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Showing most liked content since 05/23/2017 in all areas

  1. 2 likes
    is this normal. waypointdrawdebug 1 responsible for these points.
  2. 2 likes
    if you are running pml220 you can choose it as an option
  3. 2 likes
    actually no mod is needed to run custom maps but you must call it as a mod I use the following for my sniper server I made a directory in mods called sniper in there i put just my server config called sniper.cfg which contains among other server items this // Client Downloadsettings (0=off/1=on) set sv_allowdownload "1" set sv_wwwDownload "1" set sv_wwwbaseurl "http://www.name.com" ///your map host adress set sv_wwwDlDisconnected "0" I then call it like you would any other mod on my startup D:\cod4x2\cod4x18_dedrun.exe +set fs_game mods/sniper +exec sniper.cfg +set net_port 28960 +map_rotate it will act as a mod without having to download an actual mod but will allow downloading of custom maps
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  5. 1 like
    If you still run 1.7a make sure autoupdate is disabled. Until 5th February you can verify this just by restarting your server. If autoupdate is enabled you would get an update to cod4x18. If you don't intend this please install the version attached here instead. It has autoupdate removed! Running an update enabled 1.7a-server longer than to 5th February is a major security threat for your server and all users having left data on your server(Forum database etc.) including other remote services out there when your server becomes an agent of a bot-net. Attached below is a "safe" version you can install instead. cod4x17a-server-disabledupdate.zip Servers which are likely still vulnerable are: http://www.gametracker.com/search/cod4/?search_by=server_variable&search_by2=version&query=CoD4+X+1.7a+linux-i386-testing&loc=_all&sort=&order=&searchipp=50 Especially these servers which have an up-time > 15 days or used a firewall rule for blocking can be assumed to be very easy targets for possible intrusion attempts. All other 1.7a servers are still vulnerable when a xiceops_00.iwd file is missing unless attached patch is installed!
  6. 1 like
    i recommend disabling rcon by putting an empty password in if you need it +set rcon_password is fine
  7. 1 like
    thx confirmed with waypointdebugdraw 1
  8. 1 like
    Hey Guys, I just finished setting up my Server with the b3 Bot, cod4x 1.7a patch and xlrstats 3.0 (which was a pain in the ass to setup.) If you want to have some fun just join it. I will wait there and the first who arrive will the the privateclient password. Just for the case that the server gets famous somehow, so you can join and say you were ther first ;-) I'm waiting for you
  9. 1 like
    yes create a botnames.txt and add some names separated with enter
  10. 1 like
    Mashed from the factory apparently
  11. 1 like
    what potato are you playing on ?
  12. 1 like
    That does only exist in your head. ^^ Will never get created.
  13. 1 like
    Press "What does this report contain" and post the error log here. Nobody can do anything if we dont know what causes the crash.
  14. 1 like
    Are you on a linux dedi/vps? If so ln -s /var/www/html/screenshot screenshots
  15. 1 like
  16. 1 like
    How about not using legacyguid mode? You are not supposed to use it unless you have a good reason for it.
  17. 1 like
    msvc isnt supported on linux, and supporting multiple compilers means additional effort
  18. 1 like
    I had fixed a bug so you can traverse the JFIF file like it had to work from the start.
  19. 1 like
    You can learn some english then, come back when you can write english as we can understand you.
  20. 1 like
  21. 1 like
    https://github.com/Call-of-Duty-Scripts/CoD4MW/blob/master/raw/maps/mp/gametypes/_rank.gsc Create the following where your dedrun is main_shared > maps > mp > gametypes > _rank.gsx goes here Make the changes listed above
  22. 1 like
    Did you compile the tomcrypt and mbedtls?
