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Showing content with the highest reputation since 02/16/2019 in all areas

  1. 2 points
    Following strike_2, there is now crash_2 too 😀 some yt footage: https://www.youtube.com/watch?v=kMQF0njYdKY DL: http://www.cfgfactory.com/downloads/show/5c6ee898f14a7 OR: https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-crash-2 Rebuild from scratch by measuring each and every brush, using real coordinates and stock xmodel coordinates -> 100% compatible with stock crash demos! Just change the map with demomanager and use some filmtweaks. Supporting all stock gamemodes. Thanks to dtzxporter for WraithX & Scobalula for Greyhound / Husky IW, Treyarch and Sledgehammer for the models and textures that were used. Thanks to all the testers involved in the process! Special thanks to LNR! made by #xoxor4d @ http://www.bouncepatch.com
  2. 1 point
    Is there any issue with cod4x master ? It is showing wrong time and showing old data. It is not refreshing or updating data. Also, servers are not getting any masterHeartbeatResponse from cod4master.cod4x.me Admins Please check
  3. 1 point
    Holy fuck, good job. 😍👍
  4. 1 point
    Hi my question is why you editing scripts inside FF when you will be able to have gsc/gsx scripts on server side in your mod structure
  5. 1 point
    @{cool.G} ingre Is not !map crash sd its a !mag mapename gametype visit and download this plugin from here https://sgcgaming.tk/files/file/5-b3-masteradmin/
  6. 1 point
    dpj i think better is this link directly to active branch https://github.com/callofduty4x/CoD4x_Server/tree/dev_newarch
  7. 0 points
    OMG are you understand what is on the picture??? i think no because this topic working command is !map mp_crash sd for selecting map you must use complete name of map like for map crash you must write mp_crash