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zG|REY305

Shot registration

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Hello, can anyone tell me why my server is having bad registration when shooting at a player? Like in other servers I have played I have exactly same ping but my shots hit way more then in my server. Also other players have been complaining about this. Is there a way to fix this?

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@T-Max well our hardware isn’t overloaded so definitely not that. We do have a tone of scripts. By any chance it’s it something in the mod.ff building? Like a file about bullet registration?

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could be a solutuion switching to a client-side registration? (g_antilag)

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Fastfiles are just a storage to get stuff loaded into RAM faster than reading files one by one from drive.

Lower script usage or optimize Callback_PlayerDamage. Or get extremely fast CPU so it could handle scripts faster.

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Everything seems kinda innocent. Well, I'll use "distanceSquared" instead of "distance" whenever possible, sMeansOfDeath is not flag and contains only one MOD at a time so issubstr you can change to "==". Also, there is no "finishPlayerDamageWrapper" source code.

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