st0rm

Server Crash 18.0

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Hey,

This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1021 May 24 2020
File is /home/servers/crossfire/cod4x18_dedrun Hash is: e73505ca2ed62433be0637c561932c494ca18018e1ed86aa8d8f2694df84b2c1
---------- Backtrace ----------
   13: /home/servers/crossfire/cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809b86b]
   12: /home/servers/crossfire/cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809b946]
   11: /home/servers/crossfire/cod4x18_dedrun(Sys_SigHandler+0x24) [0x809b9bc]
   10: linux-gate.so.1(__kernel_sigreturn+0) [0xf77d5ca0]
    9: /home/servers/crossfire/cod4x18_dedrun(MSG_WriteData+0x17) [0x80a3cc3]
    8: /home/servers/crossfire/cod4x18_dedrun(ReliableMessagesTransmitNextFragment+0x21c) [0x8105956]
    7: /home/servers/crossfire/cod4x18_dedrun(ReliableMessagesFrame+0x87) [0x810645d]
    6: /home/servers/crossfire/cod4x18_dedrun(SV_SendClientMessages+0x98) [0x80f5a73]
    5: /home/servers/crossfire/cod4x18_dedrun(SV_Frame+0xf4) [0x80f0034]
    4: /home/servers/crossfire/cod4x18_dedrun(Com_Frame+0x79) [0x80dbfeb]
    3: /home/servers/crossfire/cod4x18_dedrun(Sys_Main+0x7b) [0x80a37ef]
    2: /home/servers/crossfire/cod4x18_dedrun(main+0xf9) [0x809b674]
    1: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf6) [0xf7437286]
    0: /home/servers/crossfire/cod4x18_dedrun() [0x809a078]

-- Registers ---
edi 0xffa855c8
esi 0x5a04bf89
ebp 0xffa85028
esp 0xffa8501c
eax 0xffa855c8
ebx 0x18e58000
ecx 0x578
edx 0x0
eip 0x80a3cc3
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

With the reason: 
Server received signal: Segmentation fault

 

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I am also getting crashes on my servers with build 1021

This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1021 May 24 2020
File is ./cod4x18_dedrun Hash is: e73505ca2ed62433be0637c561932c494ca18018e1ed86aa8d8f2694df84b2c1
---------- Backtrace ----------
   13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809b86b]
   12: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809b946]
   11: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809b9bc]
   10: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f63b70]
    9: ./cod4x18_dedrun(MSG_WriteData+0x17) [0x80a3cc3]
    8: ./cod4x18_dedrun(ReliableMessagesTransmitNextFragment+0x21c) [0x8105956]
    7: ./cod4x18_dedrun(ReliableMessagesFrame+0x87) [0x810645d]
    6: ./cod4x18_dedrun(SV_SendClientMessages+0x98) [0x80f5a73]
    5: ./cod4x18_dedrun(SV_Frame+0xf4) [0x80f0034]
    4: ./cod4x18_dedrun(Com_Frame+0x79) [0x80dbfeb]
    3: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a37ef]
    2: ./cod4x18_dedrun(main+0xf9) [0x809b674]
    1: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7abae81]
    0: ./cod4x18_dedrun() [0x809a078]

-- Registers ---
edi 0xffc06f98
esi 0x4dffc1c3
ebp 0xffc069f8
esp 0xffc069ec
eax 0xffc06f98
ebx 0x1807e000
ecx 0x578
edx 0x0
eip 0x80a3cc3
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

 

 

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My servers with build 1021

 

Server is registered on the masterserver
Server is registered on the masterserver
Player kot^7, 11 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 11, 4291 -> 0
Going from CS_ZOMBIE to CS_FREE for client 11
Going from CS_FREE to CS_CONNECTED for bot2 num 2
Going from CS_FREE to CS_CONNECTED for Strelok num 3 from: 91.220.124.206:28960<=>45.129.236.209:28962
SV_ExecuteReliableMessage() cmd: 8
^2Processed 71 bytes for client Strelok
SV_ExecuteReliableMessage() cmd: 8
^2Processed 6 bytes for client Strelok
SV_ExecuteReliableMessage() cmd: 9
Received packet 0 of stats data
^2Processed 8201 bytes for client Strelok
Player klcnth^7, 4 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 4, 9684 -> 0
Going from CS_ZOMBIE to CS_FREE for client 4
Going from CS_FREE to CS_CONNECTED for bot4 num 4
Player bot2^7, 2 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 2, 6955 -> 0
********************
ERROR: MSG_ReadDeltaHudElems: Out of range last changed field 60

********************
----- Server Shutdown -----

With the reason: Server crashed: MSG_ReadDeltaHudElems: Out of range last changed field 60

==== ShutdownGame (1) ====

console.log

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I wont post all script but had same error...