  23. 1 like
    rtfm https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/ScriptingGuide.md
  24. 1 like
    the above example is if you run a server on your own computer below is an example of how I would run it on a paid server using escape turkey (my provider) in the control panel Call Of Duty 4 b3_xml_file_location="/b3/b3k.xml" server_exec="cod4_lnxded-bin" game_directory="cod4" server_mod_directory="mods/sniper" server_port="28960" rcon_password="put rcon password here" server_log_name="games_mp.log" server_vm="" server_dedicated="2" server_ip="" server_sv_maxclients="64" server_logfile="3" server_sv_pure="1" server_sv_punkbuster="0" server_config1="sniper.cfg" start_map="mp_crash" username="your assigned username" not knowing how you run your server is hard to tell you what you need.
  25. 1 like
    And also -1 exist as well. sv_authorizemode Require player authentication. 1 only allows players with legal copies to join, 0 allows cracked players, and -1 allows both types of players while the Activison authentication server is down.
  26. 1 like
    What the f*ck i read
  27. 1 like
    after reading this i def. need a glas of wine i rate your setup 5 / 7
  28. 1 like
    This is just awesome. I will install it tomorrow, I will let you know any issues. Thank you!
  29. 1 like
    I just uploaded the standalone project to https://github.com/Stormyy/b3cod4x-standalone. You can find instructions how to install on github. If you find any buys let me know;) The claimplayer.dll is not yet included but i need some help with that or somebody else needs to compile it.
  30. 1 like
    I can probably compile a windows version too. Won't be able to test it though since i got not windows server. I also will release the source code of the plugin in the near future. Yes the project is in PHP but you probably will need atleast php 7 or higher to run it (I advise php7.1) (Support for lower php versions than 7 is stopped anyway). You probably will also need composer (PHP dependency manager) to install the project. See https://getcomposer.org/doc/00-intro.md on how to install
  31. 1 like
    Because there is a question about this every day I've decided to write a quick tutorial on how to make it work with the latest CoD4x version. I will assume you already had b3 working on 1.7/a and know how to manage it. I will cover only how to make it work with 1.8 First go to CoD4x.me main page and download Linux / Windows server, whichever OS you use. If you haven't installed 1.8 already do it now. If you have, you will need 2 plugins from the archive you downloaded. Copy b3hide and simplebanlist to your server plugin directory. Add the following lines to your server config: set b3Prefix "!" set b3Hide "0" set b3HideLvl "10" loadplugin "b3hide" loadplugin "simplebanlist" If you want to use the command hide functionality set b3Hide 1 and set the b3HideLvl to your liking. ( B3 admin at that level and above will have hidden commands) You are done with the cod4 part. Now the B3 part: First clear / make a new database. Old one will be useless due to 1.8 using new auth method. Then make sure you have the correct IP address in b3 main config. It has to match the IP you set on the cod4 server with +set net_ip dvar even if the b3 is on the same server. DO NOT use localhost/ unless you set net_ip as localhost. And finally navigate to b3/parsers folder and open cod4.py with a text editor. Find the following line: _guidLength = 32 change it to: _guidLength = 19 If you decided to use command hide functionality head over to your b3 extplugins directory and make a file named "cod4x.py". Paste following code inside and save. # BigBrotherBot(B3) (www.bigbrotherbot.net) # Copyright (C) 2010 Courgette # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA __author__ = 'Leiizko' __version__ = '1.0' import b3 import b3.events import b3.plugin class Cod4XPlugin(b3.plugin.Plugin): requiresConfigFile = False _adminPlugin = None def onStartup(self): self.registerEvent(b3.events.EVT_CLIENT_AUTH) def onEvent(self, event): """\ Handle intercepted events """ if event.type == b3.events.EVT_CLIENT_AUTH: self.onAuth(event.client) def onAuth(self, client): """\ Handle onAuth event """ self.console.write('client_checkin %s %s' % (client.cid, client.maxLevel)) Now load plugin "cod4x" in your main B3 config file. No config is required for the cod4x b3 plugin You are done. You can now run B3 in the same way as you did before on 1.7/a
  32. 1 like
    For future reference, servers running this mod (newer versions) should show up on this list.
  33. 1 like
  34. 1 like
    Yeah. Its a nice option. Thanks!
  35. 1 like
    And I also got error in server console Failed to open file screenshots/test0000.jpg for reading I got all read rights for screenshots files. Linux