin groups can be created, deleted Users can be added as admins, we can choose on which server if we have more then 1 server usermaps images can be uploaded, deleted Realtime shoutbox for admins separated and for all registered users Some faq pages, content can be added Server rules for each server separated can be changed backend I almost forgott, screenshots Now my question(s) 1. Since node.js requires a vps/dedicated server would it be a good idea to manage game servers to via the status page, I was thinking about https://github.com/GameServerManagers/LinuxGSM We could make them play together, so if we create a game server we could also create it on the status page. We could then manage the game server via the status page (start, stop, restart etc etc). Of corse in this scenario we could make things faster since we could read everything from the log files without rcon connections. later on i could also create an admin tool like manuadmin, b3 bot and it could be also created all together with gameserver and status page with 1-2 clicks I always rented game servers host so if this is a bad idea let me know pls Ofc if u have some tips, future requests let me know in comments so we can improve this new app in the future i will share a beta version in 1-2 days here with install instructions, later on i will upload it to github
  15. 2 points
  16. 2 points
    If you are running new arch add to config file: set db_nobspweapon 1 If still on old arch add this code to gametype start function turrets = getEntArray( "misc_turret", "classname" ); for( i = 0; i < turrets.size; i++ ) { turrets[ i ] delete(); }
  17. 2 points
    When your server is used as a DDoS amplifier it causes even more inconvenience for other users/servers.
  18. 2 points
    welcome back cod4x.me you were missed!
  19. 2 points
    "Your company" ROFL Get in the sea.
  20. 2 points
    Ahh, I see the bus driver let you off at the wrong stop! The reason there is "not a topic" about it yet, is because you are in the wrong place. I have seen you have made posts here before about hackers, but YOU ARE IN THE WRONG PLACE. CoD4x is not a company. CoD4x is a community made patch, for call of duty 4. That server that you listed, is an independent server hosted by somebody else, that is not related to this website WHAT SO EVER. That clan, is LW, this website is for the patch itself. If you want to start a problem, find their website and go complain there. Basically, the bus driver needed to let you off at the LW clan gaming website, not the CoD4x website. All this website is is a community for people to learn and discuss the CoD4x patch itself. And for future reference, if you do somehow find your way to the LW clan server. I would probably try being a little nicer about it. Nobody here unless there is a LW admin on the website, moderates that server.
  21. 2 points
    Following strike_2, there is now crash_2 too πŸ˜€ some yt footage: https://www.youtube.com/watch?v=kMQF0njYdKY DL: http://www.cfgfactory.com/downloads/show/5c6ee898f14a7 OR: https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-crash-2 Rebuild from scratch by measuring each and every brush, using real coordinates and stock xmodel coordinates -> 100% compatible with stock crash demos! Just change the map with demomanager and use some filmtweaks. Supporting all stock gamemodes. Thanks to dtzxporter for WraithX & Scobalula for Greyhound / Husky IW, Treyarch and Sledgehammer for the models and textures that were used. Thanks to all the testers involved in the process! Special thanks to LNR! made by #xoxor4d @ http://www.bouncepatch.com
  22. 2 points
    dpj i think better is this link directly to active branch https://github.com/callofduty4x/CoD4x_Server/tree/dev_newarch
  23. 2 points
    Just tested and setDvar("player_meleeRange", 0); will do exactly what you need to remove knife damage. further edit: I threaded it in the _callbacksetup.gsc under "CodeCallback_PlayerConnect()" and it worked just fine.
  24. 2 points
    you will still get a knife but it will not kill anyone
  25. 2 points
    Now you can download fixed binary from here: https://ci.appveyor.com/project/D4edalus/cod4x-server/build/artifacts
  26. 2 points
    Thanks AlexC and all that helped me get this up and running.
  27. 2 points
    share someone's else hard work without even notify the author is not cool. good luck in your another copy/paste mod.
