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  1. 1 point
    cod4x does not support punkbuster. screenshots with cod4x can be taken with the "getss" command.
  2. 1 point
    Hi and thanks for report here is my cmd.gsc: Also you must add in your b3 in customcommands: fov = cmd fov:<PLAYER:PID>:<ARG> balance = cmd balance:<PLAYER:PID> Also back name custom.gsc to cmd.gsc and then check! case "fov": player = getPlayer( arg1, pickingType ); fov1 = "^4You Switched FieldOfView to ^0[^1"; fov2 = "^0]"; if( isDefined( player ) && isDefined( cmd[2] ) ) { switch (cmd[2]) { case "1": player iPrintLnBold(fov1 + "1" + fov2); player setClientDvar( "cg_fovscale", 1 ); player setstat(1322,1); break; case "2": player iPrintLnBold(fov1 + "1.125" + fov2); player setClientDvar( "cg_fovscale", 1.125 ); player setstat(1322,2); break; case "3": player iPrintLnBold(fov1 + "1.15" + fov2); player setClientDvar( "cg_fovscale", 1.15 ); player setstat(1322,3); break; case "4": player iPrintLnBold(fov1 + "1.20" + fov2); player setClientDvar( "cg_fovscale", 1.20 ); player setstat(1322,4); break; case "5": player iPrintLnBold(fov1 + "1.25" + fov2); player setClientDvar( "cg_fovscale", 1.25 ); player setstat(1322,5); break; case "6": player iPrintLnBold(fov1 + "1.30" + fov2); player setClientDvar( "cg_fovscale", 1.30 ); player setstat(1322,6); break; case "7": player iPrintLnBold(fov1 + "1.35" + fov2); player setClientDvar( "cg_fovscale", 1.35 ); player setstat(1322,7); break; case "8": player iPrintLnBold(fov1 + "1.40" + fov2); player setClientDvar( "cg_fovscale", 1.40 ); player setstat(1322,8); break; case "9": player iPrintLnBold(fov1 + "1.45" + fov2); player setClientDvar( "cg_fovscale", 1.45 ); player setstat(1322,9); break; case "10": player iPrintLnBold(fov1 + "1.50" + fov2); player setClientDvar( "cg_fovscale", 1.50 ); player setstat(1322,10); break; default: player iPrintLnBold("^5Please Choose a Number Between ^0[^51-10^0]"); break; } } break;
  3. 1 point
    Ahhhhhh, I got it! I took a very slow, very close look at exactly what you said and once I knew what I was doing the process was very easy. Thank you very, very much my friend. My only question is, since these maps have been modded to take advantage of the full functionaly of Frontlines Forever and all that it adds, are the re-converted (re-Pezbotted) scripts much bigger than they were originally, before inclusion in your mod?
  4. 1 point
    Expensive one is ho' pressing same play button. Or you can hire modder. Ho' or modder... Hmm...
  5. 0 points
    estou com esse ploblama tem como ajudar call of duty 4 deu esse error reading application id please either write it to steam_appid call of duty