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Showing most liked content since 05/23/2018 in all areas

  1. 2 points
  2. 1 point
  3. 1 point
    Well yes I remember you. You also wanted to get CoD4 client sourcecode for educational purpose which you did not got. Thank you for your apology. (Wasn't nice what you did there but let's not talk about it anymore) Just few things: First of all I plan to stop doing much more developement in CoD4 X18 and with it's code for the following reason: Everything which is disassembled, decompiled or reverse engineered is still (c) by Activision Inc. This basically prevents to reuse any of its code for any purpose without getting into serious legal trouble. Developing a new game maybe. But it will be more CS:GO like then. Not based on UE4, CryEngine or Unity because they come with shitty license conditions. Finally I am really busy for another 2 weeks and have little time only. You can send me a private message after 2 weeks if you like.
  4. 1 point
    posting the IP might greatly increase chances for anyone to visit it
  5. 1 point
    Remake, UE4, matchmaking, anti-cheat... Guys I would be so happy if you just realease new_arch
  6. 1 point
    The attached error happens when a player disconnects before he completely connected to the server. Usually when downloading mod/map files or a crashing game while he is on the loadscreen. To fix it put the for loop into: if(isDefined(cid)) { // the for loop here } I never noticed that in an older cod4x version...
  7. 1 point
    My extraFunctions plugins adds a function for muting a players chat but only until they disconnect https://github.com/SheepWizard/codx-extraFunction-Plugin
  8. 1 point
    because they don't have. 😂
  9. 1 point
    Hello I would know if is possible change the guid of cod4 to avoid this ban : i don't cheat. i know that in the past there wos a programm called "CoD4fakeguidloader" that allow you to chage guid easly, but i tried and it don't work on my least version of the game... i found that on this discussion they are talking about that: https://www.unknowncheats.me/forum/call-of-duty-4-modern-warfare/228061-ban-bypass-cod4-1-8x-1-73t.html
  10. 1 point
    Well your statistics will be lost when using CoD4 1.7(where your fakeguid thing actually works). On CoD4 X it should not reset for using different CDKEY. But fakeguid loader won't work.
  11. 1 point
    spawn less entities in your scripts (duh?) have less entities on your maps
  12. 1 point
    +set developer 1 could help Or, remove them all, add them in one by one till you see the issue
  13. 1 point
  14. 1 point
    you dont even say what version you are on. if you are on the official cod4 you can change your guid with some tools that are online. if thats the case you are on the wrong forums, because this forum is dedicated to cod4x. you are even in the wrong section as this is the SERVER section. if you are on cod4x trying to change your guid ... kys
  15. 1 point
    by setting the same rcon password on the server and in the b3.xml file.
  16. 1 point
    http://soc.if.usp.br/manual/qstat/qstatdoc.html https://github.com/multiplay/qstat
  17. 1 point
    What does the original have to do? being that the crazy neither helped in anything? Why give credit to someone who does not deserve? Another thing was if I gave the help? just say sorry I do not share or help in any of that mod? Would you give credit to someone like that? Your request is irrelevant! It's nothing personal, but as you'll see in his post of his mod, he left the gsc free, and see yourselves! we saw it, we made it easy to share! So with the issue of the credits so that if you refuse everything to help? Your order does not make sense! let the kids enjoy the code!
  18. 1 point
    cod4 may be 9 years old but cod4x is the best thing that happened to that game We all should be thankful to the makers of cod4x for keeping the game alive. I know I am!
  19. 1 point
    cod4x is still being improved, and we are having quite a few plans especially in that direction.