  28. 2 points
    Yes it’s really strange lol πŸ˜‚
  29. 2 points
    Happy new year heres to another year of catching hackers :V
  30. 2 points
    Happy New Year all
  31. 2 points
  32. 2 points
    init() { level.hud_Y = 0; level.hud_Y_offset = 13; thread players(); } players() { while(1) { level waittill( "connected", player ); player.killstreak = 0; //player thread headshots(); //player thread killstreak(); player thread kills(); player thread deaths(); player thread name(); player thread gtguid(); } } headshots() { self endon( "disconnect" ); level endon ("vote started"); self.hudhs = newClientHudElem(self); self.hudhs.x = 110; self.hudhs.y = level.hud_Y + (1*level.hud_Y_offset); self.hudhs.horzAlign = "left"; self.hudhs.alignx = "left"; self.hudhs.fontscale = 1.4; self.hudhs.hidewheninmenu = true; self.hudhs.label = &"^2Headshots :^1 &&1"; self.hudhs fadeOverTime(.5); self.hudhs.alpha = 1; self.hudhs.glowAlpha = 1; self.hudhs.glowColor = (0.3, 0.3, 0.3); while(isDefined(self.headshots) && isDefined(self.hudhs)) { self.hudhs setValue(self.headshots); wait .5; } } killstreak() { self endon( "disconnect" ); level endon ("vote started"); self.hudkillstreak = newClientHudElem(self); self.hudkillstreak.x = 110; self.hudkillstreak.y = level.hud_Y + (2*level.hud_Y_offset); self.hudkillstreak.alignx = "left"; self.hudkillstreak.horzAlign = "left"; self.hudkillstreak.fontscale = 1.4; self.hudkillstreak.label = &"^2Killstreak :^1 &&1"; self.hudkillstreak fadeOverTime(.5); self.hudkillstreak.hidewheninmenu = true; self.hudkillstreak.alpha = 1; self.hudkillstreak.glowAlpha = 1; self.hudkillstreak.glowColor = (0.3, 0.3, 0.3); while(isDefined(self.killstreak) && isDefined(self.hudkillstreak)) { self.hudkillstreak setValue(self.killstreak); wait .5; } } kills() { self endon("disconnect"); self.hudkills = newClientHudElem(self); self.hudkills.alignx = "left"; self.hudkills.horzAlign = "left"; self.hudkills.x = 110; self.hudkills.y = level.hud_Y + (3*level.hud_Y_offset); self.hudkills.fontscale = 1.4; self.hudkills.label = &"Kills : &&1"; self.hudkills fadeOverTime(.5); self.hudkills.hidewheninmenu = true; self.hudkills.alpha = 1; self.hudkills.glowAlpha = 1; self.hudkills.glowColor = (0.1, 0.1, 1.5); self.hudkills.color = (0.1, 0.5, 1.9); while(isDefined(self.hudkills) && isDefined(self.kills)) { self.hudkills setValue(self.kills); wait .5; } } deaths() { self endon("disconnect"); self.huddeaths = newClientHudElem(self); self.huddeaths.alignx = "left"; self.huddeaths.horzAlign = "left"; self.huddeaths.x = 110; self.huddeaths.y = level.hud_Y + (4*level.hud_Y_offset); self.huddeaths.fontscale = 1.4; self.huddeaths.label = &"Deaths : &&1"; self.huddeaths fadeOverTime(.5); self.huddeaths.hidewheninmenu = true; self.huddeaths.alpha = 1; self.huddeaths.glowAlpha = 1; self.huddeaths.glowColor = (0.1, 0.1, 1.5); self.huddeaths.color = (0.1, 0.5, 1.9); while(isDefined(self.huddeaths) && isDefined(self.deaths)) { self.huddeaths setValue(self.deaths); wait .5; } } name() { self.nameHud = NewClientHudElem(self); self.nameHud.x = 110; self.nameHud.y = level.hud_Y + (6*level.hud_Y_offset); self.nameHud.alignx = "left"; self.nameHud.horzAlign = "left"; self.nameHud.alignX = "left"; self.nameHud.alignY = "middle"; self.nameHud.fontscale = 1.4; self.nameHud setText("Player Name: ^1" +self.name); self.nameHud.hidewheninmenu = true; self.nameHud.hidewheninmenu = true; } gtguid() { self.guidHud = NewClientHudElem(self); self.guidHud.x = 110; self.guidHud.y = level.hud_Y + (7.2*level.hud_Y_offset); self.guidHud.alignx = "left"; self.guidHud.horzAlign = "left"; self.guidHud.alignX = "left"; self.guidHud.alignY = "middle"; self.guidHud.fontscale = 1.4; guid = GetSubStr(self getGuid(), self getGuid().size - 8, self getGuid().size); self.guidHud setText("GUID: ^3" + guid); self.guidHud.hidewheninmenu = true; self.guidHud.hidewheninmenu = true; } Found this...
  33. 2 points
  34. 2 points
  35. 2 points
    Customcommands in b3 fps = cmd fps:<PLAYER:PID> fov = cmd fov:<PLAYER:PID>:<ARG> balance = cmd balance:<PLAYER:PID> I am sorry but i cant post here codes in quete or text editor,always getting a error. I will post here scripts and they will be of helpful. Everything work! scripts.zip
  36. 2 points
    That error often comes up if you are calling too many unique 'settext' strings in your scripts so might want to look into that. The game can handle only a certain amount before it crashes. Move whatever you can to the iprint or bold lines.
