darkie

Couldn't find the bsp for this map

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Posted (edited)

Server crash everytime it loads the map "Killhouse".

Error Details
^1Error: Waited 171 msec for missing asset "maps/mp/mp_killhouse.d3dbsp".
^1Error: Could not load col_map_mp "maps/mp/mp_killhouse.d3dbsp".
********************
ERROR: Couldn't find the bsp for this map.  Please build the fast file associated with maps/mp/mp_killhouse.d3dbsp and try again.
********************
----- Server Shutdown -----
With the reason: Server crashed: Couldn't find the bsp for this map.  Please build the fast file associated with maps/mp/mp_killhouse.d3dbsp and try again.

 

This error started after i updated the Server to the latest version. It seems like the problem is only with the map "Killhouse"
I am not using any Mod , only have some gsc files for fps/fov.
Didn't find any error in the log file but can spot the error in qconsole file.

Anyone can provide a solution for this? 

games_mp.log

Edited by darkie

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30 minutes ago, darkie said:

...

are you sure the fastfile for killhouse is in place?

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Posted (edited)
24 minutes ago, dpj said:

are you sure the fastfile for killhouse is in place?

Actually i did no changes in the server. I am running 2 servers for months (FFA and TDM) and this morning i found that both server crashed showing up the same error. I updated the server to the latest version as i thought it might be something wrong as the servers were running the previous version. Can you please point out where should i check for the fastfiles?

Update: It's not only Killhouse, just came across the same situation for map "Showdown".

Also here : cod4server\zone\english i do see mp_killhouse.ff / mp_killhouse_load.ff /mp_showdown.ff / mp_showdown_load.ff located properly.

Edited by darkie
Update

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2 minutes ago, darkie said:

Actually i did no changes in the server. I am running 2 servers (FFA and TDM) and this morning i found that both server crashed showing up the same error. I updated the server to the latest version as i thought it might be something wrong as the servers were running the previous version. Can you please point out where should i check for the fastfiles?

the fastfiles are in the main/zone folders. maybe it's damaged for some reason. you could try to re-upload the file. my (linux) servers are running fine with killhouse on the new update. 

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Just now, dpj said:

the fastfiles are in the main/zone folders. maybe it's damaged for some reason. you could try to re-upload the file. my (linux) servers are running fine with killhouse on the new update. 

Yeah, doing that. On my way replacing the files , just one thing i didn't understand is that how come in both the servers the files got damaged, they are running on separate machines. Will update after some time after replacing and checking them out.

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1 minute ago, dpj said:

the fastfiles are in the main/zone folders. maybe it's damaged for some reason. you could try to re-upload the file. my (linux) servers are running fine with killhouse on the new update. 

It is not true they are damaged. From the log you can see the server aborts before the fastfile finished loading.

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The ff files are under main/zone or zone/english as because i don't have ff files located in main/zone. I see all my ff files under zone/english folder.

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3 minutes ago, darkie said:

main/zone

that was just supposed to mean they are somewhere in the main or zone or their subfolders. zone/english is fine.

@Fraggy maybe there is a bug in the windows build?

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I replaced all the files with the existing backup files that i have been using for years now. But still it crashes while loading certain maps. I don't have a single clue why it's happening. In case if my backup files that i have been using have cracked then i could use a new source if anyone has proper clean files.
I am using Windows Server 2012 R2.

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1 hour ago, dpj said:

that was just supposed to mean they are somewhere in the main or zone or their subfolders. zone/english is fine.

@Fraggy maybe there is a bug in the windows build?

There is a bug for sure. But it has nothing to do with Windows or Linux I think. Probably more about timing? I don't know. It is not supposed to try getting the col_map asset before the fastfile is loaded.

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Posted (edited)
2 hours ago, Fraggy said:

Please run the attached file and send me log when it fails to load the map.

cod4x18_dedrun.exe 8.98 MB · 2 downloads

Attached the reports below. Whenever i am running the exe file provided above a loop of below mentioned screenshot is showing.

Log file is also attached although the server wont start, only a loop of the below ss.

 

x.png

games_mp.log

 

Edited by darkie

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You have to wait long enough. Load the maps you say it can not load. Then quit the server when it says can not load map and send hopefully complete logfile.

games_mp.log is pretty useless to us. We are only interested in qconsole.log.

 

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But i am not able to run the server using the above exe. It shows a permanent loop, for how long do i need to keep that loop running ? 

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Posted (edited)
1 hour ago, Fraggy said:

So any news about this one?

Please give me some time. I ran this new one in FFA server and it seems to be working fine.
In TDM server, the problem seems to be arising sometimes, mainly when i am manually changing the maps or else using map rotation command (map mp_killhouse/showdown). Still testing, i will provide more info. on it as early as possible and will provide the log files.

P.S: I have changed the map rotation, so that after 20 minutes the map changes to killhouse. As soon as i have it in my log files, i will attach it.

Edited by darkie

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Posted (edited)

Unfortunately i cleaned up the log files and ran the server again. So far i don't see errors in both the server. This time i also manually changed the server to killhouse/showdown also used map_rotation, it ran well.
So i think i gonna need some more time. Maybe the file you provided fixed the issue or else it might be  a temporary fix and the issue might come back later on again. I will keep updated, once i find the server closed/crashed i will put the log file here.

Edit: Server crashed when changing map.Attached the log file

P.S: The TDM server also crashed . Attaching the other log file too.

qconsole.log

qconsole.log

Edited by darkie

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Posted (edited)

Sorry for a double post, just wanted to update with more current details.

Anyway i removed the game totally and then got a fresh version along with the latest version of 1.8 that was provided by you above.
The problem seems to remain and server crashing while loading certain maps. I have attached the log file.

I'm not running any mod/plugin/scripts.

qconsole.log

Edited by darkie

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5 hours ago, Fraggy said:

I expect this issue is solved with the file attached.

Please give feedback.

OkayThanks! Using it, will provide info after some time or if all good then after 1 day.

 

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Posted (edited)

File Handles:
handle 1: qconsole.log
handle 3: enterleave.log
----------------------
25912 files in iwd files
Unloading assets from fastfile 'mp_backlot' and creating default assets stubs
Unloaded fastfile 'mp_backlot'
PMem_Free( mp_backlot, Low )
PMem_Free( mp_backlot, High )
Adding fastfile 'mp_vacant' to queue
Start Sys_IsDatabaseReady2() = 0
Loading fastfile 'mp_vacant'
used 34.43 MB memory in DB alloc
End Sys_IsDatabaseReady2() = 0
^1Error: Waited 329 msec for missing asset "maps/mp/mp_vacant.d3dbsp".
^1Error: Could not load col_map_mp "maps/mp/mp_vacant.d3dbsp".
********************
ERROR: Couldn't find the bsp for this map.  Please build the fast file associated with maps/mp/mp_vacant.d3dbsp and try again.
********************
----- Server Shutdown -----

5 hours later ... it crashed

 

funny problem, 1 map before was vacant and loaded ok.

than backlot -> then vacant and crashed.
 

Edited by encryptorx

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