  20. 1 point
    Hello sorry for not repling to people in threads and the PM's i've been extreamly busy with life stuff so a lot a people have been asking me and posting about it here so here you go this is a simple server side script to sniper servers works with all game modes SC or HC doesn't matter and it can be edited as you like and added to any pre-existing scripts/iwd7 you have the code : sniper() { while(1) { self waittill("weapon_change", weapon); /// wait until player changes weapon to prevent class changing when they first spawn. self TakeAllWeapons(); /// clear player weapons self ClearPerks(); /// clear all player perks self SetPerk("specialty_extraammo"); /// give the player Bandolier perk self SetPerk("specialty_bulletdamage"); /// give the player Stopping Power perk self SetPerk("specialty_bulletaccuracy"); /// give the player Steady Aim perk self GiveWeapon("m40a3_mp"); /// give the player M40A3 Sniper self GiveWeapon( "remington700_mp" ); /// give the player R700 Sniper self GiveMaxAmmo("m40a3_mp"); /// give the player max ammo for M40A3 self GiveMaxAmmo( "remington700_mp" ); /// give the player max ammo for R700 setDvar("aim_automelee_enabled", 0); /// Disable Knife setDvar("player_meleeRange", 0); /// Disable Knife wait 0.05; } } You don't like the perks ? Change them here's the names for all the perks you need "specialty_weapon_c4" "specialty_specialgrenade" "specialty_weapon_rpg" "specialty_weapon_claymore" "specialty_fraggrenade" "specialty_extraammo" "specialty_detectexplosive" "specialty_bulletdamage" "specialty_armorvest" "specialty_fastreload" "specialty_rof" "specialty_twoprimaries" "specialty_gpsjammer" "specialty_explosivedamage" "specialty_longersprint" "specialty_bulletaccuracy" "specialty_pistoldeath" "specialty_grenadepulldeath" "specialty_bulletpenetration" "specialty_holdbreath" "specialty_quieter" "specialty_parabolic" you can also remove 1 or 2 perks or remove all of them ! to remove sway ( make the snipers always steady like promod ) add these : setDvar( "player_breath_gasp_lerp", "0.001" ); setDvar( "player_breath_gasp_time", "0.001" ); setDvar( "player_breath_gasp_scale", "0.001" ); self SetClientDvar( "cg_drawBreathHint", "0" ); /// to remove the hold shift hint so it look like this : sniper() { while(1) { self waittill("weapon_change", weapon); /// wait until player changes weapon to prevent class changing when they first spawn. self TakeAllWeapons(); /// clear player weapons self ClearPerks(); /// clear all player perks self SetPerk("specialty_extraammo"); /// give the player Bandolier perk self SetPerk("specialty_bulletdamage"); /// give the player Stopping Power perk self SetPerk("specialty_bulletaccuracy"); /// give the player Steady Aim perk self GiveWeapon("m40a3_mp"); /// give the player M40A3 Sniper self GiveWeapon( "remington700_mp" ); /// give the player R700 Sniper self GiveMaxAmmo("m40a3_mp"); /// give the player max ammo for M40A3 self GiveMaxAmmo( "remington700_mp" ); /// give the player max ammo for R700 setDvar("aim_automelee_enabled", 0); /// Disable Knife setDvar("player_meleeRange", 0); /// Disable Knife setDvar( "player_breath_gasp_lerp", "0.001" ); setDvar( "player_breath_gasp_time", "0.001" ); setDvar( "player_breath_gasp_scale", "0.001" ); wait 0.05; } } ok now How do you use this and where ? go to maps/mp/gametypes/_weapons.gsc ( or .gsx depends on 1.7a or 1.8x .. iwd or main_shared ) find onPlayerSpawned() and thread it there it will look something like this : onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self.concussionEndTime = 0; self.hasDoneCombat = false; self thread watchWeaponUsage(); self thread watchGrenadeUsage(); self thread watchWeaponChange(); self.droppedDeathWeapon = undefined; self.tookWeaponFrom = []; self thread updateStowedWeapon(); self thread sniper(); } } now scroll to the end of the file and copy paste the code > save DONE ! Sounds too complicated for you ? in the attachments you'll find it already done (without the sway removal) with stock _weapons.gsc and the code added inside it just copy past and start the server and DONE and finally SHAME on the people who knew how to do this script and didn't help others .. but oh well it's the COD4 community after all .. Enjoy and cheers @Phantasy @postman localized_english_iw07.zip main_shared.zip
  21. 1 point
    There are 2 ways of installing server-side scripts, but I'll only explain the most recent, preferred, method. Create a new folder in the root of your Cod4 server folder called "main_shared" Download the script you would like to install Place the script in the newly made "main_shared", keeping the original folder structure intact. Meaning that if the script would normally be placed in "maps/mp/gametypes", you will have to place the script in "main_shared/maps/mp/gametypes" Make sure the script(s) is saved as a .gsx file rather than a .gsc file Start the server or issue the "/map_restart" command on a running server Enjoy!
  22. 0 points
    Is there a way to block players from joining a server from devmap and using protected cvars? Alot of players are editing their iw3mp.exe to enable cheats just like how iw3mp.exe is edited to use 333fps. For instance, there is a way that 24/7 UAV is enabled easily like this: - Firstly, open your iw3mp.exe crack with any text editor, I recommend notepad++ for the syntax highlighting. - Look for "sv_cheats", change it to "sj_cheats". Then save and close your text editor - Start your game via the edited iw3mp.exe - In game menu type in /devmap anymap for eg /devmap mp_crash - Once the map has loaded you can disconnect and join a pub server. - Type in console /g_compassShowenemies 1 to show enemies UAV - You can disable it by typing /g_compassShowenemies 0 Please patch this, or is there any alternative way for a server to disallow users from joining through devmap?
  23. 0 points
    You're right, they don't. Thats why they wait for someone to do the hard work and release it for them.
  24. 0 points
    you can always check if your server is reachable with tools like the one below. if you are trying https://www.yougetsignal.com/tools/open-ports/ if you are hosting this server at home as alexc guessed, you have to open the port in the routers firewall and also do port fowarding .. because you are most likely behind a NAT then