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  1. 2 points
    No Dan what Fraggy means is that its wrong coded in the antimalware program not the cod4x. Its if y nabors car dosnt have any brakes... Its not u that have to fix it its u nabors problem
  2. 1 point
    You create maps in radiant (*.map). During the compiling the Compiler creates the *.bsp and *.d3bsp files. I am not 100 percent sure but i think one of them contains the geometry and the other the light informations. In the final step they are compressed into the *.ff You can easily follow the procedure when you keep an eye on the cmd window during the compile process. when you take a look into cod2 mapping you will notice that there was no *.ff, the game used the *.d3bsp to load the map. (please correct me when i am wrong, it's quite a while that i mapped and took a look into the single steps, eapecially cod2)
  3. 1 point
    You have 2 threads going! Look on the other
  4. 1 point
    main() { maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_killhouse"); game["allies"]="sas"; game["axis"]="russian"; game["attackers"]="allies"; game["defenders"]="axis"; game["allies_soldiertype"]="woodland"; game["axis_soldiertype"]="woodland"; level.sunlight=1.5; >>>>setDvar( "weap_allow_frag_grenade", 0 ); } No, didn't hear it?
  5. 1 point
    Hello New server runned ! with Battle Royale mod ! you guys can connect to server with this ip /connect cod4.ir:28960 or /connect 45.156.185.181:28960 (vip system,Skins,Flare Gun,new Guns,zone,Dance,moving camos,....)
  6. 1 point
    Looks like they have banned you for Aimbot as you have already posted an appeal and they declined it. They concerned also about your HWID spoofer Cod4x.me has nothing to do with C4s as already stated and cannot do anything about it.
  7. 1 point
    That's great but where is the idiots guide on how to actually get this working lol....:-)
  8. 1 point
    to show messages in chat like b3 you don't need a hud, that's just wasting ressources. all you need is to add a loop that executes the say command on the server. something like init() { messages = []; messages[0] = "hello"; messages[1] = "world"; curMessage = 0; delay = 30; while(1) { if(curMessage >= messages.size) curMessage = 0; exec("say " + messages[curMessage]); curMessage++; wait delay; } } edit: you can use dvars instead of plain strings, that way you can change the messages easier.
  9. 1 point
    Typically this is done in the giveloadout function either in class or class unranked. Depending on your mod. No file is needed and the above is all you should need to do. giveweapon, the ammo, setspawnweapon and then spawn normally. Switching to the weapon shouldnt be needed. Unless I suppose the idea is to start with something other than the primary. However if you have a custom gametype, such as gungame, that overrides the standard giveloadout then you also need to check that gametype gsc giveloadout (orwhatever the file called it) to see what is done there.
  10. 1 point
    This is what I do for my sniper server self GiveWeapon( "remington700_mp" ); self SetSpawnWeapon( "remington700_mp"); self SwitchToWeapon("remington700_mp");
  11. 1 point
    Welcome to my server Smiley On the screenshot what you have shared I am using plugin http and gsc scripts. There are some premade json files what you can read/POST with plugin http. You can find the json files if you navigate on cod4xwebadmin to Admin->Server Edit There is a TaB -> 3rd Party Http Plugin Server messages are pure gsc The welcome message, stats message on your screenshot are made with plugin http + gsc You can also add other stuff to your server like player vision settings (playerID based), new server commands like banlist, server admins, player name aliases etc etc check out the premade json files
  12. 1 point
  13. 1 point
  14. 1 point
    Its my own machine at home Cyruz. It has been ok since I rebooted machine. Was always ok in the past but I noticed last few days they were not there. Fingers crossed it stay ok again.
  15. 1 point
    Просто сервак не вывез нагрузку на процессорное ядро)
  16. 1 point
    Using the bot cfg file you can only make the bots go to one team: set bots_manage_add "12" //amount of bots to add to the game, Change to however many bots you want set bots_team "custom" // indicates what team the bots should join: autoassign; allies; axis; custom set bots_team_amount "0" //amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. Some bots on death with join the opposite side but within a few seconds they commit suicide and rejoin the team they should be on You can disable the ability to choose a team in menu by editing the _menus.gsx file - Look to near the bottom of the file and edit as shown below if( menu == game["menu_team"] ) { switch(response) { case "allies": self [[level.allies]](); REMOVE THIS LINE break; case "axis": self [[level.axis]](); break; case "autoassign": self [[level.autoassign]](); REMOVE THIS LINE break; case "spectator": self [[level.spectator]](); break; Players can no longer choose autoassign or allies but because of the bots cfg file, the bots will join allies
  17. 1 point
    Thanks DAD, Cyruz. I work on the KISS Principle... Keep it Simple, Stupid.
  18. 1 point
    Hi Capt.Dan, I think the bug created by others is the fact that these antivirus / antimalware are picking this file up as a false positive. Malwarebytes picked it up as a trojan so I sent the file to them so they could check it out and they agreed that it is a false positive. They have updated their scan engine and now it is not flagged up anymore. Whatever antivirus / antimalware system you use you could add the file to the exclusion list and carry on using the most recent version. It Posted double for some reason
  19. 1 point
    Hi Capt.Dan, I think the bug created by others is the fact that these antivirus / antimalware are picking this file up as a false positive. Malwarebytes picked it up as a trojan so I sent the file to them so they could check it out and they agreed that it is a false positive. They have updated their scan engine and now it is not flagged up anymore. Whatever antivirus / antimalware system you use you could add the file to the exclusion list and carry on using the most recent version.
  20. 1 point
    I don't see it on the home page; not sure if I'm just blind or not though. However taking a closer look at the github. I do see it under the compilation instructions, however I must admit to skipping over that since I wasn't compiling from source. I was just downloading the binaries from the site. The installation instructions linked to from the site goes to the github's "Setting up a Call of Duty 4 server..." section, which is above compilation. It mentions only to move the main iwd files, zone folder, and links to the github's wiki which is mostly about server configuration. Neither mention anything regarding 32-bit (minus the compilation section I skipped over of course.) The readme file included with the pre-compiled binaries only mentioned copying the library files from the runtime folder if you needed them, but doesn't mention anything about being 32bit. The docs link at the top of the site that takes you to gitbook has a server section, but never mentions it being 32 bit there either. I guess one can argue that it's there and I'm a dumb-dumb for not reading the compilation instructions, despite not compiling. However I'd think a small sentence in one of those three locations at least referring to the compilation instructions for 64-bit systems installing 32-bit, or reiterating the instructions, might be helpful.
  21. 1 point
    so its strange you are in correct folder you write correct file name and linux say no such file but what i found on internet you have not installed 32bit support on your 64bit machine so try this sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install nasm:i386 build-essential gcc-multilib g++-multilib
  22. 1 point
    If you got the game from steam, you actually need to downgrade cod4 to 1.7, then install cod4x.