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xoxor4d

mp_strike_2 release

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Rebuild from scratch by measuring each and every brush on the original strike map. Using Textures and models from Modern Warfare Remastered and WW2. Map size ~ 230mb (high res textures) Supporting all stock gamemodes. Missing pezbots waypoints tho.

Download it over at:

https://www.moddb.com/games/call-of-duty-4-modern-warfare/addons/mp-strike-2

http://www.cfgfactory.com/downloads/show/5c20b96bad97d

Mirror: https://drive.google.com/file/d/1MEdOEB455D6OvrxT5yvtKL9imB6Ch4i9

@ Bouncepatch.com // Strike 2 - V1.0 //
Steam: https://steamcommunity.com/id/dreamzyyy/
YT Preview: https://www.youtube.com/watch?v=H7AbX9JgoHc

 

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Had a little play around, the minor changes you made (the alley towards houses for example) are really nice! Shame about the file size however its amazing :D

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11 minutes ago, Koaja said:

Had a little play around, the minor changes you made (the alley towards houses for example) are really nice! Shame about the file size however its amazing :D

ty :)

 

yeah higher res textures do take up a lot of space. even more if they aren't really compressed .. reduced everything I could tho without losing that much visual fidelity :D

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@xoxor4d sadly didn't worked with Frontlines, I got an overflow error.

Please let me know if this is possible.

Why don't you release the same map with the original textures, so no "new textures" will be added to the game (or at least less as possible), so most of the mods will be able to play it.

Then release an IWD with your new Hi-Res to update COD4 textures, not only to this map, to all maps. Would be a Re-Texture project. It's just use the SAME names they will be loaded instead.

Or at least one just for this map.

I did that long time ago for Quake 2, dunno if will work to COD4.

Amazing map! Loved the changes! Sadly I will not be able to play it. :(

 

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3 minutes ago, Hajas said:

@xoxor4d sadly didn't worked with Frontlines, I got an overflow error.

Please let me know if this is possible.

Why don't you release the same map with the original textures, so no "new textures" will be added to the game (or at least less as possible), so most of the mods will be able to play it.

Then release an IWD with your new Hi-Res to update COD4 textures, not only to this map, to all maps. Would be a Re-Texture project. It's just use the SAME names they will be loaded instead.

Or at least one just for this map.

I did that long time ago for Quake 2, dunno if will work to COD4.

Amazing map! Loved the changes! Sadly I will not be able to play it. :(

 

Most people will be in agreeance with not being able ot play it on servers, mostly down to the file size (which is really sad because its fucking gorgeous and the changes are nice) maybe this is a nice compromise but idk how much work it requires (And I wouldn't ask if it was a serious amount of work) 

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That's the point, with what I requested the map will be very small since will have very few textures since will use stock ones.

And releasing the textures with the same name as the originals in a separeted IWD will make the use of them optional, and we will have the SAME result but will be able to play in any mod and if you don't want your clients to download a large file, don't use the new textures, simple as it.

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