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Showing content with the highest reputation since 09/26/20 in Posts

  1. 2 points
    why is too bad for me this is good idea because noobs what breaks server rules by this shit
  2. 1 point
    Thanks man, I appreciate it!
  3. 1 point
    Hello @idonthack1337 There is no 17.9 version for Linux server, 17.9 is only client version for windows. At moment, you can download Linux Server 18.0, but client ( Windows ) version is 18.3 . Previous server version ( last version of Major 17 release ) is 17.6, you can download it here
  4. 1 point
    And of course that is not compatible with the cod4x servers and clients.
  5. 1 point
    I found these on my server - i no longer run a deathrun server but they worked when I did run one. they were zipped up with 7-zip mp_deathrun_semtex.zip mp_deathrun_skypillar.zip mp_deathrun_spaceball.zip
  6. 1 point
    did you put the bots control section in your server config? this is what I have in my server.cfg set bots_team "autoassign" set bots_team_amount "10" set bots_team_mode "0" // 0 = ????????? ????, 1 = ????? set bots_manage_fill_mode "0" // 0 will consider both players and bots. 1 will only consider bots set bots_manage_fill "10" //an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. set bots_manage_fill_kick "1" //a boolean value (0 or 1) set bots_manage_fill_spec "0" //a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space. set bots_team_force "0" //(0 or 1), whether or not if the server should enforce periodically the bot's team? set bots_skill "3" //0 will be mixed difficultly 1 will be the most easy 2-6 will be in between most easy and most hard 7 will be the most hard. 8 will be custom. set bots_loadout_allow_op "1" // whether or not if the bots are allowed to use jug, marty and laststand. set bots_loadout_reasonable "1"// bots should filter out bad create a class selections//new set bots_manage_add 4 // an integer amount of bots to add to the game, resets to 0 once the bots have been added. //new set bots_skill_axis_hard "1" //- an integer amount of hard bots on the axis team. set bots_skill_axis_med "1" //- an integer amount of medium bots on the axis team. set bots_skill_allies_hard "1" //- an integer amount of hard bots on the allies team. set bots_skill_allies_med "1" //- an integer amount of medium bots on the allies team, if bots_skill is 8 (custom). The remaining bots on the team will become easy bots. //for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team