I also had though similar but i noticed this in gurinov script above:  'Player klcnth^7, 4 dropped: EXE_DISCONNECTED

I had the same in my logs and It was showing that that player 'klcnth' was joining my server right before it crashed!!! ?? 

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When this player was joining the server it crashed with segmentation fault . It maybe coincidence that this is also in gurinov script or is that you gurinov 🙂 ? Or I could be talking rubbish. Anyway I banned him just in case. UPDATE:: Happening just randomly now with same error.  

 

Edited by ={FMJ}=Smiley

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"server it crashed with segmentation fault

same for me, many problems with segmentation and now many people who download my mod are disconnected in half, saying that it exceeded the limit of xxxxxxx bytes, not all, only a few

reconnecting again makes the normal download

  • Like 1

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build 1021 

ERROR: MSG_ReadDeltaHudElems: Out of range last changed field 46

********************
----- Server Shutdown -----

With the reason: Server crashed: MSG_ReadDeltaHudElems: Out of range last changed field 46

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This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1021 May 24 2020
File is ./cod4x18_dedrun Hash is: e73505ca2ed62433be0637c561932c494ca18018e1ed86aa8d8f2694df84b2c1
---------- Backtrace ----------
   13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x809b86b]
   12: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809b946]
   11: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809b9bc]
   10: [0xf7716b80]
    9: ./cod4x18_dedrun(MSG_WriteData+0x17) [0x80a3cc3]
    8: ./cod4x18_dedrun(ReliableMessagesTransmitNextFragment+0x21c) [0x8105956]
    7: ./cod4x18_dedrun(ReliableMessagesFrame+0x87) [0x810645d]
    6: ./cod4x18_dedrun(SV_SendClientMessages+0x98) [0x80f5a73]
    5: ./cod4x18_dedrun(SV_Frame+0xf4) [0x80f0034]
    4: ./cod4x18_dedrun(Com_Frame+0x79) [0x80dbfeb]
    3: ./cod4x18_dedrun(Sys_Main+0x7b) [0x80a37ef]
    2: ./cod4x18_dedrun(main+0xf9) [0x809b674]
    1: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf7) [0xf737c637]
    0: ./cod4x18_dedrun() [0x809a078]

-- Registers ---
edi 0xfff93798
esi 0x7dd88338
ebp 0xfff931f8
esp 0xfff931ec
eax 0xfff93798
ebx 0x186d4000
ecx 0x578
edx 0x0
eip 0x80a3cc3
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

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hello, I updated the game and how I go to the server I have it closes what to do?

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1 minute ago, qbika said:

hello, I updated the game and how I go to the server I have it closes what to do?

Wait for the client to be fixed

  • Like 2

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1 minute ago, gurinov said:

Подождите, пока клиент будет исправлен

ok ty ❤️

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4 hours ago, qbika said:

can i already update the game? ver 18.1?

Yes, but you need to read here also. 18.1 is stable until a more ‘finalised’ version is done.
 

I run 3 servers with 18.1 and they have been fine. A couple of crashes were due to assets count exceeded on a certain map, but I believe that has been lowered in this version. I took the maps out and all fine. 
 
Try it out is the only way to tell 🙂 

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1 hour ago, ={FMJ}=Smiley said:

Yes, but you need to read here also. 18.1 is stable until a more ‘finalised’ version is done.
 

I run 3 servers with 18.1 and they have been fine. A couple of crashes were due to assets count exceeded on a certain map, but I believe that has been lowered in this version. I took the maps out and all fine. 
 
Try it out is the only way to tell 🙂 

 

I tried and yet again the game closes when I go to the server

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