  37. 2 points
    https://github.com/leiizko/cod4_new_experience/blob/master/maps/mp/gametypes/_globallogic.gsx#L2163-L2166 https://github.com/leiizko/cod4_new_experience/blob/master/maps/mp/gametypes/_globallogic.gsx#L2334-L2337 https://github.com/leiizko/cod4_new_experience/blob/master/maps/mp/gametypes/_globallogic.gsx#L2393-L2396 Seems like I forgot to add an option for this. Just delete those lines and it should work.
  38. 2 points
    Were you able to fix anything related to the bots yet? If wanted i share my full server files with the cod4x devs to help to reproduce the lags.
  39. 2 points
    Hey Guyzz..πŸ™ˆ This is My New S&D Promod😜 H A R D L I N E S&D PromodLive Ip Address - hardline-pub.tk Teamspeak Server - hardline-ts.tk πŸ™‰
  40. 2 points
    Don't be so logical Klauser! We don't do logic here!
  41. 2 points
  42. 2 points
  43. 2 points
    Never heard about it. I guess you can intercept chat messages with plugin api. Also you will need to use some translator application api which is not always free of charge. And, you know, translator is kinda useless because in most cases it cant translate sentenses with the correct meaning.
  44. 2 points
    you are using old versions of the plugins. download the cod4x server from the website, the plugins are contained inside xbase_00.iwd. if you have additional plugins in the "plugins" folder those will be loaded, so remove them first. This plugin might not be compatible with this server version! Requested plugin handler version: 3.100, server's plugin handler version: 4.0. Unloading the plugin...[0m
  45. 2 points
    After more than 10 years of development Frontlines FOREVER is finally released! Bringing simply EVERYTHING you need to play Call of Duty even a Battle Royalle gametype. Main Features . War Server with battlefields up to 3999 territories . 46 Brand New Gametypes (52 in total!) . Airborne Mode to ALL gametypes let you be a paratrooper falling from the sky . Help Mode, which you can play a realistic freeze-tag game in any team based gametype . Random Objectives changing each round with MILLIONS combinations . HER with realistic Blood, Gore, Pain, Damage & Physics effects . Medic System with a Medic Perk to let you save your wounded teamates . Over 2400 Weapons Modes with 16 pre-defined modes . 4 Different Support Strikes (Tactical Airstrike/Heavy Bombing Strike/Artillery Strike/Mortar Strike) . Intelligent Server who admins the server for you the way you want . Intelligent Anti-Camping System coded to each gametype . Frontlines Weapons, brand new balance and behavior! . Full Rank System with Custom Classes + Create-A-Class INGAME . Frontlines Duel, where the last 2 will dispute the round with knifes . Frontlines Last Stand, a lot more realistic and fair to both sides . Multi-Language Support to really ANY language you speak . Thousands of other features and options to let you do whenever you want With 52 Gametypes, Airborne Mode to ALL gametypes, Random Objectives, Stars & Medals System, over 2400 weapons modes, War Server which transform a server into a amazing War, Help Mode which is a realism version of the famous Freeze-Tag which here is not a gametype, but a add-on to ANY of all team-based gametypes, Hardcore gameplay with realistic damage, blood, gore, physics and of course war effects that will make you feel really inside a real war. The already known Intelligent Server which will admin the server for you 24/7 without the need of human interaction and really lots and lots more! Call of Duty Frontlines Forever is not just the biggest, it's HUGE! Here's a video to let you have just an idea of the size of Frontlines FOREVER. Everything is so vast that probably you will never experience the same gameplay twice in your lifetime. This is was really created to let us Play it FOREVER! Enjoy!
  46. 2 points
    I'll just leave it here... As soon as it's done.
  47. 2 points
    PlayerName is so fucking useful hud element
  48. 1 point
    I think I can help you a bit with that, if you have a mod echo and you want to add personalized things, I recommend editing files that are not used to say (rank_prestige1) and so on, you can modify the image, I'll see if I have time and I'll do a tutorial, if you are doing a new mod, then you must create your materials, as in the video that happens to you, and if you are going to add hunds per script I recommend you use the (killcam time as a base and play a bit with the position or do it directly in the source code) I'm sorry my English is not good
  49. 1 point
    the cheap version would be to force a sibling to press play on spotify every time a round ends. if you don't have any siblings available you could read scripting tutorials or existing code from mods that are doing exactly that.
  50. 1 point
    haven't had a coffee yet when i wrote my first reply .. apparently something else must have been changed besides adding and removing that map again. try finding out what it is. the server worked before, so it should be working again after removing the map (if the map really was the issue). i would assume that the map or mod may have changed some server variables permanently. first thing i would try is to run the server without any configuration files. when the server is loading all loaded config files are listed, make sure to clear them before your tests. if nothing helps you can still zip up everything and send it to me (excluding .ff and .iwd files in the main folder, size should be managable then)