Sign in to follow this  
DRATiNYMOUS

DXT5

Recommended Posts

Not exactly an answer, since I never use them. Only the one that converts iwi to dds for editing.

Stuff like that, best to use the tools asset manager with a temp2d material. Or anything material/image related. Use a tga as the source file. That way it guarantees everything is right and it will work with proper MIPs and all the rest.

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Sheryl said:

Use a tga as the source file.

in place of the raw.iwi ? where/how do I get a tga version of, for example, loadscreen_mp_mapname.iwi ?

 

i guess the reason my method wasn't working had something to do with my gimp layers. solved :) BC3/DXT5

Edited by DRATiNYMOUS
different solve

Share this post


Link to post
Share on other sites

Well, since its 2D you can use DXT1. And then use dds2iwi if you have one.

But as @Sheryl said, you can use "Asset Manager" tool  from Mod Tools to generate proper image. Save your loadscreen as .TGA image and create new 2d material. Then select your image in "Color map" field and convert material. "AssMan" will convert your .TGA file to a proper .IWI so you can just rename it and save to .IWD file.

image.thumb.png.8d552bfa331515def431f4e49812ce62.png

  • Thanks 1

Share this post


Link to post
Share on other sites

the converters linked here always did the trick for me